Latency Compensation for HeadMounted Virtual Reality - PowerPoint PPT Presentation

1 / 10
About This Presentation
Title:

Latency Compensation for HeadMounted Virtual Reality

Description:

Corrects yaw prediction error at the last possible moment. Performed in specialized hardware ... Is the orientation prediction / correction good enough? ... – PowerPoint PPT presentation

Number of Views:49
Avg rating:3.0/5.0
Slides: 11
Provided by: jasonj3
Category:

less

Transcript and Presenter's Notes

Title: Latency Compensation for HeadMounted Virtual Reality


1
Latency Compensation for Head-Mounted Virtual
Reality
  • Jason Jerald
  • Comp291
  • November 25th, 2003

2
Latency is bad
  • Registration error
  • Oscillopia
  • Due to sensory conflict
  • The world does not appear stable
  • Cause of simulator sickness
  • Degraded Visual Acuity
  • Motion blurring in the wrong places
  • Degraded Human Performance
  • Humans cannot adapt to high latencies
  • Consistent latency important
  • How do latencies below 30 ms affect users?

3
System Delay versus Latency
  • System delay is the true end-to-end delay of a
    system
  • cannot be completely removed
  • Latency is defined to be the effective latency as
    perceived by the user

4
Where does the error come from?
  • Dynamic error
  • Registration error due to latency
  • Greater than all other error combined
  • Orientation error worse than translational error
  • Yaw orientation worse error due to user looking
    left/right quickly and frequently

5
Proposed Method
6
Proposed Method
  • Reduce system delay and its variance
  • Small enough to predict head motion
  • Synchronization delay can be the largest and most
    difficult to analyze / reduce
  • Orientation prediction
  • Using gyroscopes
  • Render for the predicted pose
  • 2D scanline shifts
  • Corrects yaw prediction error at the last
    possible moment
  • Performed in specialized hardware
  • Just-in-time scanlines

7
Results
8
Results
9
Results
10
Future Work
  • Currently building the proposed system
  • Error Analysis
  • Is the orientation prediction / correction good
    enough?
  • If not then start over by reducing system delay
  • What is the next largest source of error?
  • Vertical Translations
  • More difficult to correct
  • Strange perceptual artifacts
  • Translational prediction / correction
  • Accelerometers
  • 3D warp required for translation correction
  • 3D warps cause artifacts
  • User Studies
  • To determine the threshold of latency perception
Write a Comment
User Comments (0)
About PowerShow.com