Title: Chapter%207,%20Object%20Design
1Chapter 7,Object Design
2Object Design
- Object design is the process of adding details to
the requirements analysis and making
implementation decisions - The object designer must choose among different
ways to implement the analysis model with the
goal to minimize execution time, memory and other
measures of cost. - Requirements Analysis Use cases, functional and
dynamic model deliver operations for object model - Object Design We iterate on where to put these
operations in the object model - Object Design serves as the basis of
implementation
3Object Design Closing the Gap
4 Object Design Issues
- Full definition of associations
- Full definition of classes
- Choice of algorithms and data structures
- Detection of new application-domain independent
classes (example Cache) - Optimization
- Increase of inheritance
- Decision on control
- Packaging
5Terminology of Activities
- Object-Oriented Methodologies
- System Design
- Decomposition into subsystems
- Object Design
- Implementation language chosen
- Data structures and algorithms chosen
- SA/SD uses different terminology
- Preliminary Design
- Decomposition into subsystems
- Data structures are chosen
- Detailed Design
- Algorithms are chosen
- Data structures are refined
- Implementation language is chosen
- Typically in parallel with preliminary design,
not separate stage
6Object Design Activities
- 1. Service specification
- Describes precisely each class interface
- 2. Component selection
- Identify off-the-shelf components and additional
solution objects - 3. Object model restructuring
- Transforms the object design model to improve its
understandability and extensibility - 4. Object model optimization
- Transforms the object design model to address
performance criteria such as response time or
memory utilization.
7Service Specification
- Requirements analysis
- Identifies attributes and operations without
specifying their types or their parameters. - Object design
- Add visibility information
- Add type signature information
- Add contracts
8Add Visibility
- UML defines three levels of visibility
- Private
- A private attribute can be accessed only by the
class in which it is defined. - A private operation can be invoked only by the
class in which it is defined. - Private attributes and operations cannot be
accessed by subclasses or other classes. - Protected
- A protected attribute or operation can be
accessed by the class in which it is defined and
on any descendent of the class. - Public
- A public attribute or operation can be accessed
by any class.
9Information Hiding Heuristics
- Build firewalls around classes
- Carefully define public interfaces for classes as
well as subsystems - Apply Need to know principle. The fewer an
operation knows - the less likely it will be affected by any
changes - the easier the class can be changed
- Trade-off
- Information hiding vs efficiency
10Information Hiding Design Principles
- Only the operations of a class are allowed to
manipulate its attributes - Access attributes only via operations.
- Hide external objects at subsystem boundary
- Define abstract class interfaces which mediate
between system and external world as well as
between subsystems - Do not apply an operation to the result of
another operation. - Write a new operation that combines the two
operations.
11Add Type Signature Information
Hashtable
-numElementsint
put()
get()
remove()
containsKey()
size()
12Contracts
- Contracts on a class enable caller and callee to
share the same assumptions about the class. - Contracts include three types of constraints
- Invariant A predicate that is always true for
all instances of a class. Invariants are
constraints associated with classes or
interfaces. Invariants are used to specify
consistency constraints among class attributes. - Precondition A predicate that must be true
before an operation is invoked. Preconditions are
associated with a specific operation.
Preconditions are used to specify constraints
that a caller must meet before calling an
operation. - Postcondition A predicate that must be true
after an operation is invoked. Postconditions are
associated with a specific operation.
Postconditions are used to specify constraints
that the object must ensure after the invocation
of the operation.
13Expressing constraints in UML
- OCL (Object Constraint Language)
- OCL allows constraints to be formally specified
on single model elements or groups of model
elements - A constraint is expressed as an OCL expression
returning the value true or false. OCL is not a
procedural language (cannot constrain control
flow). - OCL expressions for Hashtable operation put()
- Invariant
- context Hashtable inv numElements gt 0
- Precondition
- context Hashtableput(key, entry)
pre!containsKey(key) - Post-condition
- context Hashtableput(key, entry) post
containsKey(key) and get(key) entry
OCL expression
Context is a class operation
14Expressing Constraints in UML
- A constraint can also be depicted as a note
attached to the constrained UML element by a
dependency relationship.
15Object Design Areas
- 1. Service specification
- Describes precisely each class interface
- 2. Component selection
- Identify off-the-shelf components and additional
solution objects - 3. Object model restructuring
- Transforms the object design model to improve its
understandability and extensibility - 4. Object model optimization
- Transforms the object design model to address
performance criteria such as response time or
memory utilization.
16Component Selection
- Select existing off-the-shelf class libraries,
frameworks or components - Adjust the class libraries, framework or
components - Change the API if you have the source code.
- Use the adapter or bridge pattern if you dont
have access
17Reuse...
- Look for existing classes in class libraries
- JSAPI, JTAPI, ....
- Select data structures appropriate to the
algorithms - Container classes
- Arrays, lists, queues, stacks, sets, trees, ...
- Define new internal classes and operations only
if necessary - Complex operations defined in terms of
lower-level operations might need new classes and
operations
18Object Design Areas
- 1. Service specification
- Describes precisely each class interface
- 2. Component selection
- Identify off-the-shelf components and additional
solution objects - 3. Object model restructuring
- Transforms the object design model to improve its
understandability and extensibility - 4. Object model optimization
- Transforms the object design model to address
performance criteria such as response time or
memory utilization.
19Restructuring Activities
This Lecture
- Realizing associations
- Revisiting inheritance to increase reuse
- Revising inheritance to remove implementation
dependencies
20Increase Inheritance
- Rearrange and adjust classes and operations to
prepare for inheritance - Abstract common behavior out of groups of classes
- If a set of operations or attributes are repeated
in 2 classes the classes might be special
instances of a more general class. - Be prepared to change a subsystem (collection of
classes) into a superclass in an inheritance
hierarchy.
21Building a super class from several classes
- Prepare for inheritance. All operations must have
the same signature but often the signatures do
not match - Some operations have fewer arguments than others
Use overloading (Possible in Java) - Similar attributes in the classes have different
names Rename attribute and change all the
operations. - Operations defined in one class but no in the
other Use virtual functions and class function
overriding. - Abstract out the common behavior (set of
operations with same signature) and create a
superclass out of it. - Superclasses are desirable. They
- increase modularity, extensibility and
reusability - improve configuration management
22 Implement Associations
- Strategy for implementing associations
- Be as uniform as possible
- Individual decision for each association
- Example of uniform implementation
- 1-to-1 association
- Role names are treated like attributes in the
classes and translate to references - 1-to-many association
- Translate to Vector
- Qualified association
- Translate to Hash table
23Unidirectional 1-to-1 Association
Object design model before transformation
MapArea
ZoomInAction
1
1
Object design model after transformation
MapArea
ZoomInAction
24Bidirectional 1-to-1 Association
251-to-Many Association
Object design model before
transformation
Layer
LayerElement
1
Object design model after transformation
26Qualification
27Object Design Areas
- 1. Service specification
- Describes precisely each class interface
- 2. Component selection
- Identify off-the-shelf components and additional
solution objects - 3. Object model restructuring
- Transforms the object design model to improve its
understandability and extensibility - 4. Object model optimization
- Transforms the object design model to address
performance criteria such as response time or
memory utilization.
28Design Optimizations
- Design optimizations are an important part of the
object design phase - The requirements analysis model is semantically
correct but often too inefficient if directly
implemented. - Optimization activities during object design
- 1. Add redundant associations to minimize access
cost - 2. Rearrange computations for greater efficiency
- 3. Store derived attributes to save computation
time - As an object designer you must strike a balance
between efficiency and clarity. - Optimizations will make your models more obscure
29Design Optimization Activities
- 1. Add redundant associations
- What are the most frequent operations? ( Sensor
data lookup?) - How often is the operation called? (30 times a
month, every 50 milliseconds) - 2. Rearrange execution order
- Eliminate dead paths as early as possible (Use
knowledge of distributions, frequency of path
traversals) - Narrow search as soon as possible
- Check if execution order of loop should be
reversed - 3. Turn classes into attributes
30Implement Application domain classes
- To collapse or not collapse Attribute or
association? - Object design choices
- Implement entity as embedded attribute
- Implement entity as separate class with
associations to other classes - Associations are more flexible than attributes
but often introduce unnecessary indirection.
31Optimization Activities Collapsing Objects
32To Collapse or not to Collapse?
- Collapse a class into an attribute if the only
operations defined on the attributes are Set()
and Get().
33Design Optimizations (continued)
- Store derived attributes
- Example Define new classes to store information
locally (database cache) - Problem with derived attributes
- Derived attributes must be updated when base
values change. - There are 3 ways to deal with the update
problem - Explicit code Implementor determines affected
derived attributes (push) - Periodic computation Recompute derived attribute
occasionally (pull) - Active value An attribute can designate set of
dependent values which are automatically updated
when active value is changed (notification, data
trigger)
34Optimization Activities Delaying Complex
Computations
35Documenting the Object Design The Object Design
Document (ODD)
- Object design document
- Same as RAD ...
- additions to object, functional and dynamic
models (from solution domain) - Navigational map for object model
- Javadoc documentation for all classes
- ODD Management issues
- Update the RAD models in the RAD?
- Should the ODD be a separate document?
- Who is the target audience for these documents
(Customer, developer?) - If time is short Focus on the Navigational Map
and Javadoc documentation? - Example of acceptable ODD
- http//macbruegge1.informatik.tu-muenchen.de/james
97/index.html
36Documenting Object Design ODD Conventions
- Each subsystem in a system provides a service
(see Chapter on System Design) - Describes the set of operations provided by the
subsystem - Specifying a service operation as
- Signature Name of operation, fully typed
parameter list and return type - Abstract Describes the operation
- Pre Precondition for calling the operation
- Post Postcondition describing important state
after the execution of the operation - Use JavaDoc for the specification of service
operations.
37JavaDoc
- Add documentation comments to the source code.
- A doc comment consists of characters between /
and / - When JavaDoc parses a doc comment, leading
characters on each line are discarded. First,
blanks and tabs preceding the initial
characters are also discarded. - Doc comments may include HTML tags
- Example of a doc comment
- /
- This is a ltbgt doc lt/bgt comment
- /
38More on Java Doc
- Doc comments are only recognized when placed
immediately before class, interface, constructor,
method or field declarations. - When you embed HTML tags within a doc comment,
you should not use heading tags such as lth1gt and
lth2gt, because JavaDoc creates an entire
structured document and these structural tags
interfere with the formatting of the generated
document. - Class and Interface Doc Tags
- Constructor and Method Doc Tags
39Class and Interface Doc Tags
- _at_author name-text
- Creates an Author entry.
- _at_version version-text
- Creates a Version entry.
- _at_see classname
- Creates a hyperlink See Also classname
- _at_since since-text
- Adds a Since entry. Usually used to specify
that a feature or change exists since the release
number of the software specified in the
since-text - _at_deprecated deprecated-text
- Adds a comment that this method can no longer be
used. Convention is to describe method that
serves as replacement - Example _at_deprecated Replaced by setBounds(int,
int, int, int).
40Constructor and Method Doc Tags
- Can contain _at_see tag, _at_since tag, _at_deprecated as
well as - _at_param parameter-name description
- Adds a parameter to the "Parameters" section. The
description may be continued on the next line. - _at_return description
- Adds a "Returns" section, which contains the
description of the return value. - _at_exception fully-qualified-class-name description
- Adds a "Throws" section, which contains the name
of the exception that may be thrown by the
method. The exception is linked to its class
documentation. - _at_see classname
- Adds a hyperlink "See Also" entry to the method.
41Example of a Class Doc Comment
- /
- A class representing a window on
the screen. - For example
- ltpregt
- Window win new
Window(parent) - win.show()
- lt/pregt
-
- _at_author Sami Shaio
- _at_version I, G
- _at_see java.awt.BaseWindow
- _at_see java.awt.Button
- /
- class Window extends BaseWindow
- ...
-
42Example of a Method Doc Comment
- /
- Returns the character at the
specified index. An index - ranges from ltcodegt0lt/codegt
to ltcodegtlength() - 1lt/codegt. -
- _at_param index the index
of the desired character. - _at_return the desired
character. - _at_exception
StringIndexOutOfRangeException - if the index is
not in the range ltcodegt0lt/codegt - to
ltcodegtlength()-1lt/codegt. - _at_see
java.lang.CharactercharValue() - /
- public char charAt(int index)
- ...
-
43Example of a Field Doc Comment
- A field comment can contain only the _at_see, _at_since
and _at_deprecated tags - /
- The X-coordinate of the
window. -
- _at_see window1
- /
- int x 1263732
44Example Specifying a Service in Java
- / Office is a physical structure in a building.
It is possible to create an instance of a office
add an occupant get the name and the number of
occupants / - public class Office
- / Adds an occupant to the office /
- _at_param NAME name is a nonempty string /
- public void AddOccupant(string name)
- / _at_Return Returns the name of the office.
Requires, that Office has been initialized with a
name / - public string GetName()
- ....
45Implementation of Application Domain Classes
- New objects are often needed during object
design - Use of Design patterns lead to new classes
- The implementation of algorithms may necessitate
objects to hold values - New low-level operations may be needed during the
decomposition of high-level operations - Example The EraseArea() operation offered by a
drawing program. - Conceptually very simple
- Implementation
- Area represented by pixels
- Repair () cleans up objects partially covered by
the erased area - Redraw() draws objects uncovered by the erasure
- Draw() erases pixels in background color not
covered by other objects
46Application Domain vs Solution Domain Objects
Requirements Analysis (Language of
Application Domain)
Object Design (Language of Solution Domain)
Incident Report
Incident Report
Text box
Menu
Scrollbar
47Package it all up
- Pack up design into discrete physical units that
can be edited, compiled, linked, reused - Construct physical modules
- Ideally use one package for each subsystem
- System decomposition might not be good for
implementation. - Two design principles for packaging
- Minimize coupling
- Classes in client-supplier relationships are
usually loosely coupled - Large number of parameters in some methods mean
strong coupling (gt 4-5) - Avoid global data
- Maximize cohesiveness
- Classes closely connected by associations gt same
package
48Packaging Heuristics
- Each subsystem service is made available by one
or more interface objects within the package - Start with one interface object for each
subsystem service - Try to limit the number of interface operations
(7-2) - If the subsystem service has too many operations,
reconsider the number of interface objects - If you have too many interface objects,
reconsider the number of subsystems - Difference between interface objects and Java
interfaces - Interface object Used during requirements
analysis, system design and object design.
Denotes a service or API - Java interface Used during implementation in
Java (A Java interface may or may not implement
an interface object)
49Summary
- Object design closes the gap between the
requirements and the machine. - Object design is the process of adding details to
the requirements analysis and making
implementation decisions - Object design includes
- 1. Service specification
- 2. Component selection
- 3. Object model restructuring
- 4. Object model optimization
- Object design is documented in the Object Design
Document, which can be generated using tools such
as JavaDoc.
50Chapter 9,Testing
51Outline
- Terminology
- Types of errors
- Dealing with errors
- Quality assurance vs Testing
- Component Testing
- Unit testing
- Integration testing
- Testing Strategy
- Design Patterns Testing
- System testing
- Function testing
- Structure Testing
- Performance testing
- Acceptance testing
- Installation testing
52Terminology
- Reliability The measure of success with which
the observed behavior of a system confirms to
some specification of its behavior. - Failure Any deviation of the observed behavior
from the specified behavior. - Error The system is in a state such that further
processing by the system will lead to a failure. - Fault (Bug) The mechanical or algorithmic cause
of an error. - There are many different types of errors and
different ways how we can deal with them.
53What is this?
54Erroneous State (Error)
55Algorithmic Fault
56Mechanical Fault
57How do we deal with Errors and Faults?
58Verification?
59Modular Redundancy?
60Declaring the Bug as a Feature?
61Patching?
62Testing?
63Examples of Faults and Errors
- Faults in the Interface specification
- Mismatch between what the client needs and what
the server offers - Mismatch between requirements and implementation
- Algorithmic Faults
- Missing initialization
- Branching errors (too soon, too late)
- Missing test for nil
- Mechanical Faults (very hard to find)
- Documentation does not match actual conditions
or operating procedures - Errors
- Stress or overload errors
- Capacity or boundary errors
- Timing errors
- Throughput or performance errors
64Dealing with Errors
- Verification
- Assumes hypothetical environment that does not
match real environment - Proof might be buggy (omits important
constraints simply wrong) - Modular redundancy
- Expensive
- Declaring a bug to be a feature
- Bad practice
- Patching
- Slows down performance
- Testing (this lecture)
- Testing is never good enough
65Another View on How to Deal with Errors
- Error prevention (before the system is released)
- Use good programming methodology to reduce
complexity - Use version control to prevent inconsistent
system - Apply verification to prevent algorithmic bugs
- Error detection (while system is running)
- Testing Create failures in a planned way
- Debugging Start with an unplanned failures
- Monitoring Deliver information about state. Find
performance bugs - Error recovery (recover from failure once the
system is released) - Data base systems (atomic transactions)
- Modular redundancy
- Recovery blocks
66Some Observations
- It is impossible to completely test any
nontrivial module or any system - Theoretical limitations Halting problem
- Practial limitations Prohibitive in time and
cost - Testing can only show the presence of bugs, not
their absence (Dijkstra)
67Testing takes creativity
- Testing often viewed as dirty work.
- To develop an effective test, one must have
- Detailed understanding of the system
- Knowledge of the testing techniques
- Skill to apply these techniques in an effective
and efficient manner - Testing is done best by independent testers
- We often develop a certain mental attitude that
the program should in a certain way when in fact
it does not. - Programmer often stick to the data set that makes
the program work - "Dont mess up my code!"
- A program often does not work when tried by
somebody else. - Don't let this be the end-user.
68Testing Activities
Requirements Analysis Document
Subsystem Code
Requirements Analysis Document
Unit
System Design Document
T
est
Tested Subsystem
User Manual
Subsystem Code
Unit
T
est
Integration
Tested Subsystem
Functional
Test
Test
Functioning System
Integrated Subsystems
Tested Subsystem
Subsystem Code
Unit
T
est
All tests by developer
69Testing Activities ctd
Clients Understanding of Requirements
User Environment
Global Requirements
Accepted System
Validated System
Functioning System
Performance
Acceptance
Installation
Test
Test
Test
Usable System
Tests by client
Tests by developer
Users understanding
System in
Use
Tests (?) by user
70Fault Handling Techniques
Fault Handling
Fault Avoidance
Fault Tolerance
Fault Detection
Atomic Transactions
Modular Redundancy
Reviews
Design Methodology
Verification
Configuration Management
Debugging
Testing
Correctness Debugging
Performance Debugging
Component Testing
Integration Testing
System Testing
71Quality Assurance encompasses Testing
Quality Assurance
Usability Testing
Prototype Testing
Scenario Testing
Product Testing
Fault Avoidance
Fault Tolerance
Atomic Transactions
Modular Redundancy
Verification
Configuration Management
Fault Detection
Reviews
Debugging
Walkthrough
Inspection
Testing
Correctness Debugging
Performance Debugging
Component Testing
Integration Testing
System Testing
72Component Testing
- Unit Testing
- Individual subsystem
- Carried out by developers
- Goal Confirm that subsystems is correctly coded
and carries out the intended functionality - Integration Testing
- Groups of subsystems (collection of classes) and
eventually the entire system - Carried out by developers
- Goal Test the interface among the subsystem
73System Testing
- System Testing
- The entire system
- Carried out by developers
- Goal Determine if the system meets the
requirements (functional and global) - Acceptance Testing
- Evaluates the system delivered by developers
- Carried out by the client. May involve executing
typical transactions on site on a trial basis - Goal Demonstrate that the system meets customer
requirements and is ready to use - Implementation (Coding) and testing go hand in
hand
74Unit Testing
- Informal
- Incremental coding
- Static Analysis
- Hand execution Reading the source code
- Walk-Through (informal presentation to others)
- Code Inspection (formal presentation to others)
- Automated Tools checking for
- syntactic and semantic errors
- departure from coding standards
- Dynamic Analysis
- Black-box testing (Test the input/output
behavior) - White-box testing (Test the internal logic of the
subsystem or object) - Data-structure based testing (Data types
determine test cases)
75 Black-box Testing
- Focus I/O behavior. If for any given input, we
can predict the output, then the module passes
the test. - Almost always impossible to generate all possible
inputs ("test cases") - Goal Reduce number of test cases by equivalence
partitioning - Divide input conditions into equivalence classes
- Choose test cases for each equivalence class.
(Example If an object is supposed to accept a
negative number, testing one negative number is
enough)
76Black-box Testing (Continued)
- Selection of equivalence classes (No rules, only
guidelines) - Input is valid across range of values. Select
test cases from 3 equivalence classes - Below the range
- Within the range
- Above the range
- Input is valid if it is from a discrete set.
Select test cases from 2 equivalence classes - Valid discrete value
- Invalid discrete value
- Another solution to select only a limited amount
of test cases - Get knowledge about the inner workings of the
unit being tested gt white-box testing
77White-box Testing
- Focus Thoroughness (Coverage). Every statement
in the component is executed at least once. - Four types of white-box testing
- Statement Testing
- Loop Testing
- Path Testing
- Branch Testing
78White-box Testing (Continued)
- Statement Testing (Algebraic Testing) Test
single statements (Choice of operators in
polynomials, etc) - Loop Testing
- Cause execution of the loop to be skipped
completely. (Exception Repeat loops) - Loop to be executed exactly once
- Loop to be executed more than once
- Path testing
- Make sure all paths in the program are executed
- Branch Testing (Conditional Testing) Make sure
that each possible outcome from a condition is
tested at least once
79White-box Testing Example
FindMean(float Mean, FILE ScoreFile)
SumOfScores 0.0 NumberOfScores 0 Mean 0
/Read in and sum the scores/
Read(Scor
eFile, Score)
while (! EOF(ScoreFile)
if ( Score gt 0.0 )
SumOfScores SumOfScores Score
NumberOfScores
Read(ScoreFile, Score)
/ Compute the mean and print the result /
if (NumberOfScores gt 0 )
Mean SumOfScores/NumberOfScores
printf("The mean score is f \n", Mean)
else
printf("No scores found in file\n")
80White-box Testing Example Determining the Paths
FindMean (FILE ScoreFile) float SumOfScores
0.0 int NumberOfScores 0 float Mean0.0
float Score Read(ScoreFile, Score) while (!
EOF(ScoreFile) if (Score gt 0.0 ) SumOfScores
SumOfScores Score NumberOfScores Read(S
coreFile, Score) / Compute the mean and print
the result / if (NumberOfScores gt 0) Mean
SumOfScores / NumberOfScores printf( The mean
score is f\n, Mean) else printf (No scores
found in file\n)
81Constructing the Logic Flow Diagram
82Finding the Test Cases
Start
1
a (Covered by any data)
2
b
(Data set must contain at least
one value)
3
(Positive score)
d
e
(Negative score)
c
5
4
(Data set must
h
(Reached if either f or
g
f
be empty)
6
e is reached)
7
j
i
(Total score gt 0.0)
(Total score lt 0.0)
9
8
k
l
Exit
83Test Cases
- Test case 1 ? (To execute loop exactly once)
- Test case 2 ? (To skip loop body)
- Test case 3 ?,? (to execute loop more than once)
- These 3 test cases cover all control flow paths
84Comparison of White Black-box Testing
- White-box Testing
- Potentially infinite number of paths have to be
tested - White-box testing often tests what is done,
instead of what should be done - Cannot detect missing use cases
- Black-box Testing
- Potential combinatorical explosion of test cases
(valid invalid data) - Often not clear whether the selected test cases
uncover a particular error - Does not discover extraneous use cases
("features")
- Both types of testing are needed
- White-box testing and black box testing are the
extreme ends of a testing continuum. - Any choice of test case lies in between and
depends on the following - Number of possible logical paths
- Nature of input data
- Amount of computation
- Complexity of algorithms and data structures
85The 4 Testing Steps
- 1. Select what has to be measured
- Completeness of requirements
- Code tested for reliability
- Design tested for cohesion
- 2. Decide how the testing is done
- Code inspection
- Proofs
- Black-box, white box,
- Select integration testing strategy (big bang,
bottom up, top down, sandwich)
- 3. Develop test cases
- A test case is a set of test data or situations
that will be used to exercise the unit (code,
module, system) being tested or about the
attribute being measured - 4. Create the test oracle
- An oracle contains of the predicted results for a
set of test cases - The test oracle has to be written down before the
actual testing takes place
86Guidance for Test Case Selection
- Use analysis knowledge about functional
requirements (black-box) - Use cases
- Expected input data
- Invalid input data
- Use design knowledge about system structure,
algorithms, data structures (white-box) - Control structures
- Test branches, loops, ...
- Data structures
- Test records fields, arrays, ...
- Use implementation knowledge about algorithms
- Force division by zero
- Use sequence of test cases for interrupt handler
87Unit-testing Heuristics
- 1. Create unit tests as soon as object design is
completed - Black-box test Test the use cases functional
model - White-box test Test the dynamic model
- Data-structure test Test the object model
- 2. Develop the test cases
- Goal Find the minimal number of test cases to
cover as many paths as possible - 3. Cross-check the test cases to eliminate
duplicates - Don't waste your time!
- 4. Desk check your source code
- Reduces testing time
- 5. Create a test harness
- Test drivers and test stubs are needed for
integration testing - 6. Describe the test oracle
- Often the result of the first successfully
executed test - 7. Execute the test cases
- Dont forget regression testing
- Re-execute test cases every time a change is
made. - 8. Compare the results of the test with the test
oracle - Automate as much as possible
88Component-Based Testing Strategy
- The entire system is viewed as a collection of
subsystems (sets of classes) determined during
the system and object design. - The order in which the subsystems are selected
for testing and integration determines the
testing strategy - Big bang integration (Nonincremental)
- Bottom up integration
- Top down integration
- Sandwich testing
- Variations of the above
- For the selection use the system decomposition
from the System Design
89Using the Bridge Pattern to enable early
Integration Testing
- Use the bridge pattern to provide multiple
implementations under the same interface. - Interface to a component that is incomplete, not
yet known or unavailable during testing
Seat Interface (in Vehicle Subsystem)
VIP
Seat Implementation
Simulated Seat (SA/RT)
Stub Code
Real Seat
90Example Three Layer Call Hierarchy
91Integration Testing Big-Bang Approach
Unit Test UI
Dont try this!
Unit Test Billing
System Test PAID
Unit Test Learning
Unit Test Event Service
Unit Test Network
Unit Test Database
92Bottom-up Testing Strategy
- The subsystem in the lowest layer of the call
hierarchy are tested individually - Then the next subsystems are tested that call the
previously tested subsystems - This is done repeatedly until all subsystems are
included in the testing - Special program needed to do the testing, Test
Driver - A routine that calls a particular subsystem and
passes a test case to it
93Bottom-up Integration
Test E
Test B, E, F
Test F
Test A, B, C, D, E, F, G
Test C
Test D,G
Test G
94Pros and Cons of bottom up integration testing
- Bad for functionally decomposed systems
- Tests the most important subsystem last
- Useful for integrating the following systems
- Object-oriented systems
- real-time systems
- systems with strict performance requirements
95Top-down Testing Strategy
- Test the top layer or the controlling subsystem
first - Then combine all the subsystems that are called
by the tested subsystems and test the resulting
collection of subsystems - Do this until all subsystems are incorporated
into the test - Special program is needed to do the testing, Test
stub - A program or a method that simulates the activity
of a missing subsystem by answering to the
calling sequence of the calling subsystem and
returning back fake data.
96Top-down Integration Testing
Test A, B, C, D, E, F, G
Test A, B, C, D
Test A
Layer I
Layer I II
All Layers
97Pros and Cons of top-down integration testing
- Test cases can be defined in terms of the
functionality of the system (functional
requirements) - Writing stubs can be difficult Stubs must allow
all possible conditions to be tested. - Possibly a very large number of stubs may be
required, especially if the lowest level of the
system contains many methods. - One solution to avoid too many stubs Modified
top-down testing strategy - Test each layer of the system decomposition
individually before merging the layers - Disadvantage of modified top-down testing Both,
stubs and drivers are needed
98Sandwich Testing Strategy
- Combines top-down strategy with bottom-up
strategy - The system is view as having three layers
- A target layer in the middle
- A layer above the target
- A layer below the target
- Testing converges at the target layer
- How do you select the target layer if there are
more than 3 layers? - Heuristic Try to minimize the number of stubs
and drivers
99Selecting Layers for the PAID system
- Top Layer
- User Interface
- Middle Layer
- Billing, Learning,Event Service
- Bottom Layer
- Network, Database
100Sandwich Testing Strategy
Test E
Test B, E, F
Bottom Layer Tests
Test F
Test A, B, C, D, E, F, G
Test D,G
Test G
Test A
Top Layer Tests
101Pros and Cons of Sandwich Testing
- Top and Bottom Layer Tests can be done in
parallel - Does not test the individual subsystems
thoroughly before integration - Solution Modified sandwich testing strategy
102Modified Sandwich Testing Strategy
- Test in parallel
- Middle layer with drivers and stubs
- Top layer with stubs
- Bottom layer with drivers
- Test in parallel
- Top layer accessing middle layer (top layer
replaces drivers) - Bottom accessed by middle layer (bottom layer
replaces stubs)
103Modified Sandwich Testing Strategy
Double Test I
Test B
Test E
Triple Test I
Triple Test I
Test B, E, F
Double Test II
Test F
Test A, B, C, D, E, F, G
Test D
Double Test II
Test D,G
Test G
Test A
Test C
Double Test I
104Scheduling Sandwich Tests Example of a
Dependency Chart
SystemTests
Triple Tests
Unit Tests
Double Tests
105Steps in Component-Based Testing
- 1. Based on the integration strategy, select a
component to be tested. Unit test all the classes
in the component. - 2. Put selected component together do any
preliminary fix-up necessary to make the
integration test operational (drivers, stubs) - 3. Do functional testing Define test cases that
exercise all uses cases with the selected
component
- 4. Do structural testing Define test cases that
exercise the selected component - 5. Execute performance tests
- 6. Keep records of the test cases and testing
activities. - 7. Repeat steps 1 to 7 until the full system is
tested. - The primary goal of integration testing is to
identify errors in the (current) component
configuration.
.
106Which Integration Strategy should you use?
- Factors to consider
- Amount of test harness (stubs drivers)
- Location of critical parts in the system
- Availability of hardware
- Availability of components
- Scheduling concerns
- Bottom up approach
- good for object oriented design methodologies
- Test driver interfaces must match component
interfaces - ...
- ...Top-level components are usually important and
cannot be neglected up to the end of testing - Detection of design errors postponed until end
of testing - Top down approach
- Test cases can be defined in terms of functions
examined - Need to maintain correctness of test stubs
- Writing stubs can be difficult
107System Testing
- Functional Testing
- Structure Testing
- Performance Testing
- Acceptance Testing
- Installation Testing
- Impact of requirements on system testing
- The more explicit the requirements, the easier
they are to test. - Quality of use cases determines the ease of
functional testing - Quality of subsystem decomposition determines the
ease of structure testing - Quality of nonfunctional requirements and
constraints determines the ease of performance
tests
108Structure Testing
- Essentially the same as white box testing.
- Goal Cover all paths in the system design
- Exercise all input and output parameters of each
component. - Exercise all components and all calls (each
component is called at least once and every
component is called by all possible callers.) - Use conditional and iteration testing as in unit
testing.
109Functional Testing
.
- Essentially the same as black box testing
- Goal Test functionality of system
- Test cases are designed from the requirements
analysis document (better user manual) and
centered around requirements and key functions
(use cases) - The system is treated as black box.
- Unit test cases can be reused, but in end user
oriented new test cases have to be developed as
well.
.
110Performance Testing
- Timing testing
- Evaluate response times and time to perform a
function - Environmental test
- Test tolerances for heat, humidity, motion,
portability - Quality testing
- Test reliability, maintain- ability
availability of the system - Recovery testing
- Tests systems response to presence of errors or
loss of data. - Human factors testing
- Tests user interface with user
- Stress Testing
- Stress limits of system (maximum of users, peak
demands, extended operation) - Volume testing
- Test what happens if large amounts of data are
handled - Configuration testing
- Test the various software and hardware
configurations - Compatibility test
- Test backward compatibility with existing systems
- Security testing
- Try to violate security requirements
111Test Cases for Performance Testing
- Push the (integrated) system to its limits.
- Goal Try to break the subsystem
- Test how the system behaves when overloaded.
- Can bottlenecks be identified? (First candidates
for redesign in the next iteration - Try unusual orders of execution
- Call a receive() before send()
- Check the systems response to large volumes of
data - If the system is supposed to handle 1000 items,
try it with 1001 items. - What is the amount of time spent in different use
cases? - Are typical cases executed in a timely fashion?
112Acceptance Testing
- Goal Demonstrate system is ready for operational
use - Choice of tests is made by client/sponsor
- Many tests can be taken from integration testing
- Acceptance test is performed by the client, not
by the developer. - Majority of all bugs in software is typically
found by the client after the system is in use,
not by the developers or testers. Therefore two
kinds of additional tests
- Alpha test
- Sponsor uses the software at the developers
site. - Software used in a controlled setting, with the
developer always ready to fix bugs. - Beta test
- Conducted at sponsors site (developer is not
present) - Software gets a realistic workout in target
environ- ment - Potential customer might get discouraged
113Testing has its own Life Cycle
Establish the test objectives
Design the test cases
Write the test cases
Test the test cases
Execute the tests
Evaluate the test results
Change the system
Do regression testing
114Test Team
Professional Tester
too familiar
Programmer
with code
Analyst
System Designer
Test
User
Team
Configuration Management Specialist
115Summary
- Testing is still a black art, but many rules and
heuristics are available - Testing consists of component-testing (unit
testing, integration testing) and system testing - Design Patterns can be used for component-based
testing - Testing has its own lifecycle