Title: CSC 4250 Computer Architectures
1CSC 4250Computer Architectures
- September 29, 2006Appendix A. Pipelining
2Static Pipeline Scheduling
- Simple pipeline fetches an instruction, decodes
it, and checks for hazards (structural and data) - If no hazard, then issue instruction
- If there is hazard, then stall pipeline - no new
instructions will be fetched or issued - Compiler may schedule instructions to avoid the
hazard - static scheduling
3Dynamic Pipeline Scheduling
- Hardware rearranges instruction execution to
reduce stalls - Scoreboarding technique of CDC6600
- Tomasulos algorithm (Chapter 3)
- We do in-order instruction issue - if an
instruction is stalled in the pipeline, then no
later instructions can proceed - What if later instructions are independent?
- Example DIV.D F0,F2,F4
- ADD.D F10,F0,F8
- MUL.D F6,F6,F14
- We want to issue and execute MUL instruction
while ADD instruction waits for the result of DIV
4Scoreboarding
- In a dynamically scheduled pipeline, all
instructions pass through the issue stage in
order (in-order issue) however, they can be
stalled or they can bypass each other in the
second stage (read operands) and enter execution
out of order - Scoreboarding is a technique for allowing
instructions to execute out of order when there
are sufficient resources and no data dependences
it is named after the CDC 6600 scoreboard, which
developed this capability
5First Supercomputer
- CDC Control Data Corporation
- In 1964 CDC delivered the first CDC6600
- The machine was unique in many ways
- It introduced scoreboarding
- It was the first processor to make extensive use
of multiple functional units. It had 16 separate
FUs, including 4 FP units, 5 units for memory
references and 7 units for integer operations - It had peripheral processors that used
multithreading - The interaction between pipelining and IS design
was understood, and a simple, load-store
instruction set was used to promote pipelining
6Structural and Data Hazards
- Before, no instruction issue if there is either
structural or data hazard - Data hazards include WAW, RAW and WAR
- Now, issue instruction if no structural hazard
and no WAW data hazard - Example DIV.D F0,F2,F4
- ADD.D F10,F0,F8
- MUL.D F6,F6,F14
- So, all three instructions will be issued
- Read operands when no RAW hazards
7Record Keeping
- Every instruction goes through the scoreboard,
where a record of the data dependences is
constructed this step corresponds to instruction
issue and replaces part of the ID step in the
MIPS pipeline - The scoreboard determines when the instruction
can read its operands and begin operation (RAW
hazards) - If the scoreboard decides that the instruction
cannot execute immediately, it monitors every
change in the hardware and decides when the
instruction can execute - The scoreboard controls when an instruction can
write its result into the destination register
(WAR hazards)
8Split ID Stage into Two Stages
- Issue - Decode instructions check for structural
and WAW hazards - Read operands - Wait until no RAW hazards then
read operands - No Issue DIV.D F0,F2,F4
- ADD.D F10,F0,F8
- SUB.D F6,F6,F14 (why no issue?)
- No Issue DIV.D F0,F2,F4
- ADD.D F10,F0,F8
- MUL.D F0,F6,F14 (why no issue?)
9MIPS Processor with Scoreboard
10Four Steps in Execution
- Issue - if no structural nor WAW hazards
- Read operands - if no RAW hazards
- Execute - if both operands are received
- Write result - if no WAR hazards
- We concentrate on FP operations and do not
consider a step for memory access
11Step One. Issue
- If a functional unit (FU) for the instruction is
free and no other active instruction has the same
destination register, the scoreboard issues the
instruction to the FU and updates its internal
data structure - By ensuring that no other active FU wants to
write its result into the destination register,
we guarantee that WAW hazards cannot be present - If a structural or WAW hazard exists, then the
instruction issue stalls, and no further
instructions will issue until these hazards are
cleared
12Step Two. Read Operands
- The scoreboard monitors the availability of the
source operands. A source operand is available if
no earlier issued active instruction is going to
write it. - When the source operands are available, the
scoreboard tells the FU to proceed to read the
operands from the registers and begin execution. - The scoreboard resolves RAW hazards dynamically
in this step, and instructions may be sent into
execution out of order. - The operands for an instruction are read only
when both operands are available in the register
file. The scoreboard does not take advantage of
forwarding. - Issue and Read Operands together replace the ID
stage of the simple MIPS pipeline.
13Step Three. Execution
- The FU begins execution upon receiving operands
- When the result is ready, the FU notifies the
scoreboard that it has completed execution - This step replaces the EX stage in the MIPS
pipeline and takes multiple cycles in the MIPS FP
pipeline
14Step Four. Write Result
- Once it is aware that the FU has completed
execution, the scoreboard checks for WAR hazards
and stalls the completing instruction, if
necessary - In general, a completing instruction cannot be
allowed to write its results when - There is an instruction that has not read its
operands that precedes (i.e., in order of issue)
the completing instruction, and - One of the operands is the same register as the
result of the completing instruction - If WAR hazard does not exist, or when it clears,
the scoreboard tells the FU to store its result
to the destination register - This step replaces the WB step in the simple MIPS
pipeline
15Example (p. A-72)
- L.D F6,34(R2)
- L.D F2,45(R3)
- MUL.D F0,F2,F4
- SUB.D F8,F6,F2
- DIV.D F10,F0,F6
- ADD.D F6,F8,F2
16Scoreboard
- Three parts
- Instruction status -
- indicates which of four steps of instruction
- Functional unit status -
- busy, op, Fi, Fj, Fk, Qj, Qk, Rj, Rk
- Register result status -
- indicates which functional unit will write
each register, if instruction is active
17Example
- Code
- L.D F6,34(R2)
- L.D F2, 45(R3)
- MUL.D F0,F2,F4
- SUB.D F8,F6,F2
- DIV.D F10,F0,F6
- ADD.D F6,F8,F2
18Scoreboard Tables 1 (Fill in blanks)
Instruction Issue Read operands Exec. complete Write result
L.D F6,34(R2) v v
L.D F2,45(R3)
MUL.D F0,F2,F4
SUB.D F8,F6,F2
DIV.D F10,F0,F6
ADD.D F6,F8,F2
Name Busy Op Fi Fj Fk Qj Qk Rj Rk
Integer
Mult1
Mult2
Add
Divide
F0 F2 F4 F6 F8 F10 F12 F30
FU
19Scoreboard Tables 2 (Fill in blanks)
Instruction Issue Read operands Exec. complete Write result
L.D F6,34(R2) v v v v
L.D F2,45(R3) v v v
MUL.D F0,F2,F4 v
SUB.D F8,F6,F2 v
DIV.D F10,F0,F6 v
ADD.D F6,F8,F2
Name Busy Op Fi Fj Fk Qj Qk Rj Rk
Integer
Mult1
Mult2
Add
Divide
F0 F2 F4 F6 F8 F10 F12 F30
FU
20Scoreboard Tables 3 (Fill in blanks)
Instruction Issue Read operands Exec. complete Write result
L.D F6,34(R2) v v v v
L.D F2,45(R3) v v v v
MUL.D F0,F2,F4 v v v
SUB.D F8,F6,F2 v v v v
DIV.D F10,F0,F6 v
ADD.D F6,F8,F2 v v v
Name Busy Op Fi Fj Fk Qj Qk Rj Rk
Integer
Mult1
Mult2
Add
Divide
F0 F2 F4 F6 F8 F10 F12 F30
FU
21Scoreboard Tables 4 (Fill in blanks)
Instruction Issue Read operands Exec. complete Write result
L.D F6,34(R2) v v v v
L.D F2,45(R3) v v v v
MUL.D F0,F2,F4 v v v v
SUB.D F8,F6,F2 v v v v
DIV.D F10,F0,F6 v v v
ADD.D F6,F8,F2 v v v v
Name Busy Op Fi Fj Fk Qj Qk Rj Rk
Integer
Mult1
Mult2
Add
Divide
F0 F2 F4 F6 F8 F10 F12 F30
FU
22Required Checks
Instruction status Wait until
Issue Not busyFU and not ResultD
Read operands Rj and Rk
Execution complete Functional unit done
Write results For every f ( ( Fjf?FiFU or RjfNo ) ( Fkf?FiFU or RkfNo ) )
23WAR Hazard
- WAR hazard exists
- if another instr. has this instr.s destination
(FiFU) as a source (Fjf or Fkf), and - if some other instruction has flagged the
register (Rj Yes or Rk Yes) - Test on write-result prevents write if WAR hazard
exists
24Costs and Benefits of Scoreboarding
- Reported performance improvement of 1.7 for
FORTRAN programs and 2.5 for hand-coded assembly
language. - Scoreboard had about as much logic as a FU -
surprisingly low. - Main cost was large number of buses - about four
times as many as would be required if CPU only
executed instructions in order.
25Factors Limiting Scoreboarding
- Amount of Parallelism available among the
instructions - This determines whether
independent instructions can be found to execute.
If each instruction depends on its predecessor,
no dynamic scheduling scheme can reduce stalls. - Amount of Scoreboard Entries - This determines
how far ahead the pipeline can look for
independent instructions. The set of instructions
examined as candidates for potential execution is
called the window. The size of the scoreboard
determines the size of the window. - Number and Types of FUs - This determines the
importance of structural hazards. - Presence of Antidependences and Output
Dependences - These lead to WAR and WAW stalls.
26A.9. Fallacies and Pitfalls
- Unexpected execution may cause unexpected
hazards. It looks like that WAW hazards should
never occur in a code sequence because no
compiler would ever generate two writes to the
same register without an intervening read. But
they can occur when the sequence is unexpected.
For example, the first write might be in the
delay slot of a taken branch. Here is an example - BNEZ R1,foo
- DIV.D F0,F2,F4 moved into delay slot
- from fall through
- ..
- ..
- foo L.D F0,qrs
- If the branch is taken, then before DIV.D can
complete, the L.D will reach WB, causing a WAW
hazard.
27How Extensive Pipelining Affects Performance
- Extensive pipelining can impact other aspects of
a design, leading to overall worse
cost-performance - The best example of this phenomenon comes from
two implementations of the VAX, the 8600 and the
8700 - When the 8600 was initially delivered, it had a
cycle time of 80ns. Subsequently, a redesigned
version called the 8650 with a 55 ns clock was
introduced. - The 8700 had a much simpler pipeline that
operated at the microinstruction level, yielding
a smaller CPU with a faster clock cycle of 45ns - The overall outcome is that the 8650 had a CPI
advantage of about 20, but the 8700 had a clock
rate that was about 20 faster. Thus, the 8700
achieved the same performance with much less
hardware