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Increasing ARPU Through Personalization

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Agents, Mobility, Ubiquity & Virtuality. Gregory O'Hare ... Common Pitfalls of Agent oriented Design ... Overly dogmatic and evangelical in the adoption of AOD. ... – PowerPoint PPT presentation

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Title: Increasing ARPU Through Personalization


1
Agent Oriented Design
Agents, Mobility, Ubiquity Virtuality
COMP 30240 Multi-Agent Systems
Lectures Gregory OHare School of Computer
Science Informatics, University College Dublin
(UCD)
Gregory OHare Department of Computer
Science, University College Dublin
2
A Modal Logic Classification
Notation A B Means that B is a strict
superset of A that is every theorem of A is a
theorem of B but not vice versa A B Means
that A and B contain exactly the same theorems
KT4 KDT4
3
Common Pitfalls of Agent oriented Design
  • Over selling of the agent metaphor and a failure
    to fully appreciate where agents can usefully be
    deployed in the design
  • Overly dogmatic and evangelical in the adoption
    of AOD.
  • Unsure as to why agents ought to be used
  • A desire to build generic solutions for what is
    in essence a one off problem
  • The believe agents are a panacea or silver
    bullet
  • One forgets that agent systems are indeed but
    one class of software and demand all the same
    methodological approaches. This is compounded by
    the immature nature of AOD methodologies.

4
Common Pitfalls of Agent oriented Design
  • Agent designs are inherently multi-threaded and
    as such must be respectful of the dangers of
    making the same mistakes that dog multi-threaded
    software
  • Designers often fail to exploit concurrency
  • An unwillingness to exploit off the shelf
    architectures and software components
  • The designer can see agents everywhere
  • The designer can see too few agents
  • Agents interact too freely and in an
    undisciplined manner

5
The Logical Omniscience Problem
  • The logical omniscience problem occurs as a
    consequence of
  • Knowing all valid formulae and all
    knowledge/belief deriving from such under closed
    logical consequence.
  • Refers to the fact that such logics suffer from
    the fact that according to this model that if
    agent X believes/knows a set of axioms to be true
    then they must therefore believe that all the
    logical consequences of this set of axioms to be
    true. Thus the associated problems of
    computational tractability.
  • Given a implies b
  • Believes(w,a)
  • Then Believes(w, b).

6
The Logical Omniscience Problem
  • Two well recognized approaches to representing
    Models of Belief are those of-
  • (i) Possible Worlds Model and
  • (ii) Sentential Semantics.
  • Several approaches have been taken to try and
    circumvent the problem of Logical Omniscience
  • These can be characterised as -
  • Syntactic Approach - Moore and Henderix (1979),
    Konolige (1986)
  • Semantic Approach- Levesque (1984)

7
Possible Worlds Model
  • Differentiate between the
  • Necessarily true operator (P) is true at wi in
    the frame ltw0,w1... Rgt
  • iff P is true in all worlds wj in this frame
    such that wj is accessible from wi (written
    R(wi,wj))
  • Possibly true operator (P) is true at wi in the
    frame ltw0,w1... Rgt
  • iff P is true in wi or a world(s) wj in this
    frame such that wj is accessible from wi
    (written R(wi,wj))

8
Possible Worlds Model
  • Within the possible worlds model there is not
    merely one world but multiple worlds. Each world
    represents a different conceptualisation of the
    same base symbols and sentences.
  • Associated with each world w1..wn there is an
    Interpretation I1..In.
  • Within this model a wff is either true or false
    wrt a given world.
  • A wff has a value true with respect to a world wi
    when it evaluates to be true using the
    interpretation associated with that world.
  • An accessibility relation R exists which
  • R(a, wi, wj) is satisfied when a world wj is
    accessible from world wi for agent a.
  • Differentiate between the
  • Necessarily true operator possibly
  • (P) is true at wi in the frame ltw0,w1... Rgt
  • iff P is true in all worlds wj in this frame such
    that wj is accessible from wi (written R(wi,wj))
  • Possibly true operator (P) is true at wi in the
    frame ltw0,w1... Rgt
  • iff P is true in wi or a world(s) wj in this
    frame such that wj is accessible from wi (written
    R(wi,wj))

9
Agents and Wireless Sensor Networks
Agents, Mobility, Ubiquity Virtuality
COMP 30240 Multi-Agent Systems
Lectures Gregory OHare School of Computer
Science Informatics, University College Dublin
(UCD)
Gregory OHare Department of Computer
Science, University College Dublin
10
Agilla
  • Agilla is a middleware that provides a
    mobile-agent paradigm for programming and using
    wireless sensor networks (WSNs) it was developed
    at the University of Washington St Louis.
  • Agilla applications consist of mobile agents that
    can proactively migrate their code and state
    across the network.
  • Agilla runs on top of TinyOS and allows multiple
    agents to execute on each node. The number of
    agents is variable and is determined primarily by
    the amount of memory available. Each agent is
    autonomous, but shares middleware resources with
    other agents in the system.

11
Agilla Middleware Architecture
12
Agilla
  • Agilla provides two fundamental resources on each
    node
  • a neighbour list. The neighbor list contains the
    addresses of neighboring nodes. This is necessary
    for agents to decide where they want to move or
    clone to next.
  • a tuple space The tuple space provides an elegant
    decoupled-style of communication between agents.
    It is a shared memory architecture that is
    addressed by field-matching rather than memory
    addresses. A tuple is a sequence of typed data
    objects that is inserted into the tuple space.
    The tuple is remains in the tuple space even if
    the agent that inserted it dies or moves away.
    Later, another agent may retrieve the tuple by
    issuing a query for a tuple with the same
    sequence of fields. Note that tuple spaces
    decouples the sending agent from the receiving
    agent they do not have to be co-located, or even
    aware of each other's existence, for them to
    communicate.

13
Agilla
  • Agilla is the first mobile agent middleware for
    WSNs that is implemented entirely in TinyOS.
  • It has been tested on Mica2 and MicaZ motes. It
    abstracts away complexities associated with
    developing WSN applications, and provides
    mechanisms that overcome the challenges
    associated with limited resources and unreliable
    network communication.
  • It demonstrates the feasibility of using mobile
    agents within WSNs and, furthermore, it takes the
    first steps at identifying a minimal set of
    primitives that should be provided for
    facilitating highly flexible WSN applications.

14
Motivation for Mobile Agents within WSNs
  • Mobile agents offer more flexibility by allowing
    applications to control the way they spread. They
    can position themselves in the optimal locations
    for performing application-specific tasks.
  • They can save energy by bringing computation to
    the data rather than requiring that the data be
    sent over unreliable wireless links.
  • They can increase the utility of a WSN by
    constraining themselves to the specific locals
    that are relevant to their application's
    requirements (in contrast to spreading throughout
    an entire network), and sharing the resources of
    a single node, i.e., multiple mobile agents can
    reside on each WSN node.
  • Other systems like Deluge and Maté allow
    in-network reprogramming. Agilla, however, goes
    one step further by allowing programs to control
    where they go and to maintain both their code and
    state across migrations.

15
Motivation for Mobile Agents within WSNs
  • Since new agents can be injected into a
    pre-existing network, the network can be
    re-tasked. Since each agent executes autonomously
    and multiple agents can simultaneously run on a
    node, multiple applications can co-exist.
  • Since mobile agents can move and clone, they can
    quickly morph an application's installation base
    to handle unexpected changes in an environment.
    There are many other inherent advantages of using
    mobile agents, especially in a wireless sensor
    network.

16
Challenges for Agents and WSNs
  • However, there are also many challenges
  • the foremost being the lack of computational
    resources description of the resource constrained
    nature of a typical mote (Mica Mica2) and
    unreliable network connectivity (lossy and
    unpredictable).
  • Issues of serialization should (encoded in an
    appropriate form for transmission),
  • Issue of security and protecting against
    malicious mobile code

17
Comparison of AFME Agilla
  • Key Comparisons
  • AFME supports BDI style strong agents with an
    explicit mental state unlike Agilla agents that
    are of a much weaker genre.
  • AFME is not dependent upon TinyOS. Agilla is and
    therefore can only operate on restricted
    platforms
  • AFME is implemented in Java and is thus extremely
    portable though it would be argued that JVM
    requirements places an unnecessary expectation on
    the computational power of the host device
  • AFME only supports weak migration because of Java
    and the prohibition of access to system
    variables
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