Title: Introduction to Programming
1Introduction to Programming
2- This is an introduction to programming in the C
language. - We will be working on Vex and NXT robots, and
later on - the large robot.
- In this class, we assume that you know little or
- nothing about programming in general.
- If you have programmed in C, C, or Java, or
- if you were programming on the team last year,
- there will be a different class for you.
- In the advanced class, we will be working on the
sensors and camera. - We will talk about style, efficiency, testing and
debugging.
3Just the Basics
- A computer is an electronic machine that can do a
limited number of things, like adding,
subtracting, multiplying, dividing, or comparing
two numbers. - A computer can input numbers from keyboards,
disk drives, and sensors. The computer can output
numbers to a computer screen, a disk, a printer,
or a motor. - Input output is collectively referred to as
I/O. - Computer instructions are done in sequence, one
after the other until the last instruction is
executed then the computer stops. - A set of computer instructions is known as a
program. - Numbers can be stored ( retrieved) from a
computers memory. - We say a program runs or executes. We can perform
or execute an instruction
4Programming Languges
5Programming Languages
- Programming in machine language is tedious
error-prone for humans. - Computer memory locations are numbers. E.g., the
first 256 bytes of memory are locations 0 through
255. (Everything on computers starts counting at
zero.) - For example, to add two numbers in memory
locations 150 and 200 - Get the first number from memory location 150
- Get the second number from memory location 200
- Add the two numbers together
- Store the addition result in memory (maybe
location 204)
6Programming Languages
- Programming languages, like C Java, make things
easier adding two numbers can be done in one
line of C, and you dont have to know memory
locations!, e.g., sum a b - A bit is a single binary digit either 0 or 1.
- A byte is a set of 8 binary digits and can
represent 256 different values.
7The Most Important Thing
- The most important thing to know about
programming is that computers do what you tell
them to do. - Not what you youd like them to do.
- Not what you think they should do.
- You must know how to translate what you want
into a form the computer can use. - The syntax must be correct.
- The logic must be correct.
- When the computer does something wrong, its
almost certain that you programmed it to do the
wrong thing.
8Basic Programming Form
- Every program must contain zero or more
statements enclosed in curly brackets and - Every statement must end with a semicolon
- A program is a series of statements
- Statements are executed in order until we run
out of statements. But - You can skip statements with if statements
- You can repeat statements with loops
- You can block groups of statements with and
This is useful for if and while
9Syntax
- Syntax just means the way a statement is put
together. - Computer and human languages must have correct
syntax, and every language has its own syntax . - You understand the dog my homework ate,
although its syntax is wrong for English.
(However, the syntax would be right for German
Der Hund meine Aufgaben frass.) - Computers never understand incorrect syntax!
10A C Program
main() // a // is a comment int x 3
// x is a variable int y, z // y z are
variables x x 2 // assignment
statement if (x lt 6) // if statement y
2 // more assignment statements z 5
11Variables
- How does a computer get a program?
- You load it into memory
- You store programs and information (data) in
memory. You dont (usually) need to know where
the program is in memory the computer knows
where to look. - For example, your program might start at memory
locations (the addresses of bytes of memory) 100
to 200 and your data at memory addresses 201 to
275. - Its difficult for humans to deal with numbered
memory addresses, so you can name them. Named
addresses are called variables. - You must declare (name) a variable before you
can use it. - int x names a variable x. Where is it in memory?
Who cares you can just call it x.
12Assignment
- How do you put values into a variable? With an
assignment statement. - x 3 // put a 3 in variable x
- The sign means put whatever is on the right
side into the left side. The right side value is
not changed. - The right hand side of the can be an
expression. - x y 3 48
13IF statement
Sometimes you want to do something only in
certain conditions, so you can use an if
statement. If the expression inside the
parentheses is true, then you do the statements
between the and otherwise you skip
them. if (motor_speed gt 255) motor_speed
255
14- In the line-following example, you were
introduced to if statements - The elementary form is if (condition)
-
- statements
-
- The statements are performed if condition is
true, otherwise the statements between and
are skipped.
15- Defining philosophical truth is difficult C
- programming, however, truth is easy to define.
- A condition is true if it evaluates to non-zero.
- A condition is false if it evaluates to zero
- This can take a little getting used to, but
- basically all C expressions must evaluate
- to a number
16- Lets look at some conditions
- if (1)
- if (-1)
- if (0)
- if (x gt 3)
- if ((x lt 3 v r lt 1) 1)
- Because expressions evaluate to a number, you can
(but shouldnt) do some weird things - j h gt q // if h gt q then assign 1 to j, else
assign 0 - x !x // if x ? 0 assign 0 to x, else assign 1
- x !(!x)
17- Looking at the line-follower code, each of the 3
if statements can be true or false and may be
executed in any combination
18- But if you want to test for exclusive conditions,
use else clauses if (condition 1) // Order is
important for logic and efficiency -
- ...
-
- else if (condition 2)
-
-
-
- else if (condition 47)
-
-
-
- else
-
- // come here when all the other conditions are
false
19Switch Statement
- If you have many conditions, consider using a
switch (case) construct define FORWARD 483
switch (condition) -
- case 1 // must be number or constant expression
-
- break // if you leave out break, the next case
executed BAD! - case FORWARD
-
- break
- default
-
20Training Days
- Mondays Engineering
- Wednesday Electrical
- Thursdays Media
- - We will also be working on the robot to
prepare for CAL games on Thursday This is an
open build meeting - all members are encouraged
to come and work with veteran members to prepare
for competitions we will let you know each week
if we are meeting on Thursday This week we are
not. - Fridays Mechanical