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Chapter%207,%20Object%20Design

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Title: Chapter%207,%20Object%20Design


1
Chapter 7,Object Design
2
Object Design
  • Object design is the process of adding details to
    the requirements analysis and making
    implementation decisions
  • The object designer must choose among different
    ways to implement the analysis model with the
    goal to minimize execution time, memory and other
    measures of cost.
  • Requirements Analysis Use cases, functional and
    dynamic model deliver operations for object model
  • Object Design We iterate on where to put these
    operations in the object model
  • Object Design serves as the basis of
    implementation

3
Object Design Closing the Gap
4
Object Design Issues
  • Full definition of associations
  • Full definition of classes
  • Choice of algorithms and data structures
  • Detection of new application-domain independent
    classes (example Cache)
  • Optimization
  • Increase of inheritance
  • Decision on control
  • Packaging

5
Terminology of Activities
  • Object-Oriented Methodologies
  • System Design
  • Decomposition into subsystems
  • Object Design
  • Implementation language chosen
  • Data structures and algorithms chosen
  • SA/SD uses different terminology
  • Preliminary Design
  • Decomposition into subsystems
  • Data structures are chosen
  • Detailed Design
  • Algorithms are chosen
  • Data structures are refined
  • Implementation language is chosen
  • Typically in parallel with preliminary design,
    not separate stage

6
Object Design Activities
  • 1. Service specification
  • Describes precisely each class interface
  • 2. Component selection
  • Identify off-the-shelf components and additional
    solution objects
  • 3. Object model restructuring
  • Transforms the object design model to improve its
    understandability and extensibility
  • 4. Object model optimization
  • Transforms the object design model to address
    performance criteria such as response time or
    memory utilization.

7
Service Specification
  • Requirements analysis
  • Identifies attributes and operations without
    specifying their types or their parameters.
  • Object design
  • Add visibility information
  • Add type signature information
  • Add contracts

8
Add Visibility
  • UML defines three levels of visibility
  • Private
  • A private attribute can be accessed only by the
    class in which it is defined.
  • A private operation can be invoked only by the
    class in which it is defined.
  • Private attributes and operations cannot be
    accessed by subclasses or other classes.
  • Protected
  • A protected attribute or operation can be
    accessed by the class in which it is defined and
    on any descendent of the class.
  • Public
  • A public attribute or operation can be accessed
    by any class.

9
Information Hiding Heuristics
  • Build firewalls around classes
  • Carefully define public interfaces for classes as
    well as subsystems
  • Apply Need to know principle. The fewer an
    operation knows
  • the less likely it will be affected by any
    changes
  • the easier the class can be changed
  • Trade-off
  • Information hiding vs efficiency

10
Information Hiding Design Principles
  • Only the operations of a class are allowed to
    manipulate its attributes
  • Access attributes only via operations.
  • Hide external objects at subsystem boundary
  • Define abstract class interfaces which mediate
    between system and external world as well as
    between subsystems
  • Do not apply an operation to the result of
    another operation.
  • Write a new operation that combines the two
    operations.

11
Add Type Signature Information
Hashtable
-numElementsint
put()
get()
remove()
containsKey()
size()
12
Contracts
  • Contracts on a class enable caller and callee to
    share the same assumptions about the class.
  • Contracts include three types of constraints
  • Invariant A predicate that is always true for
    all instances of a class. Invariants are
    constraints associated with classes or
    interfaces. Invariants are used to specify
    consistency constraints among class attributes.
  • Precondition A predicate that must be true
    before an operation is invoked. Preconditions are
    associated with a specific operation.
    Preconditions are used to specify constraints
    that a caller must meet before calling an
    operation.
  • Postcondition A predicate that must be true
    after an operation is invoked. Postconditions are
    associated with a specific operation.
    Postconditions are used to specify constraints
    that the object must ensure after the invocation
    of the operation.

13
Expressing constraints in UML
  • OCL (Object Constraint Language)
  • OCL allows constraints to be formally specified
    on single model elements or groups of model
    elements
  • A constraint is expressed as an OCL expression
    returning the value true or false. OCL is not a
    procedural language (cannot constrain control
    flow).
  • OCL expressions for Hashtable operation put()
  • Invariant
  • context Hashtable inv numElements gt 0
  • Precondition
  • context Hashtableput(key, entry)
    pre!containsKey(key)
  • Post-condition
  • context Hashtableput(key, entry) post
    containsKey(key) and get(key) entry

OCL expression
Context is a class operation
14
Expressing Constraints in UML
  • A constraint can also be depicted as a note
    attached to the constrained UML element by a
    dependency relationship.

15
Object Design Areas
  • 1. Service specification
  • Describes precisely each class interface
  • 2. Component selection
  • Identify off-the-shelf components and additional
    solution objects
  • 3. Object model restructuring
  • Transforms the object design model to improve its
    understandability and extensibility
  • 4. Object model optimization
  • Transforms the object design model to address
    performance criteria such as response time or
    memory utilization.

16
Component Selection
  • Select existing off-the-shelf class libraries,
    frameworks or components
  • Adjust the class libraries, framework or
    components
  • Change the API if you have the source code.
  • Use the adapter or bridge pattern if you dont
    have access

17
Reuse...
  • Look for existing classes in class libraries
  • JSAPI, JTAPI, ....
  • Select data structures appropriate to the
    algorithms
  • Container classes
  • Arrays, lists, queues, stacks, sets, trees, ...
  • Define new internal classes and operations only
    if necessary
  • Complex operations defined in terms of
    lower-level operations might need new classes and
    operations

18
Object Design Areas
  • 1. Service specification
  • Describes precisely each class interface
  • 2. Component selection
  • Identify off-the-shelf components and additional
    solution objects
  • 3. Object model restructuring
  • Transforms the object design model to improve its
    understandability and extensibility
  • 4. Object model optimization
  • Transforms the object design model to address
    performance criteria such as response time or
    memory utilization.

19
Restructuring Activities
This Lecture
  • Realizing associations
  • Revisiting inheritance to increase reuse
  • Revising inheritance to remove implementation
    dependencies

20
Increase Inheritance
  • Rearrange and adjust classes and operations to
    prepare for inheritance
  • Abstract common behavior out of groups of classes
  • If a set of operations or attributes are repeated
    in 2 classes the classes might be special
    instances of a more general class.
  • Be prepared to change a subsystem (collection of
    classes) into a superclass in an inheritance
    hierarchy.

21
Building a super class from several classes
  • Prepare for inheritance. All operations must have
    the same signature but often the signatures do
    not match
  • Some operations have fewer arguments than others
    Use overloading (Possible in Java)
  • Similar attributes in the classes have different
    names Rename attribute and change all the
    operations.
  • Operations defined in one class but no in the
    other Use virtual functions and class function
    overriding.
  • Abstract out the common behavior (set of
    operations with same signature) and create a
    superclass out of it.
  • Superclasses are desirable. They
  • increase modularity, extensibility and
    reusability
  • improve configuration management

22
Implement Associations
  • Strategy for implementing associations
  • Be as uniform as possible
  • Individual decision for each association
  • Example of uniform implementation
  • 1-to-1 association
  • Role names are treated like attributes in the
    classes and translate to references
  • 1-to-many association
  • Translate to Vector
  • Qualified association
  • Translate to Hash table

23
Unidirectional 1-to-1 Association
Object design model before transformation
MapArea
ZoomInAction
1
1
Object design model after transformation
MapArea
ZoomInAction
24
Bidirectional 1-to-1 Association
25
1-to-Many Association
Object design model before
transformation
Layer
LayerElement
1

Object design model after transformation
26
Qualification
27
Object Design Areas
  • 1. Service specification
  • Describes precisely each class interface
  • 2. Component selection
  • Identify off-the-shelf components and additional
    solution objects
  • 3. Object model restructuring
  • Transforms the object design model to improve its
    understandability and extensibility
  • 4. Object model optimization
  • Transforms the object design model to address
    performance criteria such as response time or
    memory utilization.

28
Design Optimizations
  • Design optimizations are an important part of the
    object design phase
  • The requirements analysis model is semantically
    correct but often too inefficient if directly
    implemented.
  • Optimization activities during object design
  • 1. Add redundant associations to minimize access
    cost
  • 2. Rearrange computations for greater efficiency
  • 3. Store derived attributes to save computation
    time
  • As an object designer you must strike a balance
    between efficiency and clarity.
  • Optimizations will make your models more obscure

29
Design Optimization Activities
  • 1. Add redundant associations
  • What are the most frequent operations? ( Sensor
    data lookup?)
  • How often is the operation called? (30 times a
    month, every 50 milliseconds)
  • 2. Rearrange execution order
  • Eliminate dead paths as early as possible (Use
    knowledge of distributions, frequency of path
    traversals)
  • Narrow search as soon as possible
  • Check if execution order of loop should be
    reversed
  • 3. Turn classes into attributes

30
Implement Application domain classes
  • To collapse or not collapse Attribute or
    association?
  • Object design choices
  • Implement entity as embedded attribute
  • Implement entity as separate class with
    associations to other classes
  • Associations are more flexible than attributes
    but often introduce unnecessary indirection.

31
Optimization Activities Collapsing Objects
32
To Collapse or not to Collapse?
  • Collapse a class into an attribute if the only
    operations defined on the attributes are Set()
    and Get().

33
Design Optimizations (continued)
  • Store derived attributes
  • Example Define new classes to store information
    locally (database cache)
  • Problem with derived attributes
  • Derived attributes must be updated when base
    values change.
  • There are 3 ways to deal with the update
    problem
  • Explicit code Implementor determines affected
    derived attributes (push)
  • Periodic computation Recompute derived attribute
    occasionally (pull)
  • Active value An attribute can designate set of
    dependent values which are automatically updated
    when active value is changed (notification, data
    trigger)

34
Optimization Activities Delaying Complex
Computations
35
Documenting the Object Design The Object Design
Document (ODD)
  • Object design document
  • Same as RAD ...
  • additions to object, functional and dynamic
    models (from solution domain)
  • Navigational map for object model
  • Javadoc documentation for all classes
  • ODD Management issues
  • Update the RAD models in the RAD?
  • Should the ODD be a separate document?
  • Who is the target audience for these documents
    (Customer, developer?)
  • If time is short Focus on the Navigational Map
    and Javadoc documentation?
  • Example of acceptable ODD
  • http//macbruegge1.informatik.tu-muenchen.de/james
    97/index.html

36
Documenting Object Design ODD Conventions
  • Each subsystem in a system provides a service
    (see Chapter on System Design)
  • Describes the set of operations provided by the
    subsystem
  • Specifying a service operation as
  • Signature Name of operation, fully typed
    parameter list and return type
  • Abstract Describes the operation
  • Pre Precondition for calling the operation
  • Post Postcondition describing important state
    after the execution of the operation
  • Use JavaDoc for the specification of service
    operations.

37
JavaDoc
  • Add documentation comments to the source code.
  • A doc comment consists of characters between /
    and /
  • When JavaDoc parses a doc comment, leading
    characters on each line are discarded. First,
    blanks and tabs preceding the initial
    characters are also discarded.
  • Doc comments may include HTML tags
  • Example of a doc comment
  • /
  • This is a ltbgt doc lt/bgt comment
  • /

38
More on Java Doc
  • Doc comments are only recognized when placed
    immediately before class, interface, constructor,
    method or field declarations.
  • When you embed HTML tags within a doc comment,
    you should not use heading tags such as lth1gt and
    lth2gt, because JavaDoc creates an entire
    structured document and these structural tags
    interfere with the formatting of the generated
    document.
  • Class and Interface Doc Tags
  • Constructor and Method Doc Tags

39
Class and Interface Doc Tags
  • _at_author name-text
  • Creates an Author entry.
  • _at_version version-text
  • Creates a Version entry.
  • _at_see classname
  • Creates a hyperlink See Also classname
  • _at_since since-text
  • Adds a Since entry. Usually used to specify
    that a feature or change exists since the release
    number of the software specified in the
    since-text
  • _at_deprecated deprecated-text
  • Adds a comment that this method can no longer be
    used. Convention is to describe method that
    serves as replacement
  • Example _at_deprecated Replaced by setBounds(int,
    int, int, int).

40
Constructor and Method Doc Tags
  • Can contain _at_see tag, _at_since tag, _at_deprecated as
    well as
  • _at_param parameter-name description
  • Adds a parameter to the "Parameters" section. The
    description may be continued on the next line.
  • _at_return description
  • Adds a "Returns" section, which contains the
    description of the return value.
  • _at_exception fully-qualified-class-name description
  • Adds a "Throws" section, which contains the name
    of the exception that may be thrown by the
    method. The exception is linked to its class
    documentation.
  • _at_see classname
  • Adds a hyperlink "See Also" entry to the method.

41
Example of a Class Doc Comment
  • /
  • A class representing a window on
    the screen.
  • For example
  • ltpregt
  • Window win new
    Window(parent)
  • win.show()
  • lt/pregt
  • _at_author Sami Shaio
  • _at_version I, G
  • _at_see java.awt.BaseWindow
  • _at_see java.awt.Button
  • /
  • class Window extends BaseWindow
  • ...

42
Example of a Method Doc Comment
  • /
  • Returns the character at the
    specified index. An index
  • ranges from ltcodegt0lt/codegt
    to ltcodegtlength() - 1lt/codegt.
  • _at_param index the index
    of the desired character.
  • _at_return the desired
    character.
  • _at_exception
    StringIndexOutOfRangeException
  • if the index is
    not in the range ltcodegt0lt/codegt
  • to
    ltcodegtlength()-1lt/codegt.
  • _at_see
    java.lang.CharactercharValue()
  • /
  • public char charAt(int index)
  • ...

43
Example of a Field Doc Comment
  • A field comment can contain only the _at_see, _at_since
    and _at_deprecated tags
  • /
  • The X-coordinate of the
    window.
  • _at_see window1
  • /
  • int x 1263732

44
Example Specifying a Service in Java
  • / Office is a physical structure in a building.
    It is possible to create an instance of a office
    add an occupant get the name and the number of
    occupants /
  • public class Office
  • / Adds an occupant to the office /
  • _at_param NAME name is a nonempty string /
  • public void AddOccupant(string name)
  • / _at_Return Returns the name of the office.
    Requires, that Office has been initialized with a
    name /
  • public string GetName()
  • ....

45
Implementation of Application Domain Classes
  • New objects are often needed during object
    design
  • Use of Design patterns lead to new classes
  • The implementation of algorithms may necessitate
    objects to hold values
  • New low-level operations may be needed during the
    decomposition of high-level operations
  • Example The EraseArea() operation offered by a
    drawing program.
  • Conceptually very simple
  • Implementation
  • Area represented by pixels
  • Repair () cleans up objects partially covered by
    the erased area
  • Redraw() draws objects uncovered by the erasure
  • Draw() erases pixels in background color not
    covered by other objects

46
Application Domain vs Solution Domain Objects
Requirements Analysis (Language of
Application Domain)
Object Design (Language of Solution Domain)
Incident Report
Incident Report
Text box
Menu
Scrollbar
47
Package it all up
  • Pack up design into discrete physical units that
    can be edited, compiled, linked, reused
  • Construct physical modules
  • Ideally use one package for each subsystem
  • System decomposition might not be good for
    implementation.
  • Two design principles for packaging
  • Minimize coupling
  • Classes in client-supplier relationships are
    usually loosely coupled
  • Large number of parameters in some methods mean
    strong coupling (gt 4-5)
  • Avoid global data
  • Maximize cohesiveness
  • Classes closely connected by associations gt same
    package

48
Packaging Heuristics
  • Each subsystem service is made available by one
    or more interface objects within the package
  • Start with one interface object for each
    subsystem service
  • Try to limit the number of interface operations
    (7-2)
  • If the subsystem service has too many operations,
    reconsider the number of interface objects
  • If you have too many interface objects,
    reconsider the number of subsystems
  • Difference between interface objects and Java
    interfaces
  • Interface object Used during requirements
    analysis, system design and object design.
    Denotes a service or API
  • Java interface Used during implementation in
    Java (A Java interface may or may not implement
    an interface object)

49
Summary
  • Object design closes the gap between the
    requirements and the machine.
  • Object design is the process of adding details to
    the requirements analysis and making
    implementation decisions
  • Object design includes
  • 1. Service specification
  • 2. Component selection
  • 3. Object model restructuring
  • 4. Object model optimization
  • Object design is documented in the Object Design
    Document, which can be generated using tools such
    as JavaDoc.

50
Chapter 9,Testing
51
Outline
  • Terminology
  • Types of errors
  • Dealing with errors
  • Quality assurance vs Testing
  • Component Testing
  • Unit testing
  • Integration testing
  • Testing Strategy
  • Design Patterns Testing
  • System testing
  • Function testing
  • Structure Testing
  • Performance testing
  • Acceptance testing
  • Installation testing

52
Terminology
  • Reliability The measure of success with which
    the observed behavior of a system confirms to
    some specification of its behavior.
  • Failure Any deviation of the observed behavior
    from the specified behavior.
  • Error The system is in a state such that further
    processing by the system will lead to a failure.
  • Fault (Bug) The mechanical or algorithmic cause
    of an error.
  • There are many different types of errors and
    different ways how we can deal with them.

53
What is this?
54
Erroneous State (Error)
55
Algorithmic Fault
56
Mechanical Fault
57
How do we deal with Errors and Faults?
58
Verification?
59
Modular Redundancy?
60
Declaring the Bug as a Feature?
61
Patching?
62
Testing?
63
Examples of Faults and Errors
  • Faults in the Interface specification
  • Mismatch between what the client needs and what
    the server offers
  • Mismatch between requirements and implementation
  • Algorithmic Faults
  • Missing initialization
  • Branching errors (too soon, too late)
  • Missing test for nil
  • Mechanical Faults (very hard to find)
  • Documentation does not match actual conditions
    or operating procedures
  • Errors
  • Stress or overload errors
  • Capacity or boundary errors
  • Timing errors
  • Throughput or performance errors

64
Dealing with Errors
  • Verification
  • Assumes hypothetical environment that does not
    match real environment
  • Proof might be buggy (omits important
    constraints simply wrong)
  • Modular redundancy
  • Expensive
  • Declaring a bug to be a feature
  • Bad practice
  • Patching
  • Slows down performance
  • Testing (this lecture)
  • Testing is never good enough

65
Another View on How to Deal with Errors
  • Error prevention (before the system is released)
  • Use good programming methodology to reduce
    complexity
  • Use version control to prevent inconsistent
    system
  • Apply verification to prevent algorithmic bugs
  • Error detection (while system is running)
  • Testing Create failures in a planned way
  • Debugging Start with an unplanned failures
  • Monitoring Deliver information about state. Find
    performance bugs
  • Error recovery (recover from failure once the
    system is released)
  • Data base systems (atomic transactions)
  • Modular redundancy
  • Recovery blocks

66
Some Observations
  • It is impossible to completely test any
    nontrivial module or any system
  • Theoretical limitations Halting problem
  • Practial limitations Prohibitive in time and
    cost
  • Testing can only show the presence of bugs, not
    their absence (Dijkstra)

67
Testing takes creativity
  • Testing often viewed as dirty work.
  • To develop an effective test, one must have
  • Detailed understanding of the system
  • Knowledge of the testing techniques
  • Skill to apply these techniques in an effective
    and efficient manner
  • Testing is done best by independent testers
  • We often develop a certain mental attitude that
    the program should in a certain way when in fact
    it does not.
  • Programmer often stick to the data set that makes
    the program work
  • "Dont mess up my code!"
  • A program often does not work when tried by
    somebody else.
  • Don't let this be the end-user.

68
Testing Activities
Requirements Analysis Document
Subsystem Code
Requirements Analysis Document
Unit
System Design Document
T
est
Tested Subsystem
User Manual
Subsystem Code
Unit
T
est
Integration
Tested Subsystem
Functional
Test
Test
Functioning System
Integrated Subsystems
Tested Subsystem
Subsystem Code
Unit
T
est
All tests by developer
69
Testing Activities ctd
Clients Understanding of Requirements
User Environment
Global Requirements
Accepted System
Validated System
Functioning System
Performance
Acceptance
Installation
Test
Test
Test
Usable System
Tests by client
Tests by developer
Users understanding
System in
Use
Tests (?) by user
70
Fault Handling Techniques
Fault Handling
Fault Avoidance
Fault Tolerance
Fault Detection
Atomic Transactions
Modular Redundancy
Reviews
Design Methodology
Verification
Configuration Management
Debugging
Testing
Correctness Debugging
Performance Debugging
Component Testing
Integration Testing
System Testing
71
Quality Assurance encompasses Testing
Quality Assurance
Usability Testing
Prototype Testing
Scenario Testing
Product Testing
Fault Avoidance
Fault Tolerance
Atomic Transactions
Modular Redundancy
Verification
Configuration Management
Fault Detection
Reviews
Debugging
Walkthrough
Inspection
Testing
Correctness Debugging
Performance Debugging
Component Testing
Integration Testing
System Testing
72
Component Testing
  • Unit Testing
  • Individual subsystem
  • Carried out by developers
  • Goal Confirm that subsystems is correctly coded
    and carries out the intended functionality
  • Integration Testing
  • Groups of subsystems (collection of classes) and
    eventually the entire system
  • Carried out by developers
  • Goal Test the interface among the subsystem

73
System Testing
  • System Testing
  • The entire system
  • Carried out by developers
  • Goal Determine if the system meets the
    requirements (functional and global)
  • Acceptance Testing
  • Evaluates the system delivered by developers
  • Carried out by the client. May involve executing
    typical transactions on site on a trial basis
  • Goal Demonstrate that the system meets customer
    requirements and is ready to use
  • Implementation (Coding) and testing go hand in
    hand

74
Unit Testing
  • Informal
  • Incremental coding
  • Static Analysis
  • Hand execution Reading the source code
  • Walk-Through (informal presentation to others)
  • Code Inspection (formal presentation to others)
  • Automated Tools checking for
  • syntactic and semantic errors
  • departure from coding standards
  • Dynamic Analysis
  • Black-box testing (Test the input/output
    behavior)
  • White-box testing (Test the internal logic of the
    subsystem or object)
  • Data-structure based testing (Data types
    determine test cases)

75
Black-box Testing
  • Focus I/O behavior. If for any given input, we
    can predict the output, then the module passes
    the test.
  • Almost always impossible to generate all possible
    inputs ("test cases")
  • Goal Reduce number of test cases by equivalence
    partitioning
  • Divide input conditions into equivalence classes
  • Choose test cases for each equivalence class.
    (Example If an object is supposed to accept a
    negative number, testing one negative number is
    enough)

76
Black-box Testing (Continued)
  • Selection of equivalence classes (No rules, only
    guidelines)
  • Input is valid across range of values. Select
    test cases from 3 equivalence classes
  • Below the range
  • Within the range
  • Above the range
  • Input is valid if it is from a discrete set.
    Select test cases from 2 equivalence classes
  • Valid discrete value
  • Invalid discrete value
  • Another solution to select only a limited amount
    of test cases
  • Get knowledge about the inner workings of the
    unit being tested gt white-box testing

77
White-box Testing
  • Focus Thoroughness (Coverage). Every statement
    in the component is executed at least once.
  • Four types of white-box testing
  • Statement Testing
  • Loop Testing
  • Path Testing
  • Branch Testing

78
White-box Testing (Continued)
  • Statement Testing (Algebraic Testing) Test
    single statements (Choice of operators in
    polynomials, etc)
  • Loop Testing
  • Cause execution of the loop to be skipped
    completely. (Exception Repeat loops)
  • Loop to be executed exactly once
  • Loop to be executed more than once
  • Path testing
  • Make sure all paths in the program are executed
  • Branch Testing (Conditional Testing) Make sure
    that each possible outcome from a condition is
    tested at least once

79
White-box Testing Example
FindMean(float Mean, FILE ScoreFile)
SumOfScores 0.0 NumberOfScores 0 Mean 0
/Read in and sum the scores/
Read(Scor
eFile, Score)
while (! EOF(ScoreFile)
if ( Score gt 0.0 )

SumOfScores SumOfScores Score

NumberOfScores


Read(ScoreFile, Score)

/ Compute the mean and print the result /
if (NumberOfScores gt 0 )

Mean SumOfScores/NumberOfScores
printf("The mean score is f \n", Mean)
else
printf("No scores found in file\n")

80
White-box Testing Example Determining the Paths
FindMean (FILE ScoreFile) float SumOfScores
0.0 int NumberOfScores 0 float Mean0.0
float Score Read(ScoreFile, Score) while (!
EOF(ScoreFile) if (Score gt 0.0 ) SumOfScores
SumOfScores Score NumberOfScores Read(S
coreFile, Score) / Compute the mean and print
the result / if (NumberOfScores gt 0) Mean
SumOfScores / NumberOfScores printf( The mean
score is f\n, Mean) else printf (No scores
found in file\n)
81
Constructing the Logic Flow Diagram
82
Finding the Test Cases
Start
1
a (Covered by any data)
2
b
(Data set must contain at least
one value)
3
(Positive score)
d
e
(Negative score)
c
5
4
(Data set must
h
(Reached if either f or
g
f
be empty)
6
e is reached)
7
j
i
(Total score gt 0.0)
(Total score lt 0.0)
9
8
k
l
Exit
83
Test Cases
  • Test case 1 ? (To execute loop exactly once)
  • Test case 2 ? (To skip loop body)
  • Test case 3 ?,? (to execute loop more than once)
  • These 3 test cases cover all control flow paths

84
Comparison of White Black-box Testing
  • White-box Testing
  • Potentially infinite number of paths have to be
    tested
  • White-box testing often tests what is done,
    instead of what should be done
  • Cannot detect missing use cases
  • Black-box Testing
  • Potential combinatorical explosion of test cases
    (valid invalid data)
  • Often not clear whether the selected test cases
    uncover a particular error
  • Does not discover extraneous use cases
    ("features")
  • Both types of testing are needed
  • White-box testing and black box testing are the
    extreme ends of a testing continuum.
  • Any choice of test case lies in between and
    depends on the following
  • Number of possible logical paths
  • Nature of input data
  • Amount of computation
  • Complexity of algorithms and data structures

85
The 4 Testing Steps
  • 1. Select what has to be measured
  • Completeness of requirements
  • Code tested for reliability
  • Design tested for cohesion
  • 2. Decide how the testing is done
  • Code inspection
  • Proofs
  • Black-box, white box,
  • Select integration testing strategy (big bang,
    bottom up, top down, sandwich)
  • 3. Develop test cases
  • A test case is a set of test data or situations
    that will be used to exercise the unit (code,
    module, system) being tested or about the
    attribute being measured
  • 4. Create the test oracle
  • An oracle contains of the predicted results for a
    set of test cases
  • The test oracle has to be written down before the
    actual testing takes place

86
Guidance for Test Case Selection
  • Use analysis knowledge about functional
    requirements (black-box)
  • Use cases
  • Expected input data
  • Invalid input data
  • Use design knowledge about system structure,
    algorithms, data structures (white-box)
  • Control structures
  • Test branches, loops, ...
  • Data structures
  • Test records fields, arrays, ...
  • Use implementation knowledge about algorithms
  • Force division by zero
  • Use sequence of test cases for interrupt handler

87
Unit-testing Heuristics
  • 1. Create unit tests as soon as object design is
    completed
  • Black-box test Test the use cases functional
    model
  • White-box test Test the dynamic model
  • Data-structure test Test the object model
  • 2. Develop the test cases
  • Goal Find the minimal number of test cases to
    cover as many paths as possible
  • 3. Cross-check the test cases to eliminate
    duplicates
  • Don't waste your time!
  • 4. Desk check your source code
  • Reduces testing time
  • 5. Create a test harness
  • Test drivers and test stubs are needed for
    integration testing
  • 6. Describe the test oracle
  • Often the result of the first successfully
    executed test
  • 7. Execute the test cases
  • Dont forget regression testing
  • Re-execute test cases every time a change is
    made.
  • 8. Compare the results of the test with the test
    oracle
  • Automate as much as possible

88
Component-Based Testing Strategy
  • The entire system is viewed as a collection of
    subsystems (sets of classes) determined during
    the system and object design.
  • The order in which the subsystems are selected
    for testing and integration determines the
    testing strategy
  • Big bang integration (Nonincremental)
  • Bottom up integration
  • Top down integration
  • Sandwich testing
  • Variations of the above
  • For the selection use the system decomposition
    from the System Design

89
Using the Bridge Pattern to enable early
Integration Testing
  • Use the bridge pattern to provide multiple
    implementations under the same interface.
  • Interface to a component that is incomplete, not
    yet known or unavailable during testing

Seat Interface (in Vehicle Subsystem)
VIP
Seat Implementation
Simulated Seat (SA/RT)
Stub Code
Real Seat
90
Example Three Layer Call Hierarchy
91
Integration Testing Big-Bang Approach
Unit Test UI
Dont try this!
Unit Test Billing
System Test PAID
Unit Test Learning
Unit Test Event Service
Unit Test Network
Unit Test Database
92
Bottom-up Testing Strategy
  • The subsystem in the lowest layer of the call
    hierarchy are tested individually
  • Then the next subsystems are tested that call the
    previously tested subsystems
  • This is done repeatedly until all subsystems are
    included in the testing
  • Special program needed to do the testing, Test
    Driver
  • A routine that calls a particular subsystem and
    passes a test case to it

93
Bottom-up Integration
Test E
Test B, E, F
Test F
Test A, B, C, D, E, F, G
Test C
Test D,G
Test G
94
Pros and Cons of bottom up integration testing
  • Bad for functionally decomposed systems
  • Tests the most important subsystem last
  • Useful for integrating the following systems
  • Object-oriented systems
  • real-time systems
  • systems with strict performance requirements

95
Top-down Testing Strategy
  • Test the top layer or the controlling subsystem
    first
  • Then combine all the subsystems that are called
    by the tested subsystems and test the resulting
    collection of subsystems
  • Do this until all subsystems are incorporated
    into the test
  • Special program is needed to do the testing, Test
    stub
  • A program or a method that simulates the activity
    of a missing subsystem by answering to the
    calling sequence of the calling subsystem and
    returning back fake data.

96
Top-down Integration Testing
Test A, B, C, D, E, F, G
Test A, B, C, D
Test A
Layer I
Layer I II
All Layers
97
Pros and Cons of top-down integration testing
  • Test cases can be defined in terms of the
    functionality of the system (functional
    requirements)
  • Writing stubs can be difficult Stubs must allow
    all possible conditions to be tested.
  • Possibly a very large number of stubs may be
    required, especially if the lowest level of the
    system contains many methods.
  • One solution to avoid too many stubs Modified
    top-down testing strategy
  • Test each layer of the system decomposition
    individually before merging the layers
  • Disadvantage of modified top-down testing Both,
    stubs and drivers are needed

98
Sandwich Testing Strategy
  • Combines top-down strategy with bottom-up
    strategy
  • The system is view as having three layers
  • A target layer in the middle
  • A layer above the target
  • A layer below the target
  • Testing converges at the target layer
  • How do you select the target layer if there are
    more than 3 layers?
  • Heuristic Try to minimize the number of stubs
    and drivers

99
Selecting Layers for the PAID system
  • Top Layer
  • User Interface
  • Middle Layer
  • Billing, Learning,Event Service
  • Bottom Layer
  • Network, Database

100
Sandwich Testing Strategy
Test E
Test B, E, F
Bottom Layer Tests
Test F
Test A, B, C, D, E, F, G
Test D,G
Test G
Test A
Top Layer Tests
101
Pros and Cons of Sandwich Testing
  • Top and Bottom Layer Tests can be done in
    parallel
  • Does not test the individual subsystems
    thoroughly before integration
  • Solution Modified sandwich testing strategy

102
Modified Sandwich Testing Strategy
  • Test in parallel
  • Middle layer with drivers and stubs
  • Top layer with stubs
  • Bottom layer with drivers
  • Test in parallel
  • Top layer accessing middle layer (top layer
    replaces drivers)
  • Bottom accessed by middle layer (bottom layer
    replaces stubs)

103
Modified Sandwich Testing Strategy
Double Test I
Test B
Test E
Triple Test I
Triple Test I
Test B, E, F
Double Test II
Test F
Test A, B, C, D, E, F, G
Test D
Double Test II
Test D,G
Test G
Test A
Test C
Double Test I
104
Scheduling Sandwich Tests Example of a
Dependency Chart
SystemTests
Triple Tests
Unit Tests
Double Tests
105
Steps in Component-Based Testing
  • 1. Based on the integration strategy, select a
    component to be tested. Unit test all the classes
    in the component.
  • 2. Put selected component together do any
    preliminary fix-up necessary to make the
    integration test operational (drivers, stubs)
  • 3. Do functional testing Define test cases that
    exercise all uses cases with the selected
    component
  • 4. Do structural testing Define test cases that
    exercise the selected component
  • 5. Execute performance tests
  • 6. Keep records of the test cases and testing
    activities.
  • 7. Repeat steps 1 to 7 until the full system is
    tested.
  • The primary goal of integration testing is to
    identify errors in the (current) component
    configuration.

.
106
Which Integration Strategy should you use?
  • Factors to consider
  • Amount of test harness (stubs drivers)
  • Location of critical parts in the system
  • Availability of hardware
  • Availability of components
  • Scheduling concerns
  • Bottom up approach
  • good for object oriented design methodologies
  • Test driver interfaces must match component
    interfaces
  • ...
  • ...Top-level components are usually important and
    cannot be neglected up to the end of testing
  • Detection of design errors postponed until end
    of testing
  • Top down approach
  • Test cases can be defined in terms of functions
    examined
  • Need to maintain correctness of test stubs
  • Writing stubs can be difficult

107
System Testing
  • Functional Testing
  • Structure Testing
  • Performance Testing
  • Acceptance Testing
  • Installation Testing
  • Impact of requirements on system testing
  • The more explicit the requirements, the easier
    they are to test.
  • Quality of use cases determines the ease of
    functional testing
  • Quality of subsystem decomposition determines the
    ease of structure testing
  • Quality of nonfunctional requirements and
    constraints determines the ease of performance
    tests

108
Structure Testing
  • Essentially the same as white box testing.
  • Goal Cover all paths in the system design
  • Exercise all input and output parameters of each
    component.
  • Exercise all components and all calls (each
    component is called at least once and every
    component is called by all possible callers.)
  • Use conditional and iteration testing as in unit
    testing.

109
Functional Testing
.
  • Essentially the same as black box testing
  • Goal Test functionality of system
  • Test cases are designed from the requirements
    analysis document (better user manual) and
    centered around requirements and key functions
    (use cases)
  • The system is treated as black box.
  • Unit test cases can be reused, but in end user
    oriented new test cases have to be developed as
    well.

.
110
Performance Testing
  • Timing testing
  • Evaluate response times and time to perform a
    function
  • Environmental test
  • Test tolerances for heat, humidity, motion,
    portability
  • Quality testing
  • Test reliability, maintain- ability
    availability of the system
  • Recovery testing
  • Tests systems response to presence of errors or
    loss of data.
  • Human factors testing
  • Tests user interface with user
  • Stress Testing
  • Stress limits of system (maximum of users, peak
    demands, extended operation)
  • Volume testing
  • Test what happens if large amounts of data are
    handled
  • Configuration testing
  • Test the various software and hardware
    configurations
  • Compatibility test
  • Test backward compatibility with existing systems
  • Security testing
  • Try to violate security requirements

111
Test Cases for Performance Testing
  • Push the (integrated) system to its limits.
  • Goal Try to break the subsystem
  • Test how the system behaves when overloaded.
  • Can bottlenecks be identified? (First candidates
    for redesign in the next iteration
  • Try unusual orders of execution
  • Call a receive() before send()
  • Check the systems response to large volumes of
    data
  • If the system is supposed to handle 1000 items,
    try it with 1001 items.
  • What is the amount of time spent in different use
    cases?
  • Are typical cases executed in a timely fashion?

112
Acceptance Testing
  • Goal Demonstrate system is ready for operational
    use
  • Choice of tests is made by client/sponsor
  • Many tests can be taken from integration testing
  • Acceptance test is performed by the client, not
    by the developer.
  • Majority of all bugs in software is typically
    found by the client after the system is in use,
    not by the developers or testers. Therefore two
    kinds of additional tests
  • Alpha test
  • Sponsor uses the software at the developers
    site.
  • Software used in a controlled setting, with the
    developer always ready to fix bugs.
  • Beta test
  • Conducted at sponsors site (developer is not
    present)
  • Software gets a realistic workout in target
    environ- ment
  • Potential customer might get discouraged

113
Testing has its own Life Cycle
Establish the test objectives
Design the test cases
Write the test cases
Test the test cases
Execute the tests
Evaluate the test results
Change the system
Do regression testing
114
Test Team
Professional Tester
too familiar
Programmer
with code
Analyst
System Designer
Test
User
Team
Configuration Management Specialist
115
Summary
  • Testing is still a black art, but many rules and
    heuristics are available
  • Testing consists of component-testing (unit
    testing, integration testing) and system testing
  • Design Patterns can be used for component-based
    testing
  • Testing has its own lifecycle
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