Title: Portraying Engineering Design Expertise: Empirical Insights
1Portraying Engineering Design Expertise
Empirical Insights
- Cindy Atman
- Director
- Center for Engineering Learning and Teaching
- University of Washington
- First International Computing Education Research
Workshop - October 1, 2005
Acknowledgements This work has been supported
by grants from the National Science Foundation
RED-9358516, DGE-9714459, EEC-9872498,
REC-012554, ESI-0227558, SBE-0354453, the GE
Fund, the Ford Motor Company Fund and the Boeing
Company.
2Research Program
- University of Pittsburgh (1993-1998) Mary
Besterfield-Sacre, Karen Bursic, Justin Chimka
and, Stefanie Lozito Carrie Mullins, Heather
Nachtmann - undergraduates Jamari Atkinson, John Clune, Rona
Colassimo, Georgette Diab, Morris Fields, Brandie
Hill, Anthony Horton, Jennifer Kreke, Stefanie
Lozito, Terra Mitchell, Pamela Moore, Jill Nagel,
Eugene Parker, Sharon Petrichko, Elizabeth
Rodriguez, Jason Saleem, Jessica Shuman, Laura
Simpson, Gwen Staples, Nick Tettey, Chris Yarsky,
LisaYounger, Maryland Vick and Kathryn Zoffel, - University of Washington, Center for Engineering
Learning Teaching (1998-2005) Robin Adams
(Purdue, 6/05), Theresa Barker, Laura Bogusch,
Monica Cardella, Susan Mosborg, Eddie Rhone, Roy
Sunarso, Jennifer Turns, Ken Yasuhara - undergraduates Jacob Burghardt, Diana Baral,
Yimin Chen, Louise Cheung, Jennifer Chin, Julie
Christianson, Athena Epilepsia, Meera Kumar,
Rebecca Kim, Angela King, Ashley Lam, Ian Louie,
Jana Littleton, Cameron Lowen, Michael Music,
Jennifer Rees, Alison Schwerzler, Cathie Scott,
Robert Tai, Jennifer Temple, Tarrah Wells,
Shannon Westphal and Bettina Vuong
3Research Program
- Lots of conversations
- Engineering Education Community
- Computer Science Education Community
- Design Thinking Research Community
- Learning Sciences Community
- LIFE The Center for Learning in Informal and
Formal Environments (John Bransford, Dan
Schwartz, Nancy Vye)
4Todays Agenda
- Engineering and engineering education
- Research program on engineering design knowing
- Portraits of engineering design expertise
- Students
- Faculty
- Experts
5What is engineering?
- Engineering (NAE)
- applied science
- design under constraint
- Engineering method (Koen, 2003, p. 7)
- The strategy for causing the best change in a
poorly understood situation within the available
resources
6What do engineers need to know?
ethics
global context
management skills
math
engineering analysis
problem solving
leadership
professionalism
design
contemporary issues
teamwork
analyze data
conduct experiments
life-long learning
societal context
science
communication
business knowledge
engineering tools
creativity
7A focus on design knowing
ethics
global context
management skills
math
engineering analysis
problem solving
leadership
design
professionalism
contemporary issues
teamwork
analyze data
conduct experiments
life-long learning
societal context
science
communication
business knowledge
engineering tools
creativity
8Research Program on Engineering Design Knowing
- Look at different populations of engineers
- Students
- Faculty
- Experts
- Descriptive studies
- Comparative studies
9Connecting to Computer Science Education
- As you listen, think about this
- What would analogous work look like in the
computer science education community? - What might you do differently?
- Different model of design?
- Different experimental design?
- What kind of task would you use?
10Todays Agenda
- Engineering and engineering education
- Research program on engineering design knowing
- Portraits of engineering design expertise
- Students
- Faculty
- Experts
11Portraits of Design Expertise Students
Lenses Information Gathering Design Process
Iteration Broad Thinking
Engineering Design Process Skills
Freshmen
Seniors
12One Dimension Broad Thinking
Lenses Information Gathering Design Process
Iteration Broad Thinking
Engineering Design Process Skills
Freshmen
Seniors
13Broad Thinking Current Research at Multiple
Institutions
14Portraits of Design Expertise Faculty
Lenses Information Gathering Design Process
Iteration Broad Thinking
?
?
Engineering Design Process Skills
?
?
Freshmen
Seniors
Faculty
15Portraits of Design Expertise Experts
Lenses Information Gathering Design Process
Iteration Broad Thinking
?
?
Engineering Design Process Skills
?
?
Experts
Freshmen
Seniors
16One Model of the Engineering Design
Process(derived from analysis of 7 engineering
texts)
Design Activities
Design Stages
(Identification of a Need) Problem
Definition Information Gathering Generation of
Ideas Modeling Feasibility of analysis Evaluation
Decision Communication (Implementation)
Problem Scoping Developing Alternative
Solutions Project Realization
17Experimental Design
- Participant groups Freshmen, Seniors, Faculty
(engineering educators) and Experts (practicing
professionals) - Solved Playground Problem thinking out loud
- Asked experiment administrator for information
while solving the problem - Took from 2 to 3 hours
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19Playground Problem Statement
- You live in a mid-size city. A local resident
has recently donated a corner lot for a
playground. Since you are an engineer who lives
in the neighborhood, you have been asked by the
city to design a playground. - You estimate that most of the children who will
use the playground will range from 1 to 10 years
of age. Twelve children should be kept busy at
any one time. There should be at least three
different types of activities for the children.
Any equipment you design must be safe for the
children, remain outside all year long, not cost
too much, and comply with the Americans with
Disabilities Act. - The neighborhood does not have the time or money
to buy ready made pieces of equipment. Your
design should use materials that are available at
any hardware or lumber store. The playground
must be ready for use in 2 months. -
See Handout
20Todays Agenda
- Engineering and engineering education
- Research program on engineering design knowing
- Portraits of engineering design expertise
- Students
- Faculty
- Experts
21Think About It
- 1. Review the handout
- 2. Think about this question What differences
might you see between the freshmen and seniors in
terms of how they distribute their time across
design activities?
then discuss with a neighbor
22Mean Cumulative Time per Design StageFreshmen
vs. Seniors
minutes
design stage
23 Student Timelines
Successful Graduating Student (Quality Score
0.63)
Canonical Entering Student (Quality Score 0.37)
24Student Timelines
Freshmen
Seniors
25Results Students
- 26 Freshmen 24 Seniors (8 CE, 8 ME, 8 IE)
- Seniors
- had higher quality designs (whew!!)
- gathered more information, covering more
categories - made more transitions among design steps
- spent more time iterating and iterate more
effectively - progressed farther in the design process
26Todays Agenda
- Engineering and engineering education
- Research program on engineering design knowing
- Portraits of engineering design expertise
- Students
- Faculty
- Experts
27Think About It
- What differences might you see between the
students and the faculty members in terms of how
they distribute their time across design
activities?
then discuss with a neighbor
28Results Faculty
- 4 faculty members (2 mechanical engineering, 1
industrial engineering, 1 engineering physics) - 2 main approachesimplementers idea
generators - Implementers looked similar to seniors, with lots
of iteration, information gathering, and
precision. - Idea generators worked at higher level of
abstraction and thought beyond initial problem
requirements.
29Faculty Timelines
30Faculty Cumulative Time Charts
31Faculty Some Details
- Ann, Implementer Approach
- Transition from gathering information to modeling
ideas - User-centered (children, parents)
- Precise (e.g., swings at 93.71 each)
- Carl, Idea Generator Approach
- Made assumptions instead of gathering information
- Added own goals/constraints
- Children learning about participating in society
- Cognitive (not just physical) challenges
32Todays Agenda
- Engineering and engineering education
- Research program on engineering design knowing
- Portraits of engineering design expertise
- Students
- Faculty
- Experts
33Think About It
- What differences might you see between the
students and the experts (or between the faculty
members and the experts) in terms of how they
distribute their time across design activities?
then discuss with a neighbor
34Early, Emerging, New Results
19 Experts practicing engineers with an average
of 19 years of experience
- 2 Civil Engineers
- 3 Electrical Engineers
- 2 Industrial Engineers
- 2 Materials Science Engineers
- 8 Mechanical Engineers
- 2 Systems Engineers
35Mean Total TimeFreshmen vs. Seniors vs. Experts
minutes
36Mean Cumulative Time per Design StageFreshmen
vs. Seniors vs. Experts
minutes
design stage
37Mean number of information requests Freshmen vs.
Seniors vs. Experts
38Current focus Inductive analysis
- Experts efficiency framing vs. innovation
framing
Susan Mosborg
39 Two Dimensions of Adaptive Expertise
Confused Novice
Adaptive Expert
Optimal Adaptivity Corridor
Routine Expert
Novice
Schwartz, D. L. Bransford, J. D.
40Eric
High info seeker Gets neighborhood survey
equipment specs
- Swings
- Slides, with climbing towers
- Monkey bars
- Seesaw
41Oscar
- Rocket ship to climb into, with slide
- Hip Martian sandbox--crater
- Clubhouse--space station
- Water geyser with flying saucer
- Lunar lander--geodesic dome of pipe
-
42Oscar starts with high level goals
- So the key at this point is to think about what
would be cool things for kids to do who are
between the ages of 1 and 10 . . . . What do
kids between 1 and 5 like? . . . They like to
climb on stuff, they like to crawl through stuff,
they like to hide, they like to run around, they
definitely like to swing.
43Pursues novelty with audience in mind
- What would kids think is cool?
- That hasnt been overdone
- What would kids like?
Im not super excited about this, just because
it seems really typical, really common in a
playground, but kids like it.
44Pursues novelty with audience in mind
- What would kids think is cool?
- That hasnt been overdone
- What would kids like?
45Oscar
2/3 way in before he starts rough detailing
Materials and how to construct
Tunnel mountain Make believe play set
(movie sets) Rope bridge Seesaw Swing Climber Ma
ze Fort Skate park Play hill Rope spider
web Tires Fire truck Basketball
hoop Horeshoes Ball pit Climbing wall
- Martian sandbox
- Water geyser
- Balance beam area
- Open grass play area
- Asphalt path around
46Experts Timelines
Eric, Efficiency Framing
PD GATH GEN MOD FEAS EVAL DEC COM
Oscar, Innovation Framing
PD GATH GEN MOD FEAS EVAL DEC COM
47Experts Cumulative Time Charts
48Eric
- What I did was not very inventive, if you
will, or creative, but it was expeditious. . . .
On the other hand, it may be more real world in
that sense.
49- . . . . Frankly, in the real world, clients
never pay us enough to really optimize. I think
there is a clients have an expectation that
theyre getting the best solution. Well, nobody
typically pays enough money to get the best. You
find a solution thats plausible, you might try
to fine tune it from there. . . . - My design philosophy is generally find a
solution that works, and then if you can make it
longer lasting, cheaper, easier to build, more
durable, better looking, all those kinds of
criteria, easier to maintainthats a big
onethen you go from there off the plausible
solution.
50- An example of something that wouldnt be like
that, if somebody said, here, build me a machine
that will fly a person 200 feet off the ground
using, I dont know, solar energy or something.
Well, its something that we havent seen before,
and so the design process might have to be
different. - However, in this case, if you said design me an
office layout for a computer and a printer and a
window looking out at the view, thats something
people have seen before, they can pull together
fairly quickly. This exercise with the
playground I think allows somebody who has been
around playgrounds and has been through the
design process to draw on established solutions.
51Eric and Oscar A Discussion
- Would Eric display more innovation framing if
the task required it (i.e., if the task was more
novel)? - What counts as a novel problem?
- Does Eric need to be more innovative?
- Does Oscar need to be more efficient?
- Who is the more adaptive expert?
52ReviewPortraits of engineering design expertise
- Students canonical freshman, successful senior,
etc. - Faculty Implementer (Ann), Idea Generator
(Carl) - Experts Efficiency Framing (Eric), Innovation
framing (Oscar)
53Emerging data...emerging patterns?Patterns of
patterns?
Faculty "Implementer Approach Expert
"Efficiency Framing Student "Successful
Graduate"
?
Faculty "Idea Generator Expert "Innovative
Framing
54(No Transcript)
55Portraits of Design Expertise
Lenses Information Gathering Design Process
Iteration Broad Thinking
? ?
Engineering Design Process Skills
?
?
?
?
Faculty
Experts
Freshmen
Seniors
56Connecting to Computer Science Education
- As you listened, what kinds of thoughts
- What would analogous work look like in the
computer science education community? - What might you do differently?
- Different model of design?
- Different experimental design?
- What kind of task would you use?
57More Information
- Contact atman_at_engr.washington.edu
- Read
- Adams, Robin S. Cognitive Processes in Iterative
Design Behavior, Ph.D. Dissertation, University
of Washington, 2001. - Adams, Robin S., Jennifer Turns and Cynthia J.
Atman. Educating Effective Engineering
Designers The Role of Reflective Practice,
Design Studies, Special Issue on Designing in
Context, vol. 24, no. 3, 2003. pp. 275-294. - Adams, Robin S., Jennifer Turns and Cynthia J.
Atman. What Could Design Learning Look Like?,
Design Thinking Research Symposium VI
Proceedings, Sydney, Australia, November 2003. - Atman, Cynthia J., Monica Cardella, Jennifer
Turns, Robin S. Adams, Comparing Freshmen and
Senior Engineering Design Processes An In Depth
Follow-up Study, Design Studies, vol 26, no. 4,
2005. pp.325-357 - Atman, Cynthia J., Justin R. Chimka, Karen M.
Bursic, and H. L. Nachtmann, A Comparison of
Freshman and Senior Engineering Design
Processes, Design Studies, vol. 20, no. 2, pp.
131-152, March 1999. - Atman, Cynthia J., Jennifer Turns, Monica
Cardella, and Robin S. Adams. The Design
Processes of Engineering Educators Thick
Descriptions and Potential Implications, Design
Thinking Research Symposium VI Proceedings,
Sydney, Australia, November 2003. - Bogusch, Laura L., Jennifer Turns, and Cynthia J.
Atman, Engineering Design Factors What Do
Students Think is Important, Frontiers in
Education Conference Proceedings, Kansas City,
MO, November 2000. - Bursic, Karen M. and Cynthia J. Atman.
"Information Gathering A Critical Step for
Quality in the Design Process." Quality
Management Journal, 4(4), 1997, 60-75. - Cardella, Monica E., Cynthia J. Atman, Jennifer
Turns and Robin S. Adams Which Engineering
Students Design Processes Change? Four Cases In
progress, to be submitted to Journal of
Engineering Education. - Moore, Pamela L, Cynthia J. Atman, Karen M.
Bursic, Larry J. Shuman, and Byron S Gottfried
Do Freshmen Design Texts Adequately Define the
Engineering Design Process? Proceedings of the
American Society for Engineering Education Annual
Conference, Anaheim, CA, 1995. - Mosborg, Susan, Robin Adams, Rebecca Kim, Cynthia
J. Atman, Jennifer Turns, and Monica Cardella
Conceptions of the Engineering Design Process
An Expert Study of Advanced Practicing
Professionals, Proceedings of the American
Society for Engineering Education Annual
Conference, Portland, Oregon, 2005. - Turns, J., Robin S. Adams, Angela Linse and
Cynthia J. Atman. Bridging from Research to
Practice in Undergraduate Engineering Design
Education, International Journal of Engineering
Education, vol. 20, no. 3, pp. 379-390, 2004.