Collaborative Augmented Reality - PowerPoint PPT Presentation

1 / 26
About This Presentation
Title:

Collaborative Augmented Reality

Description:

interactivity, how fun it was, ease of use. Improvements ... AR more difficult to use than audio/video. Difficult to see everything. Communication asymmetries ... – PowerPoint PPT presentation

Number of Views:64
Avg rating:3.0/5.0
Slides: 27
Provided by: systema193
Category:

less

Transcript and Presenter's Notes

Title: Collaborative Augmented Reality


1
Collaborative Augmented Reality
  • Mark Billinghurst
  • HIT Lab, University of Washington

2
Todays Technology
  • Video Conferencing
  • lack of spatial cues
  • limited participants
  • 2D collaboration
  • Collaborative VEs
  • separation from real world
  • reduced conversational cues

3
Beyond Video Conferencing
  • 2D Interface onto 3D
  • VRML
  • Projection Screen
  • CAVE, WorkBench
  • Volumetric Display
  • scanning laser
  • Virtual Reality
  • natural spatial cues

4
Beyond Virtual Reality
  • Immersive Virtual Reality
  • separates from real world
  • reduces conversational cues
  • Lessons from CSCW
  • Seamless
  • Enhance Reality

5
Seamless CSCW
  • Seam (Ishii et. al.)
  • spatial, temporal, functional discontinuity
  • Types of Seams
  • Functional
  • between different functional workspaces
  • Cognitive
  • between different work practices

6
Functional Seams
7
Cognitive Seams
8
Effect of Seams
  • Functional Seams
  • Mediated differs from F-to-F Conversation
  • Loss of Gaze Information
  • Degradation of Non-Verbal Cues
  • Cognitive Seams
  • Learning Curve Effects
  • User Frustration

9
Collaborative Augmented Reality
  • Attributes
  • Virtuality
  • Augmentation
  • Cooperation
  • Independence
  • Individuality
  • Merges task space and communication space
  • No Functional Seams
  • Blends Reality and Virtual Reality
  • No Cognitive Seams

10
Collaborative AR Systems
  • Face to Face Conferencing
  • Studierstube (TU Vienna)
  • Shared Space (HITL)
  • AR2 Hockey (MR Systems Lab)
  • Remote Conferencing
  • WearCom (BT/HITL)
  • AR Conferencing Space (HITL)
  • Transitional
  • VLEGO II (NAIST)
  • MagicBook (HITL)

11
Face to Face Conferencing
12
Demonstration
  • Face to Face
  • Collaborative AR Viewing

13
Shared Space (Siggraph 99)
  • Goal
  • create compelling collaborative AR interface
    usable by novices
  • Exhibit content
  • matching card game
  • face to face collaboration
  • physical objects
  • 5x7 cards
  • built on VRML parser

14
Results
  • 2,500 - 3,000 users
  • Observations
  • no problems with the interface
  • only needed basic instructions
  • physical objects easy to manipulate
  • spontaneous collaboration

15
User Results
1 not very easy 7 very easy
16
User Feedback
  • Subject survey (157 people)
  • Easy to play with other people
  • Easy to interact with virtual objects
  • Best features
  • interactivity, how fun it was, ease of use
  • Improvements
  • reduce lag, improve image quality, better HMD
  • Applications
  • games, education

17
Remote Collaboration
18
Augmented Reality Conferencing
  • Moves conferencing from the desktop to the
    workspace

19
Demonstration
  • Remote
  • Collaborative AR Viewing

20
Pilot Study
  • How does AR conferencing differ ?
  • Task
  • discussing images
  • 12 pairs of subjects
  • Conditions
  • audio only (AC)
  • video conferencing (VC)
  • mixed reality conferencing (MR)

21
Presence
22
Communication
23
Results
  • Subjective Results
  • AR conferencing can increase presence
  • AR conferencing can improve communication
  • AR more difficult to use than audio/video
  • Difficult to see everything
  • Communication asymmetries
  • Confounding Factors
  • task - not strictly conversation
  • HMD - limited field of view, resolution
  • only two users

24
Lessons Learned
  • Face to face collaboration
  • AR preferred over immersive VR
  • AR facilitates seamless/natural communication
  • Remote Collaboration
  • AR spatial cues can enhance communication
  • AR conferencing improves video conferencing
  • AR supports transitional interfaces

25
Areas for Future Work
  • Wearable collaborative AR system
  • opportunistic collaboration
  • just in time training
  • Communication Asymmetries
  • interface, expertise, roles
  • Usability Studies
  • multi-user AR systems
  • communication tasks

26
Data Visualization in the Future
Write a Comment
User Comments (0)
About PowerShow.com