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SOFTWARE 1

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Reciprocal process of information exchange between two or more 'players' ... Karsten Bott, Von Jedem Eins (One of Each (1998) Found objects and wooden boardwalk ... – PowerPoint PPT presentation

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Title: SOFTWARE 1


1
SOFTWARE (1)
Interactivity (Participation)Database
(Collection/Categorization) Software
(Code/Application)
2
Software Project Assignment
3
Interactivity
Reciprocal process of information exchange
between two or more players.
The degree to which a person can make choices
within an environment. These choices are based on
the rules and behaviors of the environment
4
Lynn Hershman Lorna (1979-83)and Deep Contact
(1984-89)
See link to website with movies on class website.
5
The Legible City by Jeffrey Shaw. (1988)
See link to website with movies on class website.
6
David Rokeby Very Nervous System (1991)
See link to website with movies on class website.
7
Jim Campbell, Shadow (For Heisenberg) ( 1993-94)
8
Interactive Plant Growing, Christa Sommerer and
Laurent Mignonneau (1993)
See link to website with movies on class website.
9
Scott Snibbe, Boundary Functions (1998)
See link to website with movies on class website.
10
Scott Snibbe, Shy (2003)
See link to website with movies on class website.
11
Bernie Lubell, Configuration Space of an
Arthritic 3-Crank (1985)
12
Bernie Lubell, Conservation of Intimacy (2005)
13
Ken Rinaldo, Autopoiesis (2000)
See link to website with movies on class website.
14
Ken Rinaldo Delicate Balance (2003)
See link to website with movies on class website.
15
Database
16
Narrative Database
Syntagmatic Paradigmatic
Interface/Data
UCSB Website Homepage
UCSB Website Sitemap
flickr
mappr
retrievr
17
Mark Hansen and Ben Rubin Listening Post
(2001-2002)
18
Mark Hansen and Ben Rubin Listening Post
(2001-2002)
See link to website with movies on class website.
19
Olaus Wormius (1588-1654) Cabinet of Curiosity
20
Jason Rhoades, The Great See Battles of William
Schürmann (1994-97)
Karsten Bott, Von Jedem Eins (One of Each
(1998) Found objects and wooden boardwalk
Running Man, Omar Lopez-Chahoud, Floor
Installation, 1995-98
21
Bernd and Hilla Becher, Typologies
(Black-and-white photographs each 40 x 30 cm)
Winding towers (Germany, Belgium, France),
(1965-98)
Gas-holders (Germany, Belgium, France, Britain,
USA), (1966-93)
Water Towers, USA (1988)
22
Jennifer and Kevin Mc Coy, Horror Chase (2002)A
database of scenes randomly edited into a movie
of infinite length in real-time.
See link to website with movies on class website.
23
Jennifer and Kevin McCoy, How I Learned (2002)
The categories from "How I Learned" include how
I learned about ceremonies," how I learned about
blocking punches," how I learned about
exploiting workers," and how I learned to love
the land."
24
George Legrady, Pockets Full of Memories (2004)
25
Jim Campbell, Color By Number (1999)
See link to website with movies on class website.
26
Jim Campbell, Color By Number Illuminated Average
1 Hitchcock's Psycho, (2000)Averaged over 1
hour, 50 minutes (entire film) Lightbox with
Duratrans print, 30" x 18"
Jim Campbell, Illuminated Average 4Wuthering
Heights, (2001)Averaged over 212 pagesLightbox
with Duratrans print, 24" x 18"
27
Software Code/Application
28
Composition 1960 10, La Monte Young (1960)
"Draw a straight line and follow it."
29
Learning To Love You More
30
Sol LeWitt, Wall Drawing 146 (1972) All
two-part combinations of blue arcs from corners
and sides and blue straight, not straight, and
broken lines.
31
Software Structures, Casey Reas et al. (2004)
32
Turux (1995-2003) and Dextro
33
CODeDOC (2002/03) At The Whitney Museum of
American Art and Ars Electronica
Selected Work
Pedigree, Annja Krautgasser Rainer Mandl
What You See Is What You Get, Alexander R.
Galloway
War.pl, Graham Harwood
34
Radical Software Group, HOW TO WIN "SUPER MARIO
BROS (2004)
35
jodi, http//wwwwwwwww.jodi.org/ (1997?)
36
London.pl, Harwood/Mongrel (2004)
37
Signwave Auto Shop (1999)
Signwave Auto Illustrator (2002)
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