Title: Online Game Design for Kids
1Online Game Design for Kids
- The Online Joy of Chinese Kid
2menu
- China kid online game market info
- Kid game need analyses
- Kid online game design principle
- China kid game business model
- The online joy of Chinese kid
- Social responsibility for online kids
3Fast Grow of China Internet
4Huge Market Potential of China Internet
5Fast Grow of Kid Internet Users
- In 6 months, Internet users under 10 years old
grow from 1,200,000 to 3,000,000 - In following 5 years, Internet users keep growing
by 50 every year, from 20,000,000 to
100,000,000. It is almost one half of whole
Internet users.
6Internet Change Human Life
7Internet Change human Life
- Human culture begin from language creation,
Internet is the language of PC world - Internet is media, so the change of information
transfer is similar to the former media
newspaper (word)? radio(voice)?TV(video)
Internet is next generation media, will contain
all former media format, and be improved. It will
change the method of everyone getting information
and communication. - Internet will change all fields related on
interactive, from low to top, and from
entertainment to business.
8Internet Change Kid Life
- Every adult has one PC for working,every kid has
one PC for study - Compared with adult world, kid world are simple
and pure, they are connected, but not different
9Kid game need analyses
- Between kid game needs and adults, there are
much difference, kid games are for fun, adult
games are for entertainment.
10Kid Game Behavior
- Kids like to play hide and seek, adults like to
play mahjong. People of different ages have
different understandings for the game.
11Simple V.S. Complicate
- Kid like simple games, adult like the esoteric
ones. This is determined by kid cognitive
psycology development.
12Story V.S. System
- Kids like to listen to stories, use their
imagination to put themselves in it. However,
adult focus on game systems and setting values,
the pursuit of accurate and balance.
13Dream V.S. Simulation
- Kids play games to meet a dream of their own,
such as own and manage a farm. But adults want to
play and simulate a parallel world, experience
who they could cant do in a real world.
14Love V.S. Hate
- Kids are full of love on the pet raising and the
construction in the game world. Adults in the
game will create hatred between different
groups,so there will be conflicts, and they fight
to meet their own pleasure.
15Duty V.S. Power
- Kids will imagine themselves as one professional
role, to seriously keep their promise to fulfill
their dutys. Adults in game pursue the
maximization of power to dominate in the game
world.
16Pretty V.S. Violent
- Kids game design mostly in cute styles, adults
would think that is naive. There shouldnt be the
violent and bloody contents in kid products.
17Fun V.S. Excitation
- Kids are interested in the game humor in laugh.
Adults seeking stimulation to get high level of
adrenaline.
18Joy V.S. Entertainment
- Kids play game for joy, correspond to their
cognitive level and psychology needs. Adults game
is for entertainment, that is related to their
social experience, to meet complex psychological
needs .
19Kid Game Need
Kid feathers
Kids needs
cognitive level
simple, story
emotional need
dream, love, duty
favourite style
fun, Joy
20Kid Online Game Design Principle for Kids
Design principle
Kids love
Main feathers
Control
Emotion
Content
- Design UI and words
- depend on kids cognitive psychology
- Update content with story
- Cute and funny content, with humorous style
- Involve dream, love and duty of kids into the
mission and system design
21Kid Online Game Design Principle for Parents
Design principle
Parents trust
Main feathers
Time control
Safety control
Content control
- Parents can setup kids online time
- Give notice on times
- Filter to avoid unsuitable conetent for kids
- Allow user to report inappropriate behavior
- Positive game and mission design
- Educational content design
22Source of Chinese Kid Joy-I -I do
- With China economic growth, Kids get more choices
during his grow process, they gradually be used
to make decision.
23Source of Chinese Kid Joy-I pay
- Kids are glad to join the public activity, pay
time and energy on it. In this process, they know
new friends, communicate with others, raise
confidence and get the sense of achievement.
24Source of Chinese Kid Joy-I gain
- We give kids one stage, let them dance. Thats
their show time
25China kid game business model
- There are 3 main kinds of game for China kid
Portable Game, Flash mini Game website, Kid
massively multiplayer online game
26China kid game business model
27Social Responsibility for Online Kids
28Social Responsibility for Online Kids
29Social Responsibility for Online Kid
- Study the kid using Internet
- Discover product for kids
- Give advice for kids product design
- Supervise theirs operating method
- Recommend good product for other parents