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Learning Traces, Learning Clocks and Artificial Observers

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T = t(Pedro Perez) t(Luis Alvarez) t(Felipe Zapatero) t(Juan Gonzalez); Learning Traces ... For Luis Alvarez, t2 = (53,3) For Felipe Zapatero, t3 = (51,5) and ... – PowerPoint PPT presentation

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Title: Learning Traces, Learning Clocks and Artificial Observers


1
Learning Traces, Learning Clocks and Artificial
Observers
  • Alvarez-González, Luis A.
  • Universidad Austral de Chile.
  • November, 2007

2
Content
  • Introduction
  • Learning System Model
  • Learning Traces
  • Learning Clocks
  • Artificial Observer
  • Conclusions

3
Introduction
  • CSCL, emerges as a discipline 1989.
  • The concepts of Learning Objects was developed at
    the beginning of 2000.
  • The standard IMS LD of Learning Design was
    published at the beginning of 2003.
  • The first learning design management system
    appears in 2002. And good example is LAMS.

4
Introduction
  • The learning design managements systems are a
    good set of tools. However, are not enough to
    know the behavior and aid to students group,
    specially in large groups.
  • Its important to know the learning trace (Unit
    of Learning completed by students) of each one
    and the learning trace of the group as a whole,
    in an asynchronous environment.
  • Where the learning trace is a details

5
Introduction
  • Finally, A good learning depends mainly on a good
    design and the teacher.
  • The learning technologies can only
  • aid to teachers !
  • So, in this proposal a good learning design is
    assumed.

6
Introduction
  • How to do that ?
  • The task could be complex and we need a
    theoretical model to help us.

7
Learning System Model
8
Learning System Model
Learning System is a team of collaborators using
a learning design management system.
  • Collaborators are
  • Students. Following a learning design.
  • Artificial observer. Looking the learning
    process.
  • Tutors. Guiding the learning process.
  • All of they interconnected by a network
  • The Learning Designs Managements Systems will be
    on a server.

9
Learning System Model
  • An learning design could be considered as
    sequence of learning activities ai
  • where every activity can be one learning object
    or several optional learning objects.
  • And each student following the sequence

10
Learning System Model
a1
a2
a3
Note that the four types of LO are in the figure
1. Instruction 2. Colaboration 3. Simulation
and 4. Evaluation
a4
Luis Alvarez
Felipe Zapatero
Pedro Pérez
a5
a6
Juan González
a7
a8
a9
11
Learning Traces
12
Learning Traces
  • In an asynchronous system there exist no
    constrains on the learning relative speed.
    However, is important to help the slow
    students.
  • If we know the sequence of learning activities
    completed by an student (learning trace) is
    possible to know the group learning trace.

13
Learning Traces
a1
a2
a3
a4
a5
a6
a7
a8
14
Learning Traces
  • Let, learning trace for the student i is the
    ordered set of activities completed by student i
  • tiai1 ai2 .
  • And learning trace of all students as a set
  • T t1? t2? ?tn.

15
Learning Traces
a1
a2
a3
a4
a5
a6
a7
a8
t(Pedro Perez) a11, a21, a31 , a41, a51
t(Luis Alvarez) a12, a22, a32 T
t(Pedro Perez) ? t(Luis Alvarez) ? t(Felipe
Zapatero) ? t(Juan Gonzalez)
16
Learning Clocks
17
Learning Clocks
  • Today, usually the students do many things at the
    same time.
  • Every students has his/her own learning speed
    and then own learning clock.
  • The learning speed is not constant. Could be
    fast at the beginning a slow at the end.
    Moreover, depend of external factors.

18
Learning Clocks
  • A single natural number is sufficient to
    represent the set ti(a)
  • Learning traces can be represented as 2-
    dimensional vector ti (uidi , lcki )
  • uidi unique user identifier, of the student i
  • lcki learner clock of the student i.
  • The entire learning trace can be represented by
    an 2 x n dimensional matrix.
  • T t1T, t2T,.., tnT

19
Learning Clocks
  • Each learning clock will be incremented with
    every learning activity carried out for
    corresponding student.
  • So, for example the learning clocks are
  • For Pedro Perez, t1 (50,5)
  • For Luis Alvarez, t2 (53,3)
  • For Felipe Zapatero, t3 (51,5) and
  • For Juan Gonzalez t4 (49,6)
  • NOTE Luis Alvarez need help!

20
Learning Clocks
(50,4)
(50,2)
(50,3)
(50,5)
(50,1)
(53,2)
(53,3)
(53,1)
(51,4)
(51,5)
(51,2)
(51,3)
(51,1)
(49,2)
(49,3)
(49,4)
(49,5)
(49,6)
(49,1)
21
Learning Clocks
  • And the Group Trace will be

T t1T, t2T, t3T, t4T
22
Artificial Observer
23
Artificial Observer
  • Looking for the process.
  • Measuring of knowledge of each one and the
    group
  • Quantity of learning activities carried out for
    each one and the all group.
  • Notifying to Tutor the progress of the group and
    the each student in the learning design.

24
Artificial Observer
Artificial Observer
Student 1
T t1T, t2T, t3T, t4T
t1 (50,5)
T
Student 2
t2 (53,3)
Learningware on a server
Student 3
t3 (51,5)
Tutor
Student 4
t4 (49,6)
25
Artificial Observer
  • The Artificial Observer periodically will do a
    multicast to the lesson where a lesson is a
    learning design running in a LDMS and each
    learning process will reply with the learning
    clock and eventually others parameter as score
    for each learning event.
  • And it send to tutor by LMS the
  • Learning trace for each one and for the all
    group.
  • The LMS can calculate parameter as speed learning
    average, progress average, build learning curves,
    etc. With this information the tutor can
    re-design the learning activity.
  • Will be one observer for each lesson.

26
Conclusions
27
Conclusions
  • A model of asynchronous communication for
    learning groups have been developed.
  • Knowledge from other areas can be used in CSCL,
    in this paper we use concepts and definitions
    adapted from process communication in distributed
    systems.

28
Future Work.
  • We must develop
  • Artificial observers.
  • And so on..

29
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