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On the edge: designing online modules in EAP

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Title: On the edge: designing online modules in EAP


1
  • On the edge designing online modules in EAP

George Blue (gmb_at_soton.ac.uk) Julie Watson
(jw17_at_soton.ac.uk) Vicky Wright (vmw_at_soton.ac.uk)
2
Overview
  • Background
  • the project
  • the partners
  • the learning environment
  • The curriculum
  • Issues
  • technology meets pedagogy the reusability
    question
  • our approach to learning objects
  • Learning objects in context some examples
  • Unanswered questions

3
Background
  • The project
  • online pre-sessional EAP modules for students
    taking UKeU programmes (launched Sept 2003)
  • The partners
  • University of Bristol
  • University of Leeds
  • University of Manchester
  • University of Sheffield
  • University of Southampton
  • University of York

4
Background
  • The learning environment
  • 20m web-based platform developed by Sun
    Microsystems/UKeU with integrated student and
    content management systems

5
The curriculum 1
  • Developing English for Academic Purposes (EAP)
    modules (English language, academic skills,
    skills for studying online).
  • Aimed at intending Masters students with IELTS
    score 0.5 below the entry requirement
  • Modules differentiated by discipline area

6
The curriculum 2
  • Each module conceived as 150 hours study for 15
    credit points
  • Three frames of learning
  • Online study
  • Tutor-directed study
  • Guided independent study
  • Modules consist of common core EAP broad and
    narrow subject focus

7
The curriculum 3
  • Design and content of modules
  • Learning outcomes specified in terms of
  • understanding (listening, reading)
  • production (speaking, writing)
  • interaction (speaking, writing)
  • language knowledge and awareness (grammar,
    vocabulary, appropriacy)
  • language learning strategies
  • communication strategies
  • study skills (online learning, research,
    organisation)
  • Modules taken over 3 months part-time

8
Technology meets pedagogy learning objects
(LOs) 1
  • The search for the Holy Grail of content
    creation, aggregation and retrieval
  • Broad agreement on the functional requirements of
    an LO
  • Accessibility the LO should be tagged with
    metadata so that it can be stored and referenced
    in a database
  • Reusability once created, an LO should function
    in different instructional contexts
  • Interoperability the LO should be independent of
    both the delivery media and knowledge management
    systems

9
Technology meets pedagogy learning objects
(LOs) 2
  • Little agreement on the definition of an LO
  • Any entity, digital or non digital, that can be
    used for learning or training (IEEE Learning
    Technology Standards Committee)
  • Any digital resource that can be re-used to
    support learning (Wiley 2002)
  • Learning objects are small units of learning of
    2-15 minutes (Wisconsin Online Resource Center)
  • The smallest learning experience that contains an
    objective, a learning activity and an assessment
    (L'Allier 1997)

10

http//www.wbtic.com/trends_objects.aspx
http//www.zemondo.com/fract/molecules.jpg
11
Technology meets pedagogy the reusable LO
  • The reusable LO is a new way of thinking about
    content creation and its instructional use. The
    success of this strategy rests on the rigorous
    separation of the LO and its use for
    instructional purposesAlthough sound pedagogical
    principles should inform the creation of a LO, it
    should not be coded by any specific teaching
    methodology or instructional theory. Genuine
    reusability and optimum functionality of a LO can
    be achieved only when the LO attains a high level
    of abstraction.
  • Polsani, 2003

12
Technology meets pedagogy the reusability
dilemma 1
  • The extreme form of these design approaches ?
  • one to one instructional models
  • human interaction in large scale environment is
    economically impossible
  • automation via intelligent systems provides
    viable anywhere, anytime learning
  • Wiley, 2003

13
Technology meets pedagogy the reusability
dilemma 2
  • Wiley (2003) argues
  • the goal of decontextualisation runs counter to
    current learning theories
  • LOs should not be glitzy information dumps,
    they should aim to mediate understanding through
    action e.g. problem-solving
  • higher level learning is not well served

14
Our approach to learning objects 1
  • A working definition
  • LOs ARE micro learning steps
  • They are NOT decontextualised standalone
    resources
  • They can be simple (3 or so sequential) or
    complex aggregations (may be iterative)
  • Context and coherence are key and are provided at
    several levels (e.g. spinal documents,
    sacrificial LOs)

15
Our approach to learning objects 2
  • LO types generated thus far
  • Information (rarely used e.g. sacrificial LO)
  • Conceptual (reflective) presenting a learning
    concept in a way that encourages active
    engagement and reflection
  • Discussion collaborative forum involving peer
    interaction, reflection, problem-solving,
    feedback from tutor etc.
  • Task (conceptual) often a guided task or process,
    typically a worked through example showing the
    learning concept
  • Task an open task, possibly with application of
    a concept, discovery and problem-solving elements
  • Assignment assessment task and document

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Unanswered questions
  • How far is reusability of LOs achievable?
  • How far can LOs and collections of LOs reflect
    complexities of the learning process
  • How far can we meet the challenge of connectivity
    e.g. provide appropriate levels of collaboration
    and social interaction
  • How far do technological constraints create
    obstacles to the design of a flexible,
    personalised, learner-centric course?
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