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Designing and Evaluating Supple Interfaces

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Supple by customisation/adaptation. Pliant UIs allow us to customise and configure interaction ... downsides- effort of customisation, more complexity ... – PowerPoint PPT presentation

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Title: Designing and Evaluating Supple Interfaces


1
Designing and Evaluating Supple (?) Interfaces
  • Alistair Sutcliffe
  • Manchester Business School
  • University of Manchester
  • Manchester M60 1QD
  • UK
  • CHI07 Supple UIs Workshop

2
Supple Engaging ?
Some users hated it Some adapted and loved
it once they figured out how to use it
3
Assessing UI quality
Users background
Knowledge/ training Culture
Strategies
Preference Intentions Behaviour
Judgement - Decision making Process
Criteria usability content aesthetics
reputation customisation adaptation
engagement
Context task
Criticality of decision
Quick plug for Monday session 4 Empirical
studies Hartmann, Sutcliffe DeAngeli
4
Supple by customisation/adaptation
  • Pliant UIs allow us to customise and configure
    interaction
  • - upsides- sense of ownership, better fit for
    interaction, meets user requirements
  • - downsides- effort of customisation, more
    complexity
  • Pliant UIs adapt to us (adaptive intelligent UIs)
  • - upsides- the UI is pliant by anticipation,
    save us effort, meets our expectations
  • - downsides- very difficult to get adaptive UIs
    right, cost of error, become the opposite of
    supple, obstructive Uis

5
Supple by immersion and engagement
  • The UI seduces us to become pliant by
  • - immersion ego centric, character based
    interaction i.e. avatar presences, virtual worlds
  • - by computer as social actor for engagement,
    e.g. chatterbots, limited dialogue capabilities
    but people really relate to avatars
  • Engagement by surprise and curiosity
  • - unexpected interaction seduces us, e.g.
    technological and culture probes (Gaver, Sengers
    and others)
  • - upsides stimulates curiosity, excitement, ve
    affect
  • - downsides does the effect last, is it just
    design ephemeroptera ?

6
So whats the debate ?
  • Understanding suppleness and experience at a deep
    level
  • Where design genres are likely to succeed or not
    (cost- benefit analysis)
  • The psychology of suppleness
  • - ego character based interaction- affective but
    also mimicking human discourse
  • - oddity, surprise and curiosity- affective and
    arousing contexts for interaction
  • - changing relationship between users and
    software, end user development.. you configure
    interactive services to your own needs
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