Board Game Move Recognition - PowerPoint PPT Presentation

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Board Game Move Recognition

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Based on Pipe Filter. Filters. Independent Modules. Pipes. Interfaces and Abstract Classes. Design Structure Matrix. Change Simulation ... – PowerPoint PPT presentation

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Title: Board Game Move Recognition


1
Board Game Move Recognition
2
Problem Statement
  • Design a program to handle video input of a board
    game and output a digital representation

3
Use Cases
4
Interaction Diagram 1
User presses Get moves from Video, JMF is
found to not be installed and the user is
prompted. The user chooses to install JMF.
5
Interaction Diagram 2
User presses Get moves from Video, the user
chooses to grab a frame from the video input.
6
Interaction Diagram 3
User presses Get moves from Video, the user
chooses to be done with the frame selector. The
region of interest selector is open and the user
chooses to click the screen to add the
calibration marks.
7
Design Pattern
  • Based on Pipe Filter
  • Filters
  • Independent Modules
  • Pipes
  • Interfaces and Abstract Classes

8
Design Structure Matrix
9
Change Simulation
  • What if I want the application to support the
    Portable Game Notation (PGN) as well?

10
Change Simulation
  • Can the same game board support a 3D version of
    GO?
  • Interpretation 1 Can a user input a 3D version
    of the Go game and extract game moves in 3D
    space.
  • Interpretation 2 Can the same code that was
    used to represent the game board be used in a
    separate application to represent a 3D game board?

11
Change Simulation
  • What if the view of the board is obscured when
    two moves are made? Can the application be
    enhanced to determine who moved first?
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