Title: SOFTWARE 1
1SOFTWARE (1)
Interactivity (Participation)Database
(Collection/Categorization) Software
(Code/Application)
2Software Project Assignment
3Interactivity
Reciprocal process of information exchange
between two or more players.
The degree to which a person can make choices
within an environment. These choices are based on
the rules and behaviors of the environment
4Lynn Hershman Lorna (1979-83)and Deep Contact
(1984-89)
See link to website with movies on class website.
5The Legible City by Jeffrey Shaw. (1988)
See link to website with movies on class website.
6David Rokeby Very Nervous System (1991)
See link to website with movies on class website.
7Jim Campbell, Shadow (For Heisenberg) ( 1993-94)
8Interactive Plant Growing, Christa Sommerer and
Laurent Mignonneau (1993)
See link to website with movies on class website.
9Scott Snibbe, Boundary Functions (1998)
See link to website with movies on class website.
10Scott Snibbe, Shy (2003)
See link to website with movies on class website.
11Bernie Lubell, Configuration Space of an
Arthritic 3-Crank (1985)
12Bernie Lubell, Conservation of Intimacy (2005)
13Ken Rinaldo, Autopoiesis (2000)
See link to website with movies on class website.
14Ken Rinaldo Delicate Balance (2003)
See link to website with movies on class website.
15Database
16Narrative Database
Syntagmatic Paradigmatic
Interface/Data
UCSB Website Homepage
UCSB Website Sitemap
flickr
mappr
retrievr
17Mark Hansen and Ben Rubin Listening Post
(2001-2002)
18Mark Hansen and Ben Rubin Listening Post
(2001-2002)
See link to website with movies on class website.
19Olaus Wormius (1588-1654) Cabinet of Curiosity
20Jason Rhoades, The Great See Battles of William
Schürmann (1994-97)
Karsten Bott, Von Jedem Eins (One of Each
(1998) Found objects and wooden boardwalk
Running Man, Omar Lopez-Chahoud, Floor
Installation, 1995-98
21Bernd and Hilla Becher, Typologies
(Black-and-white photographs each 40 x 30 cm)
Winding towers (Germany, Belgium, France),
(1965-98)
Gas-holders (Germany, Belgium, France, Britain,
USA), (1966-93)
Water Towers, USA (1988)
22Jennifer and Kevin Mc Coy, Horror Chase (2002)A
database of scenes randomly edited into a movie
of infinite length in real-time.
See link to website with movies on class website.
23Jennifer and Kevin McCoy, How I Learned (2002)
The categories from "How I Learned" include how
I learned about ceremonies," how I learned about
blocking punches," how I learned about
exploiting workers," and how I learned to love
the land."
24George Legrady, Pockets Full of Memories (2004)
25Jim Campbell, Color By Number (1999)
See link to website with movies on class website.
26Jim Campbell, Color By Number Illuminated Average
1 Hitchcock's Psycho, (2000)Averaged over 1
hour, 50 minutes (entire film) Lightbox with
Duratrans print, 30" x 18"
Jim Campbell, Illuminated Average 4Wuthering
Heights, (2001)Averaged over 212 pagesLightbox
with Duratrans print, 24" x 18"
27Software Code/Application
28Composition 1960 10, La Monte Young (1960)
"Draw a straight line and follow it."
29Learning To Love You More
30Sol LeWitt, Wall Drawing 146 (1972) All
two-part combinations of blue arcs from corners
and sides and blue straight, not straight, and
broken lines.
31Software Structures, Casey Reas et al. (2004)
32Turux (1995-2003) and Dextro
33CODeDOC (2002/03) At The Whitney Museum of
American Art and Ars Electronica
Selected Work
Pedigree, Annja Krautgasser Rainer Mandl
What You See Is What You Get, Alexander R.
Galloway
War.pl, Graham Harwood
34Radical Software Group, HOW TO WIN "SUPER MARIO
BROS (2004)
35jodi, http//wwwwwwwww.jodi.org/ (1997?)
36London.pl, Harwood/Mongrel (2004)
37Signwave Auto Shop (1999)
Signwave Auto Illustrator (2002)