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Lecture 10: Human Error I

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Understand differences between error types with examples. Motivate user-centred design to reduce error. Reading: ... Design as Culprit in Human Error ... – PowerPoint PPT presentation

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Title: Lecture 10: Human Error I


1
Lecture 10 Human Error I
09/10/99
2
Goals
  • Introduce types of errors
  • Understand differences between error types with
    examples
  • Motivate user-centred design to reduce error
  • Reading Recommended text (Norman)

3
Introduction
  • People make errors all the time.
  • Dial wrong numbers
  • Forget peoples names
  • Turn on wipers instead of turn signals
  • Misplace things

09/10/99
4
Errors Causation
  • Errors arise from wrong action
  • Problems at different stages in the action
    sequence lead to different types of error

5
The Action Sequence
  • Forming the goal 
  • Forming the intention 
  • Specifying an action 
  • Executing the action 
  • Perceiving the state of the world 
  • Interpreting the state of the world 
  • Evaluating the outcome 

6
Actions as dialogues with the world
Outcome
Goal
State
Human
World
Intention
Action
Specification
7
Two Main Types of Error
  • Slips
  • Mistakes
  • Slip Correct Goal, Bad Execution
  • Mistake Wrong Goal

8
What is a Slip?
  • "Slips result from automatic behavior, when
    subconscious actions that are intended to satisfy
    our goals get waylaid en route
  • E.g., someone who unbuckled his watch instead of
    his seatbelt when about to get out of a car.
  • Slips are usually easy to spot

9
What is a mistake?
  • Wrong goal
  • Arising from conscious deliberation
  • E.g., False generalizations (plenty of gas in
    tank when my old car said empty)

10
Different Types of Slip
  • Capture errors 
  • Description errors 
  • Data-driven errors 
  • Associative activation errors 
  • Loss of activation errors 
  • Mode errors 

11
Capture Error
  • Frequent activity captures intended action
  • E.g., , you get into your car to go to the store
    and you end up going to your office.

12
When and Why do capture errors occur?
  • two different action sequences have their initial
    stages in common
  • one sequence is unfamiliar, the other well
    practiced.
  • start off with the unfamiliar sequence and switch
    over to the familiar sequence unintentionally.
  • Switching from the familiar to the unfamiliar
    sequence hardly happens, if ever. 

09/10/99
13
What is a description error?
  • the internal description of the intention is not
    sufficiently precise.
  • correct action on the wrong object.
  • Similarity between wrong and right objects
    increases Pr(error).
  • Physical proximity also increases Pr(error)

14
Examples of description errors
  • Put lid on coffee cup instead of sugar bowl
  • Pour oil into measuring cup instead of rice
  • Pressing release instead of hold (similar
    buttons) drops call
  • Poor design -gt long rows of identical switches
  • When different actions have similar descriptions,
    there is a good chance of mishap

09/10/99
15
What is a data driven error?
  • automatic action intrudes upon an ongoing action
    sequence.
  • E.g., reading a number on the wall in front of
    you
  • -gt the (different) phone number you are dialling
    has changed based on the number just read

16
What is an associative activation error?
  • internal thoughts and associations trigger an
    inappropriate action.
  • E.g., saying "come in" when you pick up the
    telephone
  • (confusing the normal response to a knock on the
    door with what you should do when you pick up the
    telephone). 

09/10/99
17
What is a loss of activation error?
  • when you leave out part of the action sequence.
  • E.g., switching on the computer and then
    wondering what it was you wanted to do

18
Example of loss of activation error?
  • I have to go to the bedroom before I start
    working in the dining room.
  • no idea why I am going there.
  • I get there but still cannot recall what I
    wanted
  • go back to the dining room.
  • realize that my glasses are dirty.
  • go back to the bedroom,
  • get my handkerchief,
  • wipe my glasses clean." 

19
What is a mode error?
  • when devices have different modes of operation,
  • action appropriate for one mode has different
    meanings in other modes.
  • Occur when equipment has more possible actions
    than it has controls or displays
  • so controls must do double duty.
  • E.g., using a mail system and you want to reply
    to a message. You forget you are already in reply
    mode.
  • You type Command-R and nothing happens.

20
Detecting Slips
  • Usually easy, because feedback is obvious
  • Where feedback is unclear people may persevere
  • E.g., trying to unlock someone elses car
  • (thinking it is your own)

21
Mistakes as Errors of Thought
  • Mistakes are not as clearcut or easy to
    characterize as slips.
  • Problems in thinking lead to mistakes.
  • Applying good principles of design reduces
    likelihood of mistakes and slips.
  • human error causation outside this course
  • (see book by John Reason,cited in the references
    for the Web lecture).
  • accidents result from complex mix of mistakes and
    unexpected events.

22
Design as Culprit in Human Error
  • Bad Design makes it easy to make wrong settings,
    misread an instrument, misclassify an event.
  • Poor Design of social structure makes false
    reporting of danger punishable.
  • E.g, Turn a nuclear power plant off by mistake
    costs hundreds of thousands of dollars
  • Fail to turn it off when there is a real
    incident, and you might lose your life.
  • refuse to fly in bad weather, company loses lots
    of money and passengers get angry.

23
Designing for Error
  • Error is natural in human behavior.
  • Understand the causes of error and design to
    minimize those causes. 
  • Make it possible to reverse actions - to "undo"
    them - or make it harder to do what cannot be
    reversed. 
  • Make it easier to discover the errors that do
    occur, and make them easier to correct. 
  • Change the attitude towards errors.
    (approximations of required actions)

24
Errors are often "sensible
  • incomplete or misleading information (mistake) 
  • poor design or distraction (slip) 

25
User-centred design for Error
  • Put the required knowledge in the world
  • Use the power of natural and artificial
    constraints
  • Narrow the gulfs of execution and evaluation.

26
Put the required knowledge in the world.
  • Don't require all the knowledge to be in the
    head.
  • Allow for more efficient operations after
    knowledge is in the head. 

27
Use the power of natural and artificial
constraints
  • physical, logical, semantic, and cultural.
  • Use forcing functions and natural mappings. 

28
Narrow gulfs of execution and evaluation.
  • Make things visible, both for execution and
    evaluation.
  • Make options (execution) readily available
  • make the results of each action (evaluation)
    readily apparent.
  • Make it possible to determine the system state
    easily
  • In a form consistent with the person's goals,
    intentions, and expectations.

29
Lesson
  • Design for Error
  • Apply user-centred design principles
  • Design for error in your projects
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