Learning Technologies Centre - PowerPoint PPT Presentation

1 / 31
About This Presentation
Title:

Learning Technologies Centre

Description:

'Learning Objects' can be a vague term what are some of the ways in which they ... Commented by: Darren Cannell on February 23, 2005 12:05 AM ... – PowerPoint PPT presentation

Number of Views:31
Avg rating:3.0/5.0
Slides: 32
Provided by: petert171
Category:

less

Transcript and Presenter's Notes

Title: Learning Technologies Centre


1
  • Learning Objects/Repositories
  • The premise, the promise and some problems
  • Peter Tittenberger/Carell Jackimiek
  • January 2006

2
Learning Objects
  • "Learning Objects" can be a vague term what are
    some of the ways in which they have been defined?
  • A quick Google search reveals thousands!

3
one definition
  • "Any digital resource that can be reused to
    support learning."
  • David Wiley, "The Instructional Use of Learning
    Objects
  • http//reusability.org/read/

4
another definition
  • "...any entity, digital or non-digital, that may
    be used for learning, education, or training.
  • From IEEE P1484.12.1/D6.4, Draft Standard for
    Learning Object Metadata.
  • http//ltsc.ieee.org/doc/wg12/LOM_WD6_4.pdf

5
another definition
  • "any digital resource that can be reused to
    mediate learning"
  • EDUCAUSE NLII Learning Objects Working Group
  • http//people.cohums.ohiostate.edu/dagefoerde2/NLI
    I_LO/definitions.htm

6
another definition
  • "The Wisconsin Online Resource Centers
    definition for Learning Objects has the following
    components ..." Small, independent chunks of
    knowledge or interactions stored in a database
    can be presented as units of instruction or
    information.
  • Based on a clear instructional strategy
    intended to cause learning through internal
    processing and/or action.
  • Self-contained each learning object can be
    taken independently.
  • Interactive each learning object requires that
    students view, listen, respond or interact with
    the content in some way.
  • Reusable a single learning object may be used
    in multiple contexts for multiple purposes.
  • Able to be aggregated learning objects can be
    grouped into larger collections of content,
    including traditional course structures.
  • Tagged with metadata every learning object has
    descriptive information allowing it to be easily
    found by a search.

7
another definition
  • a learning object should consist of three primary
    elements a learning objective, content relevant
    to this objective, and a method of knowledge
    check to enable the learner to assess their own
    understanding and grasp of the learning
    objective. It should be a self-contained learning
    resource. It is also recommended
  • that if the content is packaged, it is packaged
    and published in accordance with these guidelines
  • that it includes run-time communication with the
    learning platform.
  • http//www.becta.org.uk/page_documents/industry/co
    ntent_packaging.pdf

8
A distinction between objects/assets
  • Assets
  • image
  • text
  • document
  • video
  • audio
  • animation
  • Objects are assets with
  • learning outcome(s)
  • metadata
  • interactivity?
  • assessment?

9
Summary of definitions
  • mandatory
  • is digital
  • has learning outcome(s)
  • has content related to learning outcome(s)
  • is reusable
  • is self contained
  • optional
  • is interactive
  • has self-assessment built in
  • is tagged with metadata
  • is stored in a repository
  • can easily be combined with other los

10
The premise
  • ..the world does not need thousands of similar
    descriptions of sine wave functions available
    online. Rather, what the world needs is one
    great or maybe a dozen, at most descriptions
    of sine wave functions available online.
  • The reasons are manifest. If educational content,
    such as a description of sine wave functions, is
    available online, then it is available worldwide.
    So even if only one such piece of educational
    content were created, it could be accessed by
    each of the thousands of educational institutions
    teaching the same material.

11
  • Moreover, educational content is expensive to
    produce. Even a plain web page, authored by a
    mathematics professor, can cost hundreds of
    dollars. Include graphics and a little animation
    and the price is double. Add an interactive
    exercise and the price is quadrupled.
  • Suppose that one description of the sine wave
    function is produced. A high quality and fully
    interactive piece of learning material could be
    produced for, say, a thousand dollars. If a
    thousand institutions share this one item, the
    cost is a dollar per institution. But if each of
    a thousand institutions produces a similar item,
    then each institution must pay a thousand
    dollars, or the institutions, collectively, must
    pay a million dollars. For one lesson. In one
    course.

12
  • The economics are relentless. It makes no
    financial sense to spend millions of dollars
    producing multiple versions of similar learning
    objects when single versions of the same objects
    could be shared at a much lower cost per
    institution. There will be sharing, because no
    institution producing its own materials on its
    own could compete with institutions sharing
    learning materials."
  • Stephen Downes http//www.downes.ca/files/column00
    0523_1.htm

13
A pause for irony
  • Sounds a lot like the rationale for textbooks!
  • We dont need every instructor in every
    university writing an introduction to statistics
    textbook. We just need one good one that we can
    all use.

14
more rationale
  • Other justifications for standardizing the
    production and distribution of learning content
  • Interoperability (avoiding vendor "lock-in",
    obsolete media)
  • Promote higher quality resource development
  • Touted as framework for promoting community of
    practice

15
The premise
  • Wayne Hodgins (http//www.learnativity.com/standar
    ds.html) is credited with inventing the term, and
    proposed a prevalent metaphor
  • "All LEGO blocks adhere to one absolute standard
    for pin size. Every LEGO piece, no matter what
    shape, color, size, age, or purpose can always be
    snapped together with any others piece because of
    their uniformly shaped pins. This allows children
    of all ages to create, deconstruct, and
    reconstruct LEGO structures easily and into most
    any form they can imagine.
  • "If we map this to the world of learning content,
    we start to see the opportunities that would
    result if we were able to have the same standards
    and capabilities to reuse and assemble or
    disassemble content drawn from any source at any
    time."

16
  • According to http//www.lego.com/, six of the
    standard 2x4 LEGO blocks can be combined in
    102,981,500 ways.

17
The atom metaphor
  • An atom is a small "thing" that can be combined
    with other atoms to form larger "things." This
    seems to capture the major meaning conveyed by
    the LEGO metaphor.
  • However, the atom metaphor departs from the LEGO
    metaphor in some extremely significant ways
  • Not every atom is combinable with every other
    atom
  • Atoms can only be assembled in certain ways
    prescribed by their structure
  • Some training and understanding are required in
    order to assemble atoms

18
The promise
  • write once, use anywhere

19
a problem
  • Can any learning object be context free? Is
    ummodified reuse possible across different
    disciplines, different students levels, . . .
  • Does every instance need some modification?
  • To be reusable, should an lo source code be
    modifiable?

20
The context problem
  • the idea of LEGO-like assembly of resources
    simply will not work from a learning perspective.
    The role of context is simply too great in
    learning, and the expectation that any
    educational resource could be reused without some
    contextual tweaking was either naive or stupid. I
    will here attribute learning objects inability
    to live up to the incredible hype and investment
    they received to the fact that the premise of the
    possibility of simple reuse was simply wrong.
  • David Wiley
  • http//opencontent.org/blog/archives/230

21
More Wiley
  • Wiley argues that los are taking heat because of
    reusability which is a technical problem not a
    pedogogical one
  • reusing educational resources is a
    contextualization or localization exercise not a
    technical one
  • whether learning objects are dead or not, I
    couldnt say. And to some extent, who cares? As
    long as people are willing to (1) openly share
    (2) educational materials that will (3) render
    properly in most web browsers, and they also (4)
    provide access to the unobfuscated source for the
    materials (especially for Flash files, Java
    applets, Photoshop images with many layers, and
    the like).

22
another problem
  • How big should a learning object be
    (scope/granularity)
  • A curriculum
  • A course
  • A course module
  • One unit of instruction
  • Etc
  • Combination/sequence (lego or atoms)
  • how does one build a learning path by sequencing
    and combining los
  • As los get smaller and more reusable the
    metadata overhead increases

23
Some examples
  • Local
  • http//www.umanitoba.ca/uts/ltc/learningobjects/in
    dex.php
  • Using Bison to find journals
  • National
  • The Stroop Effect
  • Portfolio Expected Return, Risk and
    Diversification
  • Chromosome Abnormalities
  • International
  • Merlot - http//www.merlot.org/Home.po
  • Ariadne - http//www.ariadne-eu.org/
  • Edna - http//www.edna.edu.au/

24
Repositories/referatories
  • Learning object repositories are collections that
    allow digital learning objects to be found,
    accessed, and used by teachers and learners.
  • Referatories hold only the metadata not the
    objects themselves
  • Repositories hold only the metadata and the
    objects themselves
  • Harvesting- collecting metadata from discreet
    repositories and referatories
  • Federated search- one interface to search
    multiple repositories and referatories

25
Metadata (cataloguing)
  • The Metadata that forms part of the learning
    object within a repository is used to
  • store keywords and descriptive words that are
    relevant for people using text search
  • store information about the developer/publisher
  • store information on the products IP status, and
    any restrictions on use
  • map learning content to discipline, curriculum
    topics, and/or pedagogical approach

26
Metadata, packaging and interoperability standards
  • IMS Global Learning Consortium (IMS)
  • IMS is a global consortium of members with an
    interest in providing access to online learning
    resources. It is involved in the development and
    promotion of "open specifications for
    facilitating online distributed learning
    activities such as locating and using educational
    content, tracking learner progress, reporting
    learner performance, and exchanging student
    records between administrative systems"1. IMS
    produces a suite of specifications, including a
    metadata specification and a content packaging
    specification. IMS uses IEEE LTSC LOM as its
    base. IMS metadata elements can be mapped to the
    more general Dublin Core elements, as well as to
    education-specific element sets. A recent
    agreement among IMS, Dublin Core, and the IEEE
    promises "significant harmonization and
    collaboration...in the areas of educational
    metadata interoperability and implementation"2.
  • IEEE LTSC-LOM
  • The IEEE (Institute of Electrical and Electronics
    Engineers) Learning Technology Standards
    Committee (LTSC) has created a draft standard for
    Learning Object Metadata (LOM). "The LOM outlines
    the minimal set of attributes needed to allow
    Learning Objects (either digital or non-digital)
    to be managed, located, and evaluated"4. The LOM
    standard has been mapped to Dublin Core the
    mapping is available in an appendix of the
    standard. The IEEE LTSC-LOM and the Dublin Core
    Metadata Initiative (DCMI) have announced their
    joint commitment to develop interoperable
    metadata.

27
More standards
  • Dublin Core
  • an open forum engaged in the development of
    interoperable online metadata standards that
    support a broad range of purposes and business
    models. A working group of the Dublin Core
    Metadata Initiative is involved in the
    development of education-specific elements,
    element qualifiers, and value qualifiers
    (controlled vocabularies) to be used with the
    Dublin Core to describe educational materials for
    the purpose of enhancing resource discovery.
  • SCORM
  • SCORM is a collection of standards and
    specifications adapted from multiple sources to
    provide a comprehensive suite of e-learning
    capabilities that enable interoperability,
    accessibility and reusability of Web-based
    learning content.
  • Cancore
  • CanCore was developed by a group of national and
    provincial educators and technology developers
    with funding and support from Industry
    Canada/CANARIE and other groups. CanCore is a
    standard for educational metadata that is "based
    on and fully compatible with the IMS Learning
    Resource Metadata Information Model. CanCore has
    defined a sub-set of data elements from this IMS
    model for the purposes of the efficient and
    uniform description of digital educational
    resources in Canada and elsewhere. It is intended
    to facilitate the interchange of records
    describing educational resources and the
    discovery of these resources both in Canada and
    beyond its borders"3.

28
A critical view
  • Learning object repositories are a thing of the
    past. The material should reside in the location
    it was originally created for. Once tagged in
    that location it can be found (googled) as easily
    there as it could be found in a repository. The
    money being spent collecting all the objects into
    a repository should be spent on developing an
    automated tagging system then the complete web
    becomes the repository, removing the need for
    duplication of objects. Possibly a narrow tinted
    view through the cyber glasses.
  • Commented by Darren Cannell on February 23, 2005
    1205 AM
  • http//jade.mcli.dist.maricopa.edu/alan/archives/2
    005/02/22/objects.php

29
A note on peer review
  • Many repositories have established a peer review
    process
  • Merlot
  • follows the model of peer review of scholarship
  • Cloe
  • follows the model of peer review of scholarship
  • adds technical and instructional design review
  • MSpace
  • Optional at discretion of submitter

30
Whats happening at U of M
  • LO production
  • By individual faculty and staff members
  • By Learning Technologies Centre
  • Repositories
  • MSpace
  • Mandolin (U of M member)
  • Cloe (U of M member)
  • Merlot
  • Globe

31
  • Slides of the presentations (ppt file) at
  • http//www.umanitoba.ca/learning_technologies/reso
    urces/brownbag/lo
Write a Comment
User Comments (0)
About PowerShow.com