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Examining Leadership Dynamics in Agent Based Modeling

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Ultimate goal to discover what leadership trait is most attractive to ... Run combat formula, tie to defenders, loser dies, winner gains 2 sugar. Group Dynamics ... – PowerPoint PPT presentation

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Title: Examining Leadership Dynamics in Agent Based Modeling


1
Examining Leadership Dynamics in Agent Based
Modeling
  • By Alex McGuigan

2
Purpose/Goal
  • Explore leadership dynamics in Sugarscape
  • Analyzing leadership traits in combat
  • Ultimate goal to discover what leadership trait
    is most attractive to followers
  • What leadership trait forms the most successful
    groups

3
Scope
  • Use Sugarscape as a base
  • Add a more complete system of combat and traits
  • Same simplistic, interconnected style as
    Sugarscape
  • Intelligence Vision
  • Strength Metabolism
  • Wealth Sugar

4
Traits
  • Vision
  • Sight, obviously
  • Intelligence
  • Evaluation of others
  • Lower vision underestimates strength of enemy
  • Metabolism
  • Sugar consumed per turn
  • Strength
  • Higher metabolism increases effectiveness in
    combat
  • Strong agents have a harder time gathering

5
Traits
  • Sugar
  • Food
  • Groups are food sharing
  • Advantage for group gathering
  • High metabolism agents fed by low metabolism
    group members, protects them in return
  • Morale
  • Has been scrapped

6
Combat
  • The equation Metabolism 4 Sugar
  • Agents drop 2 sugar when they die in combat
  • Agents will move to the highest value sugar spot
    they can see, sugar at site 2 if there is
    another agent there
  • Agents don't seek combat specifically, only seek
    highest concentration sugar
  • Agents don't attack agents that they know are
    stronger

7
Combat
  • If the highest value sugar spot is occupied,
    check to see if the occupant is stronger
  • Your combat vs. theirs, tie to defenders
  • Vision influences this, low vision underestimates
    their strength
  • Your combat vs. their combat Vision/4
  • Vision maxes at four, 4 vision has perfect
    perception, 1 vision attacks nearly
    indiscriminately
  • If your's is perceived as higher, attack
  • Run combat formula, tie to defenders, loser dies,
    winner gains 2 sugar

8
Group Dynamics
  • Decentralized groups, emerge spontaneously
  • What motivates them to form groups?
  • Groups are beneficial, food sharing, shared
    vision
  • Group advantages to gathering?
  • Group combat?

9
Group Dynamics
  • Who will be the leader?
  • Highest Sugar person?
  • Highest total stats?
  • First member?
  • Leader advantages
  • Select new members vision based
  • Limited command over group?

10
Design
  • MASON version of Sugarscape
  • Test by placing agents of random traits in
    Sugarscape, see what happens
  • No randomness inside actual mechanics
  • Simplicity is the goal

11
Development
  • Combat dynamic coded
  • Large series of difficult bugs remain in system
    of sugar and occupant detection
  • Group dynamic largely planned
  • Traits implemented, group functionality partly
    coded

12
Results
  • Robert Axtell, one of the two creators of
    Sugarscape approves of the project
  • Actual testing is held up by aforementioned bugs
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