Key and Lock Puzzles in Procedural Gameplay - PowerPoint PPT Presentation

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Key and Lock Puzzles in Procedural Gameplay

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Key and Lock Puzzles in. Procedural Gameplay. Calvin Ashmore. Project Defense. April 10, 2006 ... 7) Locks protect small rewards and new areas ... – PowerPoint PPT presentation

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Title: Key and Lock Puzzles in Procedural Gameplay


1
Key and Lock Puzzles inProcedural Gameplay
  • Calvin Ashmore
  • Project Defense
  • April 10, 2006

2
What this project is about
  • What is procedural gameplay?
  • Why is it important?

3
Conceptual Terms
4
Conceptual Terms
  • Keys

5
Conceptual Terms
Locks
6
Conceptual Terms
Tension
7
10 Properties
8
10 Properties
  • 1) Keys have bearing on gameplay
  • 2) Locks precede their key
  • 3) Keys are rewards

9
10 Properties
  • 4) Keys are encountered regularly
  • 5) Old keys are useful
  • 6) About 3 to 10 new areas are opened with each
    key

10
10 Properties
  • 7) Locks protect small rewards and new areas
  • 8) Keys improve movement through space, and
    change perception of it
  • 9) Locks are not immediately visible
  • 10) Some keys are non-essential

11
The Model
12
The Model
  • Areas

13
The Model
  • Connections

14
The Model
  • Keys and Locks

15
The Model
end
start
  • Zones

16
The Model
Placed key
Lock name
Zone name
Early Implementation
17
Representation ofproperties in the Model
18
Representation ofproperties in the Model
All Models
Valid models
19
Representation ofproperties in the Model
All Models
Valid models
???
Renderable models
20
The Renderer(Charbitat!)
21
The Renderer
22
The Renderer
RiverEntrance(North) RiverExit(East)
RiverEntrance(South)
RiverEntrance(West)
Coast(NW)
Lake
Coast(NE)
23
The Renderer
RiverEntrance(North) RiverExit(East)
River Mouth Configuration
River Curve Configuration
RiverEntrance(South)
RiverEntrance(West)
Coast(NW)
Lake
Coast(NE)
Lake Sink Configuration
24
The Renderer
25
The Simulator
26
The Simulator
0.81 1.03 0.54 0.97 0.12 0.70 0.0367
  • Keys precede locks?
  • Tension balances properly?
  • Zones balance enough?
  • Key distances OK?
  • Keys reused enough?
  • Enough new areas for keys?
  • Total Score

27
The Simulator
Score 0.38
28
The Simulator
Renderer
Simulator
1.21
2.43
0.00
0.75
1.21
0.35
29
The Simulator
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