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Stanford University, Fall 2006

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Lacks the accuracy and ease of a standard breathalyzer ... Built-in breathalyzer. One click to add a drink with or without opening phone ... – PowerPoint PPT presentation

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Title: Stanford University, Fall 2006


1
Drink Doctor
  • A conceptual captology design by
  • Andrew Gadson, Brett Hofer, Amos Schallich

Design Challenge To design a mobile application
that persuades college students to live healthier
lives. Time limit 15 hours
2
Drink Doctor
  • Persuasive Purpose
  • To encourage college students who choose to
    drink alcohol to exhibit responsible drinking
    habits and avoid the dangers of binge drinking.

Industrial Design
3
User Description
  • College freshman who arrive at school and find
    themselves confronted with easy access to alcohol
    and frequent social drinking.
  • Students with prior drinking experience who want
    to make sure that they reach a safe and desirable
    level of intoxication.

4
Freshmens First Friday
Friday night, everyone gets together before the
parties. Some students choose to drink before
going out.
Tim has never drank before. He decides to give it
a try, but he remembers to turn on his phones
DrinkDoctor application!
Tim is a new freshman. Hes excited to start
classes and enjoy the college party scene.
Everyones in a hurry to go party, so they drink
very fast. Tim has the equivalent of 5 drinks in
just 15 minutes.
James asks Tim to have another drink, but
DrinkDoctor reminds Tim he may not feel the
alcohols full effect yet. He decides to pass.
Tim goes out to the parties, has a great time,
and returns to his dorm safely. Tim has really
enjoyed his first Friday night at college.
5
Drink Doctor Prototype
6
Features/Functionality
  • Customizable profile based on weight and gender.
  • Tracks BAC as you drink according to number of
    drinks and time elapsed
  • Provides warnings and advice via pictures and
    text as you become increasingly intoxicated
  • Notifies predefined contacts of your status and
    location when in danger

7
Theoretical Justifications
  • Large population of college students exposed to
    social drinking and potentially dangerous
    situations
  • Easy-to-Use simple interaction and reminders
  • Warning and Explanation offering reasons for
    drinking responsibly and warning of consequences
  • Surveillance watching and reporting about user
    through accurate measurements and proven results.
  • Intrinsic Motivation not wanting to be sick,
    but wanting to have fun

8
Results of User Testing
  • Justin, Junior (experienced drinker)
  • Experience is the only way to learn
  • Warnings Pictures are better than text
  • More effective for experienced drinkers (already
    know consequences)
  • Self-Report weak have it vibrate/beep to remind
    user
  • Text message to friends good idea
  • Ryan, Freshman (intermediate drinker)
  • Id hope someone else had it, and try to get
    mine higher
  • Dont need a meter to tell me how drunk I am, I
    know how drunk I am
  • Likes idea of stat tracking along with notes
  • Lee, Freshman (inexperienced drinker)
  • Warnings would be useful, would acknowledge them
  • Facts are powerful, stat-tracking cool
  • If tipsy, will I care anymore
  • Accompany with a seminar on the dangers of
    drinking (freshman)

9
Shortcomings of Design
  • Could cause users to turn drinking
  • into a competition
  • Lacks the accuracy and ease of a standard
    breathalyzer
  • Users may become too intoxicated to accurately
    update drinks
  • Does not replace personal experience
  • Does not fully counteract the peer pressure of
    social drinking

Stanford University, Fall 2006 CS377p Persuading
People Online and Via Mobile Phones www.captology.
org
Drink Doctor Andrew Gadson, Brett Hofer, Amos
Schallich Slide 9
10
Expansion - What else is possible?
  • Automate drink input system
  • Built-in breathalyzer
  • One click to add a drink with or without opening
    phone
  • Vibrate/Ring to remind user to add drinks at a
    regular interval
  • Stat tracking to help experienced users make
    smart decisions
  • Find a way to add positive reinforcement
  • Support for 3rd party tracking

Stanford University, Fall 2006 CS377p Persuading
People Online and Via Mobile Phones www.captology.
org
Drink Doctor Andrew Gadson, Brett Hofer, Amos
Schallich Slide 10
11
Next Steps in Design Process
  • Develop a fully-functioning prototype
  • Perform live user tests where users possess
    prototypes during a night of partying
  • Schedule more focus groups with both experienced
    and inexperienced college drinkers

Stanford University, Fall 2006 CS377p Persuading
People Online and Via Mobile Phones www.captology.
org
Drink Doctor Andrew Gadson, Brett Hofer, Amos
Schallich Slide 11
12
Summary
  • Drink Doctor helps promote
  • responsible drinking habits
  • - Encourages both experienced and novice drinkers
    to keep track of how intoxicated they are.
  • - Warns users of the consequences of drinking too
    much and provides constant feedback.
  • - Contacts peers (friends, family, residential
    staff, etc) automatically when the user is in
    danger.

Stanford University, Fall 2006 CS377p Persuading
People Online and Via Mobile Phones www.captology.
org
Drink Doctor Andrew Gadson, Brett Hofer, Amos
Schallich Slide 12
13
Evaluation of Captology Design Project
How well does the design idea fit into the realm
of captology? 0 1
2 3 4
5 6 7
How well does the design match the design
brief? 0 1
2 3 4
5 6 7
How viable/convincing is the proposed solution?
0 1 2
3 4 5
6 7
14
Evaluation continued
How clever/insightful is the proposed solution?
0 1 2
3 4 5
6 7
How effectively did the presentation
communicate? 0 1
2 3 4
5 6 7
How well does the document communicate?
0 1 2
3 4 5
6 7
Bonus Points
15
Additional Comments
Overall remarks or additional comments here
16
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