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Carina Markett, Inmaculada Arnedillo Snchez, Stefan Weber,

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CAL05 Txting 353-87-4185466 1. Carina Markett, Inmaculada Arnedillo S nchez, ... Texting can be slow and divert students' attention. Texting can be awkward ... – PowerPoint PPT presentation

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Title: Carina Markett, Inmaculada Arnedillo Snchez, Stefan Weber,


1
pls txt ur thoughts using short message service
to lower the bar to interactivity in the
classroom
  • Carina Markett, Inmaculada Arnedillo Sánchez,
    Stefan Weber, Brendan Tangney
  • Center for Research in IT in Education
  • tangney_at_tcd.ie
  • www.cs.tcd.ie/crite/mobile/

The University of DublinTrinity College
2
Background
  • Classrooms are currently awash with
    under-utilised technology a challenge for
    educators is to harness this available technology
    while building a pedagogically sound learning
    environment.
  • Key concerns in ICT implementation in education
  • technology is in the foreground,
  • pedagogy is neglected,
  • costs remain high
  • student-to-computer ratios remain low.
  • Over 90 of Irish 15-to 24-year-olds own a mobile
    phone and use SMS extensively.
  • (Hegarty, 2004).

3
Interactivity ICT
  • In student-instructor interaction the concepts
    are set in context, allowing students
    development of cognitive structures (Moore, 1989
    Liu et al., 2002)
  • Allows students to build their learning
    environment and influence the learning process,
    leading to more active learning while providing
    instructors with ongoing feedback (Anderson,
    2002 Muirhead and Juwah, 2003)
  • The students interest and motivation can be
    stimulated and maintained (Prammanee, 2003)
  • In distance-learning interactivity has been shown
    to reduce student isolation, positively effecting
    performance and enrolment (Hirumi, 2002)
  • ICT can play a significant role in supporting
    interactivity in class and after class via email,
    chat, bulletin boards, classroom Response
    Systems, among others.

4
Defining Interactivity
  • By the participants of the interaction
  • learner-content (central), learner-instructor,
    and learner-learner (Moore, 1989)
  • learner-interface, instructor-interface,
    instructor-content, instructor-instructor and
    content-content (Muirhead and Juwah, 2003)
  • By the medium of communication
  • face-to-face interaction (traditional
    classroom-based interaction)
  • Computer-mediated interaction (in any physical
    space or time)
  • Human-computer interaction (a program providing
    individual, customised instruction)
  • Simultaneous group interaction (the use of
    personal devices to support i.e. student
    communication mediated by the lecturer and
    technology) (Liu et al., 2002)
  • By the structure in relation to
  • Loops
  • Coherance
  • Originator ( Yacci 2000)

A Completed Message Loop Between Two Entities
5
Student-centred Interactivity
  • Learners transforming information and
    constructing knowledge (Dewey, 1916)
  • Interactivity is complete message loop
    originating from the student and returning to the
    student. The reciprocating participant can be
    instructor or fellow student/s. This loop occurs
    irrespective of the technology or medium of
    communication.

6
Pls Turn Ur Mobiles Off
  • Allowing the use of primarily social technology
    such as instant messaging or mobile phones can
    distract student attention away from the
    classroom (Roschelle, 2003)
  • They can act as an intruders removing the
    teachers centrality in communication (Mifsud,
    2002)
  • If the school provides handhelds, policies
    regarding proper use (game downloading
    pornography) and care (theft/accidental damage)
    are essential for a safe and lasting
    implementation (Roschelle, 2003 Savill-Smith and
    Kent, 2003)
  • If the school relies on students personal
    devices, issues and tensions can arise if not all
    students are similarly equipped and able to
    access the full communication systems (Iles,
    Glaser, Kam and Canny, 2002)
  • Mobile phones are banned in many schools, leading
    to some implementation with simulated mobile
    phones on PDAs (Bollen, Eimler and Hoppe, 2004)
  • A recent study found most implementations of
    handhelds do not involve connectivity outside the
    classroom or the ability for students to pass
    notes via a back-channel (Roschelle, 2003).

7
The Txting Technology
8
Txting In-class after-class
  • In-class, using a modem interfacing with
    customised software to produce text and
    spreadsheet files of SMS, the lecturer can view
    the messages and develop the interaction further.
  • After-class the SMS are available in a website to
    allow the development of the interaction by
    lecturer students via online threaded comments.

9
(No Transcript)
10
Tsting Bed Implementation
  • Undergraduate (Computers and Society course)
    Postgraduate Classes (MSc in Ubiquitous
    Computing)
  • Undergraduate couse at the end of the academic
    year the class dynamic was already set i.e.
    students had determined their role in class (i.e.
    participatory or not)
  • Postgraduate class In general, more enthusiastic
    response from post-graduates
  • 20 students
  • Data from 3 sessions. Students presenting work to
    their peers.

11
Sample LogsMasters Class Ubiquetous Computing
12
Postgrad Sessions 1-2Tsting findings
  • Before Project
  • 70 of students were already frequent texters
  • Interaction in class was, for most students,
    occasional with greatest satisfaction stemming
    from lecturer contact
  • During Project
  • 70 participation
  • 1 4 texts sent per student
  • 90 use of website, 80 felt it helped
    understanding of concepts
  • 35 of messages on website had additions to
    threads

13
Txt in the Classroom Limitations
  • Texting can be slow and divert students
    attention
  • Texting can be awkward
  • Anonymity could encourage flaming
  • Provides link to outside
  • Students read other messages received during
    class (although limited number sent other
    messages)
  • Outsiders can send in texts (not closed to
    classroom)

14
References
  • 1. Anderson, T. (2002). An Updated and
    Theoretical Rationale for Interaction. IT Forum.
    Retrieved 25 April, 2004, from the World Wide
    Web http//it.coe.uga.edu/itforum/paper63/paper63
    .htm
  • 2.Muirhead, B., Juwah, C. (2003). Interactivity
    in Computer-Mediated College and University
    Education A Recent Review of the Literature.
    International Forum of Educational Technology
    Society. Retrieved 7 December, 2003, from the
    World Wide Web http//ifets.ieee.org/discussions/
    discuss_november2003.html
  • 3. Prammanee, N. (2003). Understanding
    Participation in Online Courses A Case Study of
    Perceptions of Online Interaction. IT Forum.
    Retrieved 29 Feb 2004, from the World Wide Web
    http//it.coe.uga.edu/itforum/paper68/paper68.html
  • 4. Muhlhauser, M., Trompler, C. (2002).
    Learning in the Digital Age Paving a Smooth Path
    with Digital Lecture Halls. Paper presented at
    the IEEE 35th Hawaii International Conference on
    System Sciences, Hawaii.
  • 5. Papert, S. (1980). Mindstorms. New York Basic
    Books.
  • 6. Mitchell, A., Doherty, M. (2003). M-Learning
    Support for Disadvantaged Youth A Mid-Stage
    Review. Anglia Ultralab.
  • 7. Moore, M. G. (1989). Editorial Three Types of
    Interaction. The American Journal of Distance
    Education, 3(2), 1-6.
  • 8. Yacci, M. (2000). Interactivity Demystified A
    structural definition for distance education and
    intelligent computer-based instruction.
    Educational Technology, 40(4), 5-16.
  • 9. Hoppe, H. U., Joiner, R., Milrad, M.,
    Sharples, M. (2003). Guest Editorial Wireless
    and Mobile Technologies in Education. Journal of
    Computer Assisted Learning, 19(3), 255-259.
  • 10. Roschelle, J., Pea, R. (2002). A Walk on
    the WILD Side How Wireless Handhelds May Change
    CSCL. Paper presented at the Computer Support for
    Collaborative Learning, Boulder, Colorado.
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