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Trees and Hierarchies 1

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Data repository in which cases are related to subcases ... For top-down, width of fan-out uses up horizontal real estate very quickly ... – PowerPoint PPT presentation

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Title: Trees and Hierarchies 1


1
Trees and Hierarchies 1
  • CS 7450 - Information Visualization
  • October 5, 2000

2
Hierarchies
  • Definition
  • Data repository in which cases are related to
    subcases
  • Can be thought of as imposing an ordering in
    which cases are parents or ancestors of other
    cases

3
Hierarchies in the World
  • Pervasive
  • Family histories, ancestries
  • File/directory systems on computers
  • Organization charts
  • Animal kingdom Phylum,, genus,
  • Object-oriented software classes
  • ...

4
Trees
  • Hierarchies often represented as trees
  • Node-link diagram
  • Root at top, leaves at bottom

5
Sample Representation
Johnson Shneiderman, 91
6
Why Put Root at Top?
Root can be at center with levels growing
outward too
7
Drawing a Tree
  • How does one draw this?
  • DFS
  • Percolate reqts upward

8
Potential Problems
  • For top-down, width of fan-out uses up horizontal
    real estate very quickly
  • At level n, there are 2n nodes
  • Tree might grow a lot along one particular branch
  • Hard to draw it well in view without knowing how
    it will branch

9
InfoVis Solutions
  • Techniques developed in Information Visualization
    largely try to assist the problems identified in
    the last slide
  • Alternatively, Information Visualization
    techniques attempt to show more attributes of
    data cases in hierarchy or focus on particular
    applications of trees

10
CHEOPS
  • CHEOPS A Compact Explorer For Complex
    Hierarchies
  • CRIM's Hierarchical Engine for OPen Search

Beaudoin, Parent, Vroomen, 96
11
CHEOPS Motivation
  • As hierarchies get larger, they grow
    exponentially
  • n max children per node
  • k depth

12
What CHEOPS Is
  • Compressed visualization of hierarchical data,
    using triangle tessellation
  • Most or all of the hierarchy can be displayed at
    once
  • Since no Degree-of-Interest (DOI) function
    required, no major recalculation required when
    focus changes.

13
Triangle Tessellation
  • Overlap/tile the triangles
  • The visual object 5 is overloaded with the
    logical nodes E and F
  • Insert overlapping triangles between logical nodes

http//www.crim.ca/hci/cheops/compress.html
14
What Tessellation Does
  • CHEOPS reuses visual components through alternate
    branch deployment
  • Growth reduced to linear-quadratic

15
What Tessellation Does (2)
  • To get a branch, select a node.
  • The branch for the selected node will be
    deployed
  • All parent nodes implicitly selected, as well.

http//www.crim.ca/hci/cheops/selection.html
16
Getting A Branch With Reused Objects
  • Selection
  • By selecting a node, the user sets a reference
    state in the hierarchy
  • Pre-selection
  • As the cursor enters a triangle, the branch is
    highlighted, but not selected
  • Mouse-click to cycle through branches

Deployment of Natural Sciences
Pre-selection of Evolution
17
Uses for CHEOPS
  • Overview
  • http//www.crim.ca/hci/cheops/index1.html
  • Cool Family Tree applet
  • http//www.crim.ca/ipsi/cheops/Family.html

18
3D Approaches
  • Add a third dimension into which layout can go
  • Compromise of top-down and centered techniques
    mentioned earlier
  • Children of a node are laid out in a cylinder
    below the parent
  • Siblings live in one of the 2D planes

19
Cone Trees
Developed at Xerox PARC 3D views
of hierarchies such as file systems
Robertson, Mackinlay, Card 91
Video
20
Alternate Views
21
Another 3D Tree
Video
22
Cone Trees
  • Positive
  • More effective area to lay out tree
  • Use of smooth animation to help person track
    updates
  • Aesthetically pleasing
  • Negative
  • As in all 3D, occlusion obscures some nodes
  • Non-trivial to implement and requires some
    graphics horsepower

23
Alternative Solutions
  • Change the geometry
  • Apply a hyperbolic transformation to the space
  • Root is at center, subordinates around
  • Apply idea recursively, distance decreases
    between parent and child as you move farther from
    center, children go in wedge rather than circle

24
Hyperbolic Browser
  • Focus Context Technique
  • Detailed view blended with a global view
  • First lay out the hierarchy on the hyperbolic
    plane
  • Then map this plane to a disk
  • Start with the trees root at the center
  • Use animation to navigate along this
    representation of the plane

Lamping and Rao, 94
25
2D Hyperbolic Browser
  • Approach Lay out the hierarchy on the hyperbolic
    plane and map this plane onto a display region.
  • Comparison
  • A standard 2D browser 100 nodes (w/3 character
    text strings)
  • Hyperbolic browser 1000 nodes, about 50 nearest
    the focus can show from 3 to dozens of characters

26
1
2
3
Clicking on the blue node brings it into focus
at the center.
4
5
27
Watch it Work
  • Video
  • Demo from Inxight web site
  • Live demo from laptop showing file system

28
Key Attributes
  • Natural magnification (fisheye) in center
  • Layout depends only on 2-3 generations from
    current node
  • Smooth animation for change in focus
  • Dont draw objects when far enough from root
    (simplify rendering)

29
Problems
  • Orientation
  • Watching the view can be disorienting
  • When a node is moved, its children dont keep
    their relative orientation to it as in Euclidean
    plane, they rotate
  • Not as symmetric and regular as Euclidean
    techniques, two important attributes in aesthetics

30
How about 3D?
  • Can same hyperbolic transformation be applied,
    but now use 3D space?
  • Sure can
  • Have fun with the math!

31
H3Viewer
Munzner, 98
Video
32
Layout
  • Find a spanning tree from an input graph
  • Use domain-specific knowledge
  • Layout algorithm
  • Nodes are laid out on the surface of a hemisphere
  • A bottom-up pass to estimate the radius needed
    for each hemisphere
  • A top-down pass to place each child node on its
    parental hemispheres surface

33
Drawing
  • Maintain a target frame by showing less of the
    context surrounding the node of interest during
    interactive browsing.
  • Fill in more of the surrounding scene when the
    user is idle.

34
Navigation
Translation of a node to the center
Rotation around the same node
35
Performance
  • Handle much larger graphs, i.e. gt100,000 edges
  • Support dynamic exploration interactive
    browsing
  • Maintain a guaranteed frame rate

http//graphics.stanford.EDU/munzner/
36
See the Forest...
  • Multitrees (M-trees)
  • A class of directed acyclic graphs (DAGs)
    (that) have large easily identifiable
    substructures that are trees.
  • M-trees are DAGs, not trees, but

Furnas Zacks, 94
37
Multitrees are DAGs
  • Can be built by adding new tree structure above
    existing subtrees
  • The descendants of any node form a tree of
    contents
  • Diamonds are (mostly) not permitted
  • The ancestors of any node form a tree of contexts

38
Example
39
Composition
40
No Diamonds
  • Diamonds are not permitted
  • Occurs when there are 2 distinct directed paths
    between 2 nodes.
  • At most one directed path between 2 nodes.

41
Multitrees contain Topological Trees
  • Topological tree or t-tree an undirected graph,
    that is a connected graph without cycles
  • M-trees are not t-trees they have undirected
    cycles
  • However, m-trees contain large t-trees.
  • The ancestors and descendants of a unique path is
    a t-tree

42
Centrifugal View
  • A view of the ancestors (context) and descendants
    (children) of an individual (interior) node
  • Transitions between centrifugal views can be
    animated

43
Centrifugal View
Directions
44
Contents Fisheye View
  • Downward tree of contents rooted at the context
    User JMZ

45
Contexts Fisheye View
  • Inverted tree of contexts rooted at the content
    Directions

46
Integrated Fisheye View
47
Diamonds Are Forever
  • Sometimes, diamonds will not go away
  • People want to put the same item in more than one
    place in the tree.
  • a set of documents organized both alphabetically
    and by date
  • Telephone directory designed for lookup by name
    or by phone number
  • Organize sub-m-trees beneath more general
    structures at the diamond level

48
Organization of Roots
  • No top-down structure over the set of all roots
  • To guarantee a view of all roots, introduce an
    artificial leaf (descendant of all roots),
    whose upward view (by design) is a tree of all
    roots

49
Multitree Issues
  • Reuse out of context
  • When constructing a m-tree, fragments may not
    hang together
  • Add or include new fragments to relate pieces in
    the new m-tree
  • Construction
  • By hand is the most common way.
  • Perhaps automatic, along hypertext links, so long
    as no 2 hyperlink paths lead back to the same
    page!

50
Food for Thought
  • Which of these techniques are useful for what
    purpose?
  • How well do they scale?
  • What if we want to portray more variables of each
    case?

51
More to Come
  • Next class Space-filling tree representations
  • George Robertson gives a GVU Distinguished
    lecture on Nov. 30 about visualizing hierarchies

52
References
  • Spence and CMS texts
  • All referred to papers
  • Cai Krohne and Pan Wang F 99 slides
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