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Enhancing Immersion in Computer Games

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Manage a site to help students and others program in DirectX and C. ... Command and Conquer. MechCommander. Baldur's Gate. Immersive Elements. The First 15 Minutes ... – PowerPoint PPT presentation

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Title: Enhancing Immersion in Computer Games


1
Enhancing Immersion in Computer Games
  • Stuart Slater
  • Wolverhampton University

GAME-ON 2002
University Of Westminster
2
About Me
  • Lecturer at Wolverhampton University
  • Manage a site to help students and others program
    in DirectX and C.
  • Supervise undergraduate project students in
    aspects of games design and development.
  • Had some experience of writing and testing games.

3
Current Research
  • Currently working on an Isometric Game engine in
    Direct 3D as part of an Advanced MSC project.
  • Looking to start a PhD late 2003 involving
    terrain development and AI reasoning.

4
The Paper
  • Why the subject?
  • Commercial Awareness
  • Commercial Success
  • Brand Awareness

5
Isometric Computer Games
  • An elevated Isometric view enabling a player to
    see multiple units at once.
  • Command and Conquer
  • MechCommander
  • Baldurs Gate

6
Immersive Elements
  • The First 15 Minutes
  • AI

2. The Video
  • User Interface
  • The Story
  • Level Design
  • Sound
  • Fun Factor
  • Graphics

7
Objectives Of Omega Rising
  • Interesting Story
  • User Interface
  • 1920s Gothic Horror
  • Familiar to users of CC style games.
  • Humans vs. Ancient Evil
  • Testers recruited to feedback on aspects of game

8
Objectives Of Omega Rising
  • Increased freedom
  • Fun Factor
  • Zoom in/out of map
  • To create a game I would play myself
  • Go Behind Buildings
  • Look at zooming in to become a First person
    Shooter
  • Use testers to help steer course.

9
Progress
  • Tile Map from 3D Meshes.
  • Technology Tree Infrastructure In Place

10
Progress 2
  • HCI Aspects Investigated (ongoing).

11
Progress 3
  • Partial Zoom Implemented

12
Progress 4
  • User can build and place all buildings on the map
    but they are currently 2D only.

13
Current Work
  • Investigating code optimisation techniques
  • Developing detailed models in 3ds max

14
Questions?
Contact Me s.i.slater_at_wlv.ac.uk
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