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TRUST, FEAR, RECIPROCITY, AND ALTRUISM: Theory and Experiment

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Title: TRUST, FEAR, RECIPROCITY, AND ALTRUISM: Theory and Experiment


1
TRUST, FEAR, RECIPROCITY, AND ALTRUISM Theory
and Experiment
  • James C. Cox
  • University of Arizona
  • and Indiana University

2
Central Objective of the Research
  • Improve theory through a program of
  • Experimental testing and
  • Theoretical modeling motivated by data

3
Implications of Parsimony
  • Design experiments to identify
  • When the economic man model does not predict
    well and models of other-regarding
    preferences are needed
  • When the other-regarding preferences need to
    include beliefs and intentions

4
Parsimony (cont.)
  • Develop an integrated approach to modeling
    behavior that is
  • Unconditional on intentions or
  • Conditional on others revealed intentions

5
Contents
  • Experimental designs that discriminate among
    unconditional altruism, positive reciprocity,
    trust, negative reciprocity, and fear
  •  
  • Effects of social distance and decision context
    on reciprocal behavior

6
Contents (cont.)
  • Direct tests of alternative models
  •  
  • New models of patterns of behavior that
  • (a) are conditional or
  • (b) are not conditional on others intentions
    and status

7
An Example The Investment Game
  • Subjects are paired
  • Each subject in each pair is given 10
  • Second movers are told to keep their 10
  • First movers can either
  • Keep their 10 or
  • Give some or all of it to the second mover
  • Any amount given is multiplied by 3 by the
    experimenter

8
Investment Game (cont.)
  • Second movers can either
  • Keep all of any amount received or
  • Return part or all of it to the first mover
  • All of the above is common information given to
    all subjects
  • The game is played only once

9
Predictions ofthe Economic Man Model
  • Since second movers care only about their own
    material gain, they will keep any tripled amount
    sent by first movers
  • Since first movers care only about their own
    material gain, and know that second movers have
    the same kind of preferences, first movers send
    nothing

10
Predictions (cont.)
  • Zero returned and sent is the subgame perfect
    equilibrium of this game, given the economic man
    assumption about preferences
  • The predicted outcome is inefficient Each
    subject pair is predicted to get 20 in payoff
    just the endowment when it could have gotten as
    much as 40

11
Behavior in the Investment Game
12
Definitions
  • Self-regarding (or economic man) preferences
    are characterized by positively monotonic utility
    for ones own material payoffs and indifference
    about others material payoffs
  • Other-regarding preferences are characterized by
    utility that is not constant with respect to
    variations in ones own or others material
    payoffs
  • Altruistic preferences are characterized by
    utility that is monotonically increasing in
    others material payoffs and ones own payoffs

13
Definitions (cont.)
  • (direct) Positive reciprocity is a motivation to
    adopt a generous action that benefits someone
    else, at ones own material cost, because that
    persons intentional behavior was perceived to be
    beneficial to oneself
  • Trust is a belief that one agent has about
    another. A trusting action is one that creates
    the possibility of mutual benefit and the risk of
    loss of ones own utility if the other person
    defects

14
Definitions (cont.)
  • (direct) Negative reciprocity is a motivation to
    adopt an action that harms someone else, at ones
    own material cost, because that persons
    intentional behavior was perceived to be harmful
    to oneself
  • Fear is a belief that one agent has about
    another. An action that is fearful of another is
    one that forgoes an otherwise preferred action
    because of a belief that the other agent will
    inflict costly punishment as a response to choice
    of the otherwise-preferred action

15
Investment Game Triadic Design
  • Treatment A is the investment game
  • Treatment B is a dictator game that gives
    dictators the same choices that first movers have
    in the investment game
  • Treatment C is a dictator game that gives
    dictators the same choices that second movers
    have in the investment game

16
Comparison of the Amounts Sent in Treatments A
and B
17
Comparison of the Amounts Returned in
Treatments A and C
18
Conclusions about Behavior
  • Behavior in the investment game is known to
    exhibit trust because first movers send
  • significantly more in the investment game than
    in the first-mover dictator control treatment
  • Behavior in the investment game is known to
    exhibit positive reciprocity because second
    movers return significantly more in the
    investment game than in the second-mover dictator
    control treatment

19
Implications for Theory
  • Data-consistent models of first-mover behavior in
    the investment game must incorporate beliefs
    about others behavior
  • Data-consistent models of second-mover behavior
    in the investment game must incorporate others
    intentions

20
Conclusions from Many Other Experiments with Game
Triads
  • Positive reciprocity is significant in the
    moonlighting game but negative reciprocity is not
    significant
  • Trust is significant in the moonlighting game but
    fear is not significant
  • Positive reciprocity is significant in the trust
    game with a single blind protocol but not with a
    double blind protocol
  • Positive reciprocity in the trust game is
    invariant with a doubling of money payoffs

21
Conclusions from Triads (cont.)
  • Negative reciprocity and fear are not significant
    in the punishment mini-ultimatum game (MUG)
  • Play in the punishment MUG is invariant with
    framing the task as market exchange
  • Negative reciprocity is significant in the
    punishment MUG if it is embedded within a context
    of similar games

22
Conclusions from Triads (cont.)
  • Females are less positively reciprocal in the
    investment game than are males
  • Groups are less generous in the investment game
    than are individuals

23
Models of Other-regarding Preferences
  • Inequality aversion models (Fehr Schmidt, QJE,
    1999 Bolton Ockenfels, AER, 2000) utility is
    increasing with ones own money payoff but
    decreasing with the difference between ones own
    and others money payoffs
  • Quasi-maximin model (Charness Rabin, QJE,
    2003) utility is increasing with an agents own
    money payoff, with the lowest of all agents
    payoffs, and with the total of all agents payoffs

24
Alternative Model Motivated by Data
  • Egocentric altruism model (Cox Sadiraj)
    other-regarding preferences characterized by
    monotonicity, convexity, and egocentricity

25
Exp.1 A Direct Test of Inequality Aversion
  • This test is provided by the first-mover
    dictator control treatment for the investment
    game triad
  • The dictator is given 10
  • The anonymously-paired subject is given 10
  • The dictator can keep all of his 10 or give any
    integral part of it to the paired person
  • Any amount given is tripled by the experimenter

26
Prediction of the Fehr-Schmidt Model
27
Prediction of the Bolton-Ockenfels Model
28
Behavior in Experiment 1
29
Behavior in Experiment 1 (cont.)
  • 19 of 30 or 63 of the dictators gave positive
    amounts to the other person.
  • The average amount given was 3.63
  • The average payoff of dictators was 6.37 and the
    average payoff of non-dictators was 20.89

30
The Quasi-Maximin Model
31
Direct Tests of Quasi-Maximin
  • Experiment 2
  • m y1 y2 y3
  • 10 0 6 6
  • 10 0 15 15
  • 10 0 2 33

32
Direct Tests of Quasi-Maximin (cont.)
  • Experiment 3
  • m y1 y2 y3
  • 10 0 15 15
  • 10 3 12 15
  • 10 4 5 21

33
Subjects Choices in Experiments 2 and 3
34
Behavior in Experiments 2 and 3 (cont.)
  • The choices of 85 of the subjects in experiment
    2 are inconsistent with quasi-maximin preferences
  • The choices of 94 of the subjects in experiment
    3 are inconsistent with quasi-maximin preferences

35
More Information about Subjects Preferences
  • Experiment 4 differs from experiment 1 only by
    introduction of the opportunity to take money as
    well as give it
  • Amounts given are multiplied by 3
  • Amounts taken are not transformed
  • Amounts taken cannot exceed 5 (first-mover
    control for the moonlighting triad)

36
Choices in Experiments 1 and 4
37
Behavior Changes Character when the Feasible Set
Changes
  • In experiment 1, 67 of dictators gave money to
    others who would, as a result, have significantly
    higher payoffs than the dictators
  • In experiment 4, 70 of dictators took money from
    the others who would, as a result, have
    significantly lower payoffs than the dictators
  • How can such behavior be explained?

38
With a Model of Egocentric Altruistic
Preferences
39
The Two-Agent Egocentric Altruism Model
40
Properties of the Model
  • Monotonicity
  • Convexity
  • Egocentricity
  • Two Agent Special Case of Egocentricity
  • for all

41
Consistency with Data
  • The egocentric altruism model is consistent with
    data for
  • 100 of subjects in experiments 1 and 4
  • 85 of subjects in experiment 2
  • 88 of subjects in experiment 3

42
The Model is Robust
  • The model can also rationalize behavior in
    experiments with
  • Proposer competition
  • Responder competition
  • Voluntary contributions to public goods

43
Incorporating Intentionsin a Tractable Way
Note that MRS WTP 1/MRS at an
allocation on the 45 line where m
y Convexity implies higher WTP if and lower
WTP if
44
Reciprocity and Status
  • We assume
  • where
  • r is a reciprocity variable
  • s is a status variable

45
Definition of r
  • where m(x) is the max. payoff for the second
    mover, given the first movers choice x
  • and is m(x) when x is neutral

46
Definition of s
  • where and are the status of the
    first and second movers in the context of the
    game currently played

47
Assumptions Used in Estimation
  • A.1 Individuals choose so as to maximize a
    utility function of the given form
  • A.2 The emotional state function ? (r, s) is
    identical across individuals and there is a
    zero-mean idiosyncratic term such that

48
Model Assumption that is Tested
  • A.3 ? (r, s) is weakly increasing in r and s

49
Data Used in Estimating the Model
  • Dictator games, with and without a status
    treatment
  • Stackelberg duopoly games
  • Mini-ultimatum games with variable reference
  • payoff conditions
  • Ultimatum games with random and earned
  • entitlements to be first mover
  • Moonlighting games

50
Summary Conclusions from Estimation
  • The model captures baseline altruism in dictator
    games
  • The model explains how status affects altruism in
    dictator games
  • The model explains reciprocal responses
  • in Stackelberg duopoly games

51
Summary Conclusions (cont.)
  • The model explains how changing perceptions of
    property rights affect reciprocity in
    mini-ultimatum games
  • The model explains the interaction of status and
    reciprocity in ultimatum games
  • The model explains reciprocal behavior in
    moonlighting games

52
Work in Progress A Nonparametric Model of
Revealed Altruism
  • Elements of the Model
  • Partial Ordering of Preferences more altruistic
    than (MAT)
  • Partial Ordering of Budget Sets more generous
    than (MGT)
  • Reciprocity Axiom more generous choices by the
    first mover induce more altruistic preferences in
    the second mover

53
Applications of the Model
  • Stackelberg duopoly game data
  • Stackelberg mini-game data

54
.
  • SUMMARY
  • CONCLUSIONS

55
Behavior in Fairness Games Exhibits
  • Unconditional altruism others payoffs matter
  • Trust and fear beliefs matter
  • Reciprocity intentions matter

56
Whether Trust, Fear, Reciprocity or Altruism is
Exhibited Depends on
  • Single-blind vs. double-blind protocol who is
    observing matters
  • Context in which a specific game is embedded
    fairness is a relative concept
  • Type of agent
  • Group or individual
  • Male or female

57
Modeling Fairness Games
  • Behavior is not generally characterized by
  • Inequality aversion
  • Maxi-min
  • Efficiency

58
Modeling (cont.)
  • Behavior is characterized by other-regarding
    preferences that are
  • Egocentric
  • Convex
  • Positively monotonic in others payoffs, except
    when they are conditional on intentions

59
Modeling (cont.)
  • Intentions (reciprocity) and status can be
    incorporated in a tractable model of
    other-regarding preferences
  • Individual-subject differences can be
    parsimoniously incorporated in a model of
    other-regarding preferences

60
References
  • James C. Cox, Trust, Reciprocity, and
    Other-Regarding Preferences Groups vs.
    Individuals and Males vs. Females, in R. Zwick
    and A. Rapoport, (eds.), Advances in Experimental
    Business Research, Kluwer Academic Publishers,
    2002.
  • James C. Cox, How to Identify Trust and
    Reciprocity, Games and Economic Behavior, 46,
    no. 2, 2004, pp. 260-281
  • James C. Cox and Cary A. Deck, On the Nature of
    Reciprocal Motives, Economic Inquiry,
    forthcoming.
  • James C. Cox, Daniel Friedman, and Steven
    Gjerstad, A Tractable Model of Reciprocity and
    Fairness, University of Arizona Discussion
    Paper, 2005.
  • James C. Cox and Vjollca Sadiraj, Direct Tests
    of Models of Social Preferences and Introduction
    of a New Model, University of Arizona Discussion
    Paper, 2005.
  • James C. Cox, Klarita Sadiraj, and Vjollca
    Sadiraj, Implications of Trust, Fear, and
    Reciprocity for Modeling Economic Behavior,
    University of Arizona Discussion Paper, 2004.
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