New Interaction Styles - PowerPoint PPT Presentation

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New Interaction Styles

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... common elements for understanding, discussing, identifying a next generation of HCI ... For viewing, discussing, comparing proposed new UI ideas ... – PowerPoint PPT presentation

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Title: New Interaction Styles


1
Introduction
2
New Interaction Styles
  • Virtual and augmented reality
  • Ubiquitous, pervasive, and handheld interaction
  • Tangible user interfaces
  • Lightweight, tacit, passive, or non-command
  • Perceptual interfaces
  • Affective computing
  • Context-aware interfaces
  • Ambient interfaces
  • Embodied interfaces
  • Sensing interfaces
  • Eye-movement based interaction
  • Speech and multi-modal interfaces
  • . . . .

3
Questions
  • Next generation or just disparate developments?
  • What is common? What things or ideas connect
    them? What differs?
  • Psychological evidence, theories
  • How to test or validate frameworks and concepts
  • Give leverage to move forward, predict,
    understand, find sweet spots?
  • Opportunities inspired by gaps uncovered

4
A Starting Point Reality-Based Interaction
  • Exploit skills/expectations user already has
  • Computer interaction more like interacting with
    rest of world
  • Ex Navigation in VR
  • Ex Tangible interaction with objects
  • Also Operate system in world, combine with
    normal actions
  • Ex Cell phone, ubicomp, context-aware

5
Real vs. Artificial
  • Continuum not dichotomy
  • Exact duplicate of real world?
  • Reality plus extensions
  • Desktop GUI plus "find" command
  • Interact normally plus can turn on X-ray vision
  • Walk and move normally plus can fly by leaning
  • Grasp and move tangible architectural model
  • Separate our claims
  • Is a good characterization of next generation
  • Is a good UI (not necessarily)

6
Workshop Tasks
  • Find common elements for understanding,
    discussing, identifying a next generation of HCI
  • Researchers to consider this topic explicitly
  • Reality-based interaction as concrete starting
    point
  • Extend, expand, find support
  • Disagree, discredit, replace
  • Introduce alternative opposing or complementary
    approaches

7
Workshop Outputs
  • Lens, common language
  • For viewing, discussing, comparing proposed new
    UI ideas
  • Provide coordinate axes, put into perspective,
    organize
  • Research agenda
  • Gaps, sweet spots suggested by frameworks
  • Ways to evaluate or validate frameworks
  • Community of HCI researchers
  • Thinking specifically about connecting our
    research to other developments in next generation
    HCI
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