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Stanford Interactive Workspaces Project Overview

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Yonsei University Super-Computing Lab. Stanford Interactive Workspaces Project Overview ... iRoom technology, and maybe the coolest application built on iROS, iClub ... – PowerPoint PPT presentation

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Title: Stanford Interactive Workspaces Project Overview


1
Stanford Interactive Workspaces Project Overview
http//iwork.stanford.edu/
SuperComputing Lab
niceguy_at_yonsei.ac.kr
2
Agenda
  • Intro
  • iRoom
  • iRos
  • EventHeap
  • DataHeap
  • iCrafter
  • TRON
  • Outro

3
Intro
  • Purpose Interactive Workspace
  • Exploring new possibilities for people to work
    together in technology-rich spaces with computing
    and interaction devices on many different scales
  • Main Issue
  • Augmenting a dedicated meeting space with
    technology such as large displays,
    wireless/multimodal I/O devices, and seamless
    integration of mobile and wireless appliances
    including handheld PCs

4
What is an Interactive Workspace?(cont.)
  • It is a dynamic environment for integration and
    coordination
  • It contains
  • Embedded devices
  • Permanent computational and I/O resources
    embedded into the environment
  • Mobile devices
  • Allows portable devices brought into the space to
    be used in conjunction with embedded facilities
    (i.e ongoing)
  • Interoperability
  • Autonomy (of participating organizations)
  • Trust, privacy and security.

5
Interactive Workspace Factors (learning from
iRoom prototype)
  • Technology factors (i.e coordination,
    integration, dynamism)
  • Changing environment (i.e short and long term
    change)
  • Heterogeneity (i.e rapid integration of
    heterogeneous hardware, software and software
    platforms)
  • Human factors (i.e problem solving,
    collaboration)
  • Bounded Environment (i.e only within IWs
    physical space )
  • Human Centred Interaction (i.e can reconfigure
    tools depending on problems arising)
  • Human Level Performance needs (i.e can set
    constraints).

6
Interactive Workspace Requirements
  • Must facilitate common IW Usages
  • Moving data between devices
  • Controlling devices and applications from other
    devices
  • Coordinating applications.
  • Must meet these requirements
  • Heterogeneity of devices in the workspace, and
    new devices being added over time
  • Easy integration of legacy devices, using
    whatever communication mechanisms they provide.
  • Robustness and availability despite
    software/hardware failure
  • Portability across installations.

7
iRoom Photos
8
iRoom Software
  • Windows 95/98/NT/2000
  • Server install (iROS server)
  • Client install (iWork Services)
  • Get the source code from SourceForge
  • MacOS X
  • iROS-X is the MacOS version of iROS (for OSX).
  • The iROS-X project has received support from
    Apple Computer to port most of iROS to OSX.

9
iRos
  • Goals Standard system interface to coordinate
    everything
  • Moving data between devices
  • Controlling devices and applications from other
    devices
  • Coordinating applications, including ones not
    explicitly written to work together

10
iRos
11
Event heap Tuplespace Based Coordination
  • Tuplespace model
  • Decouples Applications in Space and Time
  • Added Semantics
  • Self-Describing Tuples
  • Flexible Typing
  • Typed Tuples
  • Tuple Sequencing
  • Tuple Expiration
  • Benefits
  • Anonymous Coordination
  • Interposability
  • Snooping

12
Linda Tuplespace Modelfor parallel computing
  • Goal add concurrent programming capability to
    sequential programming
  • Need strong decoupling of processes in space,
    time and reference
  • Solution place data as tuples in the space for
    process coordination
  • Tuple
  • object named by tag and key (similar to content
    addressable memory)
  • symbolic name an ordered list of typed values
  • equally accessible to all processes but bound to
    none
  • Tuplespace
  • shared memory" for accessing, modifying and
    deleting tuples
  • data fields in space matched with elements in
    requesting template
  • must have same number of fields, same types of
    fields in same order, (possibly identical values
    as in the template)
  • retrieval made blocking when there is no match
  • actuals assigned to formals when match found.

Carriero and Gelernter, 1986
Carriero and Gelernter, 1986
Carriero and Gelernter, 1986
Carriero and Gelernter, 1986
13
Linda Tuplespace Modelfor parallel computing
(cont.)
  • 6 funtions
  • out(lttuplegt) - inserts a tuple in the space. It
    never blocks a tuple.
  • rd(lttemplate(tag, list)gt) - retrieves all tuples
    which match a given template from the TS. It can
    be both blocking and non blocking.
  • inlttemplate(tag, list)gt - retrieves and removes
    all tuples which match a given template from the
    space. This function blocks.
  • eval(ltfunction-tuplegt) - creates an active tuple
    and evaluate its entries. The results are stored
    as a passive tuple (i.e data) in the space.

Tuplespace
Figure 1 Tuplespace Model for parallel programs
Carriero and Gelernter, 1986
14
Tuplespace Model for Interactive Workspaces
  • Routing and Content Addressing provides
    reference decoupling
  • Persistence provides temporal decoupling
  • Limited Transparency provides extensibility and
    debugging
  • Centralization provides time and reference
    decoupling
  • Simple and general infrastructure API 6
    functions in any programming language.

15
Data Heap Type and Location Independent Storage
  • Attribute based workspace-wide data storage
    system
  • Machine independent
  • Dont need explicit location of data
  • Type independent
  • If a set of type converters are available, system
    automatically transforms the data

16
iCrafter Universal Control System
  • Control anything from anywhere
  • Services advertise how they can be controlled
  • System returns appropriate interface per device
  • Interfaces can range from fully custom to
    dynamically generated

17
iCrafter A Service Framework
18
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23
The Meeting Machine i-workspace support for
nomadic users
24
Patch Panel
25
iClub.(??) 
  • The interactive dance club of the future using
    iRoom technology, and maybe the coolest
    application built on iROS, iClub combines a
    computer-controlled DJ with visuals synchronized
    to the music, the ability for guests to influence
    music playback (speed, low pass audio filter,
    interactively-triggered sound effects, and voting
    on which song to play next), and the ability to
    integrate physical UI devices such as sliders and
    wands (no wands in the video) into the
    environment. It is easy to extend iClub with new
    A/V modules, integrate new physical input devices
    such as those being developed by iStuff, and
    tolerate transient failures of hardware or
    software during an iClub session.  iClub was a
    highly successful CS294 project by Josh Samberg,
    Xiaowei Li, Yeon Jin Lee, and Kabir Vadera.

26
PointRight.(??)
  •  PointRight is a software system that allows a
    single mouse and keyboard to control multiple
    screens. When the cursor reaches the edge of a
    screen it seamlessly moves to the adjacent
    screen, and keyboard control is simultaneously
    redirected to that machine. Laptops may also
    redirect their keyboard and pointing device, and
    multiple pointers are supported simultaneously.
    The system automatically reconfigures itself as
    displays go on or off, including as laptops enter
    and leave the PointRight display set (by starting
    or stopping the PointRight application). 
    PointRight is one of the software components
    available for download.

27
FlowMenu(??)
  • FlowMenu is a new kind of marking menu developed
    for use with a pen device on display surfaces
    such as large, high resolution, wall-mounted
    displays. It integrates capabilities of
    previously separate mechanisms such as marking
    menus and Quikwriting, and facilitates the entry
    of multiple commands. While using this menu, the
    pen never has to leave the active surface so that
    consecutive menu selections, data entry (text and
    parameters) and direct manipulation tasks can be
    integrated fluidly.

28
PostBrainstorm(??)
  • Fluid Interactions with Wall Sized Displays. 
    This video demonstrates a digital brainstorming
    tool that embodies new interaction techniques for
    direct pen-based interaction on the Interactive
    Mural, a large (6x3.5) high-resolution (64 dpi)
    display.  PostBrainstorm has been used by groups
    of professional product designers. We have
    adapted and extended techniques that were
    developed for electronic whiteboards and
    generalized the use of the FlowMenu to execute a
    wide variety of actions in a single pen stroke. 
    Our interactive wall metaphor supports both
    free-hand sketching and creation/import of
    high-resolution materials, such as images, 3D
    models and GUI application windows, without
    cluttering the visual work area with control
    devices.

29
TRON
30
From Tron to ITron
  • What is Tron?
  • 1980s Sakamura launched the TRON Project
  • An Open Computing and Communications Architecture
  • Designed to make computing a utility, like
    electricity and water
  • ITRON A real-time operating system for embedded
    devices
  • CTRON,BTRON,eTRON,

31
From Tron to Itron(Cont)
  • ITRON
  • OSs for embedded chips
  • Three to four billion microprocessors are running
    ITRON
  • Weak Standardization
  • T-Kernel Can be Modified but Distribution must be
    allowed
  • Subtle difference Can be Made
  • T-License dont need to reveal their own code

32
??(??)
  • ITRON ?? ???? ????OS??(ITRON,ITRON2,µITRON2,µITRO
    N3.0,µITRON4.0)JTRON Java?ITRON?
    ?????(hybrid)OS??(JTRON1.0,JTRON2.0,JTRON2.1)BTR
    ON GUI(Graphical User Interface)?OS??? ? ??
    ??(BTRON/286,BTRON1,BTRON2,BTRON3)CTRON ?? ???
    ????? ???? ?OS????? ???? ?? ???????? ????? ??
    ?????? ?? ??? ??

33
TRON ????(?? ??? ???)
  • 1. ????? ????
  • ??????? ??? ???? ???? ??? ??? ?????? ?????? ????.
  • 2. ????? ??
  • ??????? ??? ?????? , ??? ?? ???? ???? ????
    ??(???) , ???
  • ???? ?? ?? ???? ????? ?? , ?? ??? ??? ????? ??.
    ??? , ?????
  • ?? ??? ?????? ???(???)? , ????? ???? ?????.
  • 3. ?? ?? ?? ??
  • ??????? ??? ???? ???? ??? ????? ????? , ?? ???
    ????? ?? ,
  • ???? ??? ?? ???? , ?? ??? ????? ?? ?? ?????
    ????? ????.
  • 4. ?????? ???? ????? ???? ??
  • ??????? ??? ?????? , ?? ?? ???? ????. ??? , ??
    ??? ??? ???
  • ???? ?? ??? ??? ??? ?? ?????? ?? ???? ??. ??? ,
    ??????? ??
  • ? ???? ????? ???(???)? , ??? ??? ???? ????? ??
    ??? ????? ?
  • ? ?????. ??? , ?????? ???? ?? ???? ??(T-Engine)??
    ????? ??(T-
  • Kernel), ?? , ??? ?????? ???? ???? ?? ?? ?? ??
    ???? ??(TRON???
  • ? ??) ? ?? , ? ??? ???.
  • 5. ?? ?? ?????(HMI Human Machine Interface)
  • ??? ???? ????? ??? ? , ??? ??? ??? ??? ??? ??? ??
    ?? ???
  • ?? ?????? ??? ??(?) ???? ??? , ??? ? ???? ???
    ?????? ????.

34
Tron ???
35
T-Engine
  • Most advanced Ubiquitous Computing Platform
  • Using Off-the-shelf components for Ubiquitous
    computing
  • A growing Library of middleware is available
  • Network protocol stacks, filing systems, Japanese
    language processing, e-Tron Specific security
    software, a GUI, and audio processing
  • Sun porting Java to T-Engine, Monta Vista
    Real-time Version of Linux, MS WinCE to
    T-Engine
  • E.g. WinCE .NET to T-Engine hardware platform
  • Real-time Event handled by T-Kernel
  • Others WinCE takes

36
Four Standard T-Engine
  • Standard T-Engine(75mmX120mm)
  • For portable information devices, smart phones
  • Micro T-Engine(60mmX80mm)
  • Devices for relatively basic user interface
    features, Home electronic appliances, musical
    instru..
  • Nano T-Engine(coin-sized)
  • Small home electronic appliances
  • Pico T-Engine
  • For the smallest units in a U-comp env. Switches,
    lighting equipment, sensors and valves

37
Four Standard T-Engine Boards
T-Engine Boards for different application areas
38
????(?? ??? ???)
  • 1. T-Engine?? ????? ??
  • ??? ???? ???? ???T-Engine? ?? ?? ??? ??? ????
    ???? ???????
  • ???? ?? ??? ????. ITRON??? ?? ??? ???? ?? ????
    ??? ????? ?
  • ?? ???? , ????? ?????? ???? ??? ?? ??? ?? ???
    ???. ? ????
  • ?? ???T-Engine?? ??????? , ???? , ?? , ???? ???
    ??? ??? ?? ??
  • ??? ???? ??.
  • 2. ?? ?? ??? ????
  • ???? ???? ??(eTRON)?? , ??? ???????? ?????? ???
    ?? ???
  • (HFDS Highly Functionally Distributed
    System)??? ? , ???IT???? ???? ??? ?? , ??
  • ??? ???? , ? ??? ???? ?? ???? ????.
  • 3. ITRON?? ??
  • T-Engine???? ??? ???? ? ,T-Engine?? ??? ???? ????
    ?? ?? ?? ,T-Engine
  • ??? ??? ? ?? ??? ??? ????
  • 4. ???OS? ??
  • ?? ??? ?? ?? ??? , ?? ? ?????? ? ,BTRON??OS? ???
    ??? ???? ??
  • ? ????.
  • 5. ????
  • ?? ??? ???? ???? ?? ???? ?? ?? , ?? ??? ????
  • 6. ???? ??

39
Outro
  • iWork
  • Tron
  • And Post BK
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