Introduction to Gamebryo - PowerPoint PPT Presentation

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Introduction to Gamebryo

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Main Gamebryo file format is the NIF file ... Very specific examples showing how to do things e.g. decal maps. Samples: Animation samples ... – PowerPoint PPT presentation

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Title: Introduction to Gamebryo


1
Introduction to Gamebryo
  • File formats, shipped samples, tools and utilities

2
File Formats Nif File
  • Main Gamebryo file format is the NIF file
  • Can contain geometric, embedded texture
    embedded animation data
  • Default viewer is the Asset viewer

3
File Formats kf kfm files
  • kf file or key frame file
  • Allows you to extract animations into separate
    files, (usually character animations)
  • Kfm or key frame manager file
  • Mainly used by animation tool to set how
    individual kf blend together

4
File formats gsa
  • Gsa format
  • Scene designer file format
  • Xml style format
  • Giving information about placement of multiple
    nif files in a scene using ascii file format e.g.
    transformation, rotation and scale

5
Gamebryo folder structure samples
  • Ships with a lot of samples

6
Samples Demos
  • Demos
  • Small applications that show how to do one type
    of thing e.g. picking and cube maps

7
Samples Full demos
  • Full demos
  • More game like demos showing combination of
    effects

8
Samples Artist examples
  • Models 3Ds Max and Maya
  • Very specific examples showing how to do things
    e.g. decal maps

9
Samples Animation samples
  • Shows how to set up animations and how to use kf
    and kfm files

10
Samples Scene Designer
  • Scene designer examples

11
Samples Scene Designer assets
12
Gamebryo Tools and Utilities
  • AssetViewer
  • AnimationTool
  • SceneDesigner
  • Font Creator

13
Asset Viewer
14
Animation Tool
15
Animation Tool
  • Transitions
  • Blending
  • delayed vs immediate
  • Cross-Fading
  • Morph
  • Chain
  • Groups

16
Using Animation in Gamebryo
  • Sequence IDs
  • NiActorManager

17
Scene Designer
  • Framework for level editing
  • placement of .nif, .kfm assets
  • assigning arbitrary properties
  • preview including lights, shaders, particles

18
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19
Scene Designer
  • Abstract interfaces for scene graph objects
  • contain scene graphs, actors, lights, cameras
  • contain arbitrary sets of properties
  • change tracking, support for undo

20
Scene Designer tradeoffs
  • Adding more entities
  • increases flexibility in scene design
  • increases ease of art editing
  • increases runtime rendering cost
  • Plugins can automate art tasks

21
Font Creator
  • Converts Windows fonts to Gamebryo .nff format
  • Unicode
  • NiFont has a given face, point size and style
  • Unicode support

22
Introduction to Gamebryo
  • File formats, shipped samples, overview of tools
    and utilities
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