Title: Program and Graphical User Interface Design
1CHAPTER 2
- Program and GraphicalUser Interface Design
2Objectives
- Open and close Visual Studio 2005
- Create a Visual Basic 2005 Windows Application
project - Name and set the Title Bar text in a Windows Form
object resize a Windows Form object - Add a Label object to a Windows Form object name
the Label object set the text in the Label
object change the Font properties of the text in
the Label object - Add a PictureBox object to the Windows Form
object name the PictureBox object resize the
PictureBox object
3Objectives
- Add a Button object to the Windows Form object
name the Button object set the text in the
Button object change the Button object size - Align Objects on the Windows Form object
- Save and open Visual Basic projects
- Understand and implement graphical user interface
design principles - Understand and implement the first two phases of
the program development life cycle
4Open Visual Studio 2005
- Click the Start button on the Windows taskbar,
point to All Programs on the Start menu, and then
point to Microsoft Visual Studio 2005 on the All
Programs submenu - Click Microsoft Visual Studio 2005 on the submenu
5Open Visual Studio 2005
6Create a New Visual Basic 2005 Windows
Application Project
- Click the New Project button on the Standard
toolbar - If necessary, in the Project types pane (left
pane), click Visual Basic so it is selected - If necessary, click Windows Application in the
Templates pane - Double-click the text,WindowsApplication1, in the
Name text box to select the text. Type the
project name. For this example, you could type
HotelRoomSelection as the name - Click the OK button in the New Project window
7Create a New Visual Basic 2005 Windows
Application Project
8Display the Toolbox
- If the window does not already display the
Toolbox, point to the Toolbox button in the left
margin of the window - Figure 2-9
9Permanently Display the Toolbox
- If necessary, point to the Toolbox button in the
left margin of the window to display the Toolbox.
Then, click the Auto Hide button on the Toolbox
title bar - Figure 2-10
10Name the Windows Form Object
- Click anywhere in the Windows Form object to
select it - Scroll in the Properties window until you find
the (Name) property in the Properties window (it
is near the top of the list). Then, double-click
in the right column for the (Name) property - Type the new name, frmHotelRoomSelection on your
keyboard, and then press the ENTER key
11Name the Windows Form Object
12Set the Title Bar Text in a Windows Form Object
- With the Windows Form object selected, scroll in
the Properties window until you find the Text
property. Then, double-click in the right column
for the Text property - Type Hotel Room Selection and then press the
ENTER key
13Set the Title Bar Text in a Windows Form Object
14Resize a Form
- Place the mouse pointer over the sizing handle in
the lower-right corner of the Windows Form object - Drag the sizing handle to the right and down
until the window is the size you want. Then,
release the left mouse button - Figure 2-18
15Add a Label Object
- Drag the Label .NET component button from the
Common Controls category in the Toolbox over the
Windows Form object to the approximate location
where you want to place the Label object - When the mouse pointer is in the correct
location, release the left mouse button - Figure 2-20
16Name the Label Object
- With the Label object selected, scroll in the
Properties window until you find the (Name)
property. Then double-click in the right column
for the (Name) property - Type the new name, lblHeading and then press the
ENTER key - Figure 2-22
17Change the Text in a Label Object
- With the Label object selected, scroll in the
Properties dialog box until you find the Text
property. Then, double-click the Text value in
the right column - Type Hotel Room Selection for the Text property
- To enter the Text property, press the ENTER key
18Change the Text in a Label Object
19Enter Multiple Lines of Text in a Label Object
- With the Label object selected, click the Text
property name in the left column of the
Properties window. Then, click the down arrow in
the right column of the Text property - Figure 2-26
20Change Label Font, Font Style, and Font Size
- Click the Label object to select it. Scroll until
you find the Font property in the Properties
window. Click the Font property in the left
column of the Label property window - Click the ellipsis button for the Font property
- In the Font dialog box, scroll to find Tahoma in
the Font list and then click Tahoma in the Font
list. Click Bold in the Font style list. Click 16
in the Size list - Click the OK button
21Change Label Font, Font Style, and Font Size
22Center a Label Object in the Windows Form Object
- With the Label object selected, click Format on
the Menu bar and then point to Center in Form on
the Format menu - Click Horizontally on the Center in Form submenu
- Figure 2-32
23Delete GUI Objects
- Select the object to be deleted by clicking it
- Press the DELETE key on the keyboard
- Figure 2-34
24Use the Undo Button on the Standard Toolbar
- Click the Undo button on the Standard toolbar
- Figure 2-35
25Add a PictureBox Object
- With the Toolbox visible, drag the PictureBox
.NET component on the Toolbox over the Windows
Form object to the approximate location where you
want the PictureBox object to be displayed - When the mouse pointer is in the correct
location, release the left mouse button
26Add a PictureBox Object
27Name a PictureBox Object
- Select the PictureBox object
- Locate the (Name) property in the Properties
window for the PictureBox object - Double-click the value in the right column for
the (Name) property, type picStandardRoom as the
name, and then press the ENTER key
28Resize a PictureBox Object
- Place the mouse pointer over the sizing handle at
the lower-right corner of the PictureBox object,
and then drag the handle to the size required - Figure 2-38
29Add a Second PictureBox Object
- Drag the PictureBox .NET component in the Toolbox
to any location in the Windows Form object, and
then release the left mouse button - Figure 2-39
30Make Objects the Same Size
- Select the object whose size you want to
duplicate (in this example, the left PictureBox
object in the window), and then hold down the
CTRL key and click the object you want to resize
(the right PictureBox object in the window) - Click Format on the menu bar and then point to
the Make Same Size command on the Format menu - Click Both on the Make Same Size submenu
31Make Objects the Same Size
32Align the PictureBox Objects
- With the left and right PictureBox objects
selected, click Format on the menu bar and then
point to Align on the Format menu - Click Bottoms on the Align submenu
- Figure 2-44
33Center Multiple Objects Horizontally in the
Window
- With both PictureBox objects selected, click
Format on the menu bar and then point to the
Center in Form command - Click Horizontally on the Center in Form submenu
- Figure 2-46
34Add a Button Object
- With the Toolbox displayed in the Visual Studio
window, drag the Button .NET component in the
Toolbox over the Windows Form object to the
position where you want to place the button - When the mouse pointer is positioned properly,
release the left mouse button - Figure 2-48
35Name and Set Text for a Button Object
- With the Button object selected, scroll in the
Properties dialog box until you find the Text
property. Double-click the Text value in the
right column, type Standard Room and then press
the ENTER key - Figure 2-49
36Change the Button Object Size
- Place the mouse pointer over the right edge of
the Button object until the pointer changes to a
double-headed arrow - Drag the mouse pointer to the right until the
Button object is just big enough to display the
text, Standard Room, and then release the left
mouse button - Figure 2-51
37Add and Align a Second Button
- Drag the Button .NET component from the Toolbox
to the right of the Standard Room button on the
Windows Form object. Align the top of the
rectangle in the mouse pointer to the top of the
Standard Room button until a blue line displays
along the tops of the buttons - When the buttons are aligned and spaced as you
like, release the left mouse button
38Add and Align a Second Button
39Aligning Objects Vertically
- If necessary, click anywhere in the Windows Form
object to deselect any other objects. Then,
slowly drag the Standard Room button above the
Deluxe Room button until vertical blue snap lines
are displayed - When the blue lines appear, indicating the
buttons are aligned vertically, drag the Standard
Room button up or down to create the proper
spacing between the buttons, and then release the
left mouse button
40Aligning Objects Vertically
41Save a Visual Basic Project
- To save the work you have completed, you can
click the Save All button on the Standard toolbar - The first time you save a project, the Save
Project dialog box is displayed - Figure 2-56
42Close Visual Studio 2005
- To close Visual Studio, you can click the Close
button on the right of the Visual Studio window
title bar - If, when you close Visual Studio, you have never
saved your program, Visual Studio will display
the Close Project dialog box - Figure 2-57
43Open a Visual Studio Project
- Method 1 Double-click the solution file in the
folder in which it is stored - Method 2 With Visual Studio open, click the Open
File button on the Standard toolbar, locate the
solution file, and open it - Method 3 With Visual Studio open, click File on
the menu bar and then point to Recent Projects on
the File menu. Click the name of the project you
want to open
44Program Development Life Cycle
- Set of phases and steps that are followed by
developers to design, create, and maintain a
computer program - Gather and Analyze the Program Requirements
- Design the User Interface
- Design the Program Processing Objects
- Code the Program
- Test the Program
- Document the Program/System
- Maintain the Program/System
45Phase I Gather and Analyze the Program
Requirements
- Gather project requirements by interviewing
users, reviewing current procedures, and
completing other fact-gathering tasks - Two types of requirements documentation
- Requirements document
- Use Case Definition
46Phase I Gather and Analyze the Program
Requirements
47Phase I Gather and Analyze the Program
Requirements
48Phase 2 Design the User Interface
- Developers sometimes spend 25 to 40 of the
program design time on the user interface - Presentation layer
- Use Visual Studio to create the user interface
- Interface designs are often called mock-ups
49Phase 2 Design the User Interface
- Principles of User Interface Design
- The GUI should be easy to use and follow
- Users will not be satisfied with the application
if the user interface is not easy to use - Three primary means of interacting in a user
interface are the keyboard, a pointing device,
and voice input - Use of the interface should feel natural and
normal - Provide the most appropriate object for each
requirement
50Phase 2 Design the User Interface
- Once an object is used for a particular purpose,
then that object should be used for the same
purpose throughout the program interface - Arrange objects in the sequence in which they are
used - The interface should be kept as simple as
possible, while maintaining functionality - The user interface should be intuitive
51Summary
- Open and close Visual Studio 2005
- Create a Visual Basic 2005 Windows Application
project - Name and set the Title Bar text in a Windows Form
object resize a Windows Form object - Add a Label object to a Windows Form object name
the Label object set the text in the Label
object change the Font properties of the text in
the Label object - Add a PictureBox object to the Windows Form
object name the PictureBox object resize the
PictureBox object
52Summary
- Add a Button object to the Windows Form object
name the Button object set the text in the
Button object change the Button object size - Align Objects on the Windows Form object
- Save and open Visual Basic projects
- Understand and implement graphical user interface
design principles - Understand and implement the first two phases of
the program development life cycle
53CHAPTER 2 COMPLETE
- Program and GraphicalUser Interface Design