Title: Midterm%20Review
1Midterm Review
- In class, 930-11 am, Tu. 2/8
- Closed Book
- One 8.5 by 11 sheet of paper permitted (single
side)
2Lecture 1
- Internet Architecture
- Network Protocols
- Network Edge
- A taxonomy of communication networks
3A Taxonomy of Communication Networks
- The fundamental question how is data transferred
through net (including edge core)? - Communication networks can be classified based on
how the nodes exchange information
Communication Networks
SwitchedCommunication Network
BroadcastCommunication Network
Packet-SwitchedCommunication Network
Circuit-SwitchedCommunication Network
TDM
FDM
Datagram Network
Virtual Circuit Network
4Packet Switching Statistical Multiplexing
10 Mbs Ethernet
C
A
statistical multiplexing
1.5 Mbs
B
queue of packets waiting for output link
- Sequence of A B packets does not have fixed
pattern ? statistical multiplexing. - In TDM each host gets same slot in revolving TDM
frame.
5Packet Switching versus Circuit Switching
- Circuit Switching
- Network resources (e.g., bandwidth) divided into
pieces for allocation - Resource piece idle if not used by owning call
(no sharing) - NOT efficient !
- Packet Switching
- Great for bursty data
- Excessive congestion packet delay and loss
- protocols needed for reliable data transfer,
congestion control
6Packet Switching versus Circuit Switching
- Packet switching allows more users to use network!
- 1 Mbit link
- Each user
- 100 kbps when active
- active 10 of time
- Circuit-switching
- 10 users
- Packet switching
- with 35 users, probability gt 10 active less than
.0004
N users
1 Mbps link
7Datagram Packet Switching
- Each packet is independently switched
- Each packet header contains destination address
which determines next hop - Routes may change during session
- No resources are pre-allocated (reserved) in
advance - Example IP networks
8Virtual-Circuit Packet Switching
- Hybrid of circuit switching and packet switching
- All packets from one packet stream are sent along
a pre-established path ( virtual circuit) - Each packet carries tag (virtual circuit ID),
tag determines next hop - Guarantees in-sequence delivery of packets
- However, packets from different virtual circuits
may be interleaved - Q. What is the difference btw. circuit switching
and virtual-circuit packet switching?
9Lecture 2
- Network access and physical media
- Internet structure and ISPs
- Delay loss in packet-switched networks
- Protocol layers, service models
10Internet structure network of networks
- Tier-3 ISPs and local ISPs
- last hop (access) network (closest to end
systems) - Tier-3 Turkish Telecom, Minnesota Regional
Network
Tier 1 ISP
Tier 1 ISP
Tier 1 ISP
11Four sources of packet delay
- 1. processing
- check bit errors
- determine output link
- 2. queueing
- time waiting at output link for transmission
- depends on congestion level of router
12Delay in packet-switched networks
- 4. Propagation delay
- d length of physical link
- s propagation speed in medium (2x108 m/sec)
- propagation delay d/s
- 3. Transmission delay
- Rlink bandwidth (bps)
- Lpacket length (bits)
- time to send bits into link L/R
Note s and R are very different quantities!
13Internet protocol stack
- application supporting network applications
- FTP, SMTP, HTTP
- transport host-host data transfer
- TCP, UDP
- network routing of datagrams from source to
destination - IP, routing protocols
- link data transfer between neighboring network
elements - PPP, Ethernet
- physical bits on the wire
14Application Layer
- Principles of app layer protocols
- Application architectures and requirements
- Web and HTTP
- FTP
- Electronic Mail SMTP, POP3, IMAP
- DNS
- Socket Programming
15Application architectures
- Client-server
- Peer-to-peer (P2P)
- Hybrid of client-server and P2P
16Client-server archicture
- server
- always-on host
- permanent IP address
- server farms for scaling
- clients
- communicate with server
- may be intermittently connected
- may have dynamic IP addresses
- do not communicate directly with each other
17Pure P2P architecture
- no always on server
- arbitrary end systems directly communicate
- peers are intermittently connected and change IP
addresses - example Gnutella
- Highly scalable
- But difficult to manage
18Hybrid of client-server and P2P
- Napster
- File transfer P2P
- File search centralized
- Peers register content at central server
- Peers query same central server to locate content
- Instant messaging
- Chatting between two users is P2P
- Presence detection/location centralized
- User registers its IP address with central server
when it comes online
19Internet transport protocols services
- UDP service
- unreliable data transfer between sending and
receiving process - does not provide connection setup, reliability,
flow control, congestion control, timing, or
bandwidth guarantee - Q why bother? Why is there a UDP?
- TCP service
- connection-oriented setup required between
client and server processes - reliable transport between sending and receiving
process - flow control sender wont overwhelm receiver
- congestion control throttle sender when network
overloaded - does not provide timing, minimum bandwidth
guarantees
20HTTP connections
- Nonpersistent HTTP
- At most one object is sent over a TCP connection.
- HTTP/1.0 uses nonpersistent HTTP
- Persistent HTTP
- Multiple objects can be sent over single TCP
connection between client and server. - HTTP/1.1 uses persistent connections in default
mode
- HTTP Message, Format, Response, Methods
- HTTP cookies
21Response Time of HTTP
- Persistent without pipelining
- client issues new request only when previous
response has been received - one RTT for each referenced object
- Persistent with pipelining
- default in HTTP/1.1
- client sends requests as soon as it encounters a
referenced object - as little as one RTT for all the referenced
objects
- Nonpersistent HTTP issues
- requires 2 RTTs per object
- OS must work and allocate host resources for each
TCP connection - but browsers often open parallel TCP connections
to fetch referenced objects - Persistent HTTP
- server leaves connection open after sending
response - subsequent HTTP messages between same
client/server are sent over connection
22Web caches (proxy server)
Goal satisfy client request without involving
origin server
- user sets browser Web accesses via cache
- browser sends all HTTP requests to cache
- object in cache cache returns object
- else cache requests object from origin server,
then returns object to client - Consistency problem
- Why web caching?
origin server
Proxy server
HTTP request
HTTP request
client
HTTP response
HTTP response
HTTP request
HTTP response
client
origin server
23Caching example (3)
- Install cache
- suppose hit rate is .4
- Consequence
- 40 requests will be satisfied almost immediately
- 60 requests satisfied by origin server
- utilization of access link reduced to 60,
resulting in negligible delays (say 10 msec) - total delay Internet delay access delay
LAN delay - .62 sec .6.01 secs milliseconds lt 1.3
secs
origin servers
public Internet
1.5 Mbps access link
institutional network
10 Mbps LAN
institutional cache
24FTP separate control, data connections
- FTP client contacts FTP server at port 21,
specifying TCP as transport protocol - Client obtains authorization over control
connection - Client browses remote directory by sending
commands over control connection. - When server receives a command for a file
transfer, the server opens a TCP data connection
to client - After transferring one file, server closes
connection.
- Server opens a second TCP data connection to
transfer another file. - Control connection out of band
- FTP server maintains state current directory,
earlier authentication
25Electronic Mail mail servers
- Mail Servers
- mailbox contains incoming messages for user
- message queue of outgoing (to be sent) mail
messages - SMTP protocol between mail servers to send email
messages - client sending mail server
- server receiving mail server
- Example ?
- If the sending mail server cannot deliver the
message, it is queued
26DNS
- DNS services
- Hostname to IP address translation
- E.g., www.northwestern.edu
- Host aliasing
- Canonical and alias names
- E.g., dell.com www.dell.com
- Mail server aliasing
- E.g., bob_at_hotmail.com
- Load distribution
- Replicated Web servers set of IP addresses for
one canonical name - E.g., cnn.com
- Why not centralize DNS?
- single point of failure
- traffic volume
- distant centralized database
- maintenance
- doesnt scale!
27DNS example
root name server
- Root name server
- may not know authoritative name server
- may know intermediate name server who to contact
to find authoritative name server
6
2
3
7
5
4
1
8
authoritative name server dns.cs.nwu.edu
requesting host surf.eurecom.fr
www.cs.nwu.edu
28DNS iterated queries
root name server
- recursive query
- puts burden of name resolution on contacted name
server - heavy load?
- iterated query
- contacted server replies with name of server to
contact - I dont know this name, but ask this server
iterated query
2
3
4
7
5
6
1
8
authoritative name server dns.cs.umass.edu
requesting host surf.eurecom.fr
gaia.cs.umass.edu
29Transport Layer
- Transport-layer services
- Multiplexing and demultiplexing
- Connectionless transport UDP
- Principles of reliable data transfer
- TCP
- Segment structures
- Flow control
- Congestion control
30Demultiplexing
- UDP socket identified by two-tuple
- (dest IP address, dest port number)
- When host receives UDP segment
- checks destination port number in segment
- directs UDP segment to socket with that port
number
- TCP socket identified by 4-tuple
- source IP address
- source port number
- dest IP address
- dest port number
- recv host uses all four values to direct segment
to appropriate socket
31Rdt1.0 reliable transfer over a reliable channel
- underlying channel perfectly reliable
- no bit errors
- no loss of packets
- separate FSMs for sender, receiver
- sender sends data into underlying channel
- receiver read data from underlying channel
rdt_send(data)
rdt_rcv(packet)
Wait for call from below
Wait for call from above
extract (packet,data) deliver_data(data)
packet make_pkt(data) udt_send(packet)
sender
receiver
32Rdt2.0 channel with bit errors
- underlying channel may flip bits in packet
- recall UDP checksum to detect bit errors
- the question how to recover from errors
- acknowledgements (ACKs) receiver explicitly
tells sender that pkt received OK - negative acknowledgements (NAKs) receiver
explicitly tells sender that pkt had errors - sender retransmits pkt on receipt of NAK
- new mechanisms in rdt2.0 (beyond rdt1.0)
- error detection
- receiver feedback control msgs (ACK,NAK)
rcvr-gtsender
33rdt2.0 FSM specification
rdt_send(data)
receiver
snkpkt make_pkt(data, checksum) udt_send(sndpkt)
rdt_rcv(rcvpkt) isNAK(rcvpkt)
Wait for call from above
udt_send(sndpkt)
rdt_rcv(rcvpkt) isACK(rcvpkt)
L
sender
rdt_rcv(rcvpkt) notcorrupt(rcvpkt)
extract(rcvpkt,data) deliver_data(data) udt_send(A
CK)
34rdt2.0 has a fatal flaw!
- What happens if ACK/NAK corrupted?
- sender doesnt know what happened at receiver!
- cant just retransmit possible duplicate
- Handling duplicates
- sender adds sequence number to each pkt
- sender retransmits current pkt if ACK/NAK garbled
- receiver discards (doesnt deliver up) duplicate
pkt
Sender sends one packet, then waits for receiver
response
35rdt2.2 a NAK-free protocol
- same functionality as rdt2.1, using ACKs only
- instead of NAK, receiver sends ACK for last pkt
received OK - receiver must explicitly include seq of pkt
being ACKed - duplicate ACK at sender results in same action as
NAK retransmit current pkt
36rdt3.0 channels with errors and loss
- New assumption underlying channel can also lose
packets (data or ACKs) - checksum, seq. , ACKs, retransmissions will be
of help, but not enough
- Approach sender waits reasonable amount of
time for ACK - retransmits if no ACK received in this time
- if pkt (or ACK) just delayed (not lost)
- retransmission will be duplicate, but use of
seq. s already handles this - receiver must specify seq of pkt being ACKed
- requires countdown timer
37Go-Back-N
- Sender
- k-bit seq in pkt header
- window of up to N, consecutive unacked pkts
allowed
- ACK(n) ACKs all pkts up to, including seq n -
cumulative ACK - may deceive duplicate ACKs (see receiver)
- Single timer for all in-flight pkts
- timeout(n) retransmit pkt n and all higher seq
pkts in window
38Selective repeat sender, receiver windows
39TCP segment structure
URG urgent data (generally not used)
counting by bytes of data (not segments!)
ACK ACK valid
PSH push data now (generally not used)
bytes rcvr willing to accept
RST, SYN, FIN connection estab (setup,
teardown commands)
Internet checksum (as in UDP)
40TCP Round Trip Time and Timeout
EstimatedRTT (1- ?)EstimatedRTT ?SampleRTT
- Exponential weighted moving average
- influence of past sample decreases exponentially
fast - typical value ? 0.125
41Fast Retransmit
- Time-out period often relatively long
- long delay before resending lost packet
- Detect lost segments via duplicate ACKs.
- Sender often sends many segments back-to-back
- If segment is lost, there will likely be many
duplicate ACKs.
- If sender receives 3 ACKs for the same data, it
supposes that segment after ACKed data was lost - fast retransmit resend segment before timer
expires
42TCP Flow control how it works
- Rcvr advertises spare room by including value of
RcvWindow in segments - Sender limits unACKed data to RcvWindow
- guarantees receive buffer doesnt overflow
- (Suppose TCP receiver discards out-of-order
segments) - spare room in buffer
- RcvWindow
- RcvBuffer-LastByteRcvd - LastByteRead
43TCP Congestion Control
- end-end control (no network assistance)
- sender limits transmission
- LastByteSent-LastByteAcked
- ? CongWin
- Roughly,
- CongWin is dynamic, function of perceived network
congestion
- How does sender perceive congestion?
- loss event timeout or 3 duplicate acks
- TCP sender reduces rate (CongWin) after loss
event - three mechanisms
- Slow start
- AIMD
- Exponential backoff
44TCP Phases
45Refinement
Philosophy
- 3 dup ACKs indicates network capable of
delivering some segments - timeout before 3 dup ACKs is more alarming
- After 3 dup ACKs
- CongWin is cut in half
- window then grows linearly
- But after timeout event
- Enter slow start
- CongWin instead set to 1 MSS
- window then grows exponentially
- to a threshold, then grows linearly
- In exponential backoff
- RTO doubled after each successive timeout
46Why is TCP fair?
- Two competing sessions
- Additive increase gives slope of 1, as throughout
increases - multiplicative decrease decreases throughput
proportionally
R
equal bandwidth share
loss decrease window by factor of 2
congestion avoidance additive increase
Connection 2 throughput
loss decrease window by factor of 2
congestion avoidance additive increase
Connection 1 throughput
R
47Delay modeling - homework
- Notation, assumptions
- Assume one link between client and server of rate
R - S MSS (bits)
- O object size (bits)
- no retransmissions (no loss, no corruption)
- Window size
- First assume fixed congestion window, W segments
- Then dynamic window, modeling slow start
- Q How long does it take to receive an object
from a Web server after sending a request? - Ignoring congestion, delay is influenced by
- TCP connection establishment
- data transmission delay
- slow start
48Fixed congestion window (1)
- First case
- WS/R gt RTT S/R ACK for first segment in window
returns before windows worth of data sent
delay 2RTT O/R
49Fixed congestion window (2)
- Second case
- WS/R lt RTT S/R wait for ACK after sending
windows worth of data sent
delay 2RTT O/R (K-1)S/R RTT - WS/R
Where KO/WS
50TCP Delay Modeling Slow Start (1)
- Now suppose window grows according to slow start
- Will show that the delay for one object is
where P is the number of times TCP idles at
server
- where Q is the number of times the server
idles if the object were of infinite size. -
and K is the number of windows that cover the
object.
51TCP Delay Modeling Slow Start (2)
- Delay components
- 2 RTT for connection estab and request
- O/R to transmit object
- time server idles due to slow start
- Server idles P minK-1,Q times
- Example
- O/S 15 segments
- K 4 windows
- Q 2
- P minK-1,Q 2
- Server idles P2 times
52TCP Delay Modeling (3)
53TCP Delay Modeling (4)
Recall K number of windows that cover
object How do we calculate K ?
Calculation of Q, number of idles for
infinite-size object, is similar (see HW).