Title: Introduction to J2ME
1Introduction to J2ME
2Java 2 Platform Micro Edition (J2ME)
- Java platform for small devices
- A subset of J2SE
- Released mid June 1999
- Target devices
- Two-way pagers
- Mobile phones, smart phones
- PDAs (inc PocketPCs)
- TVs, VCRs, CD players
- Almost every mobile phone support J2ME
3J2ME Phones
4J2ME Phones (Up to 15 Jan 2008)
http//developers.sun.com/mobility/device/pub/devi
ce/list.do?sortmanufacturerfilterIds61page1
53 Java Platforms
Java 2 Platform
Java2 Standard Edition (J2SE)
Java2 Enterprise Edition (J2EE)
Java2 Micro Edition (J2ME)
Standard desktop Workstation Applications
Heavy duty server systems
Small memory Constrained devices
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7J2ME Architecture
- To increase the flexibility of design, the J2ME
consists of two distinct layers - Configurations and Profiles
- Configuration
- Defines the minimum Java technology for a broad
range of devices with similar capabilities - Profile
- Provides capabilities, layered on top of
configuration, for a specific device type
8J2ME Architecture
- Two types of J2ME configurations
- Connected Device Configuration
- Connected Limited Device Configuration
J2ME Profile
Profile
Configuration CDC, or CLDC
J2ME Libraries
Java Virtual Machine
9APIs (http//java.sun.com/javame/reference/apis.
jsp)
10CLDC vs CDC
- CLDC
- 160 Kbytes to 512 Kbytes of total memory
available - 16-bit or 32-bit processor
- Low power consumption and often operating with
battery power - Connectivity with limited bandwidth.
- CDC
- 2Mbytes or more memory for Java platform
- 32-bit processor
- High bandwidth network connection, most often
using TCP/IP
11CLDC
12Mobile Information Device Profile (MIDP)
- Is a set of APIs that allow developers to control
mobile device-specific problems - i.e. user interfaces, local storage and client
application lifecycles etc. - MIDlets minimum requirements
- 96 x 54 pixels mono screen
- two-way wireless network
- input device (i.e. keypad)
- 128 KB ROM for CLDC/MIDP class and another 32 KB
RAM for the KVM - Midlets are the most important and popular
applications in the J2ME family.
13MIDP
14Building J2ME Apps- Tool
- Sun Java Wireless Toolkit 2.x for CLDC (The
newest version is 2.5.2 in Jan 2008) which can be
downloaded from - http//java.sun.com/j2me/download.html
15J2ME Wireless Toolkit Demo
- Launch the Wireless Toolkit
- Start gt Programs gt Sun Java(TM) Wireless Toolkit
2.5.2 for CLDC - WTK already includes a set of demo programs ready
to run.
16J2ME Wireless Toolkit Demo
- Select menu item File gt Open Project ...
- Select UIDemo and click Open Project.
- The projects can be used as the templates of your
applications.
17J2ME Wireless Toolkit Demo
- Click the Build and then the Run buttons.
18J2ME Wireless Toolkit Demo
- The main menu screen is shown up. You can choose
a program and select Launch to start the
program.
19MIDlet Programming
- Any MIDP application must extends MIDlet
- This is the MIDP equivalent of an applet, where
starting/stopping is under the control of the
environment - Like Java applets, MIDlets have an application
life cycle while running on a mobile device.
20MIDlet Transition States
- Specifically, a MIDlet can be in one of three
states as shown
Why do we need a Paused state?
21Midlet Skeleton
Note that startApp(), pauseApp() and destroyApp()
are abstract methods. Midlet program must
override these 3 methods even if not used.
import javax.microedition.midlet. import
javax.microedition.lcdui. public class MyApp
extends MIDlet public void startApp()
// start up code
public void pauseApp()
// we aren't showing any more
public void destroyApp(boolean unconditional)
// clean up
22Two Level API
- There are two areas of the API which you should
be concerned with - the high and low-level API. - High-Level Provides input elements such as,
- text fields, choices, and form
- Low-level is for drawing on Canvases and
capturing keyed events - All MIDlet applications need to import the
necessary midlet and lcdui packages - import javax.microedition.midlet.
- import javax.microedition.lcdui.
23Displaying Objects
- High-level Screens have a base class called
Displayable. - To show something on a MIDP device, you need to
obtain the devices display - javax.microedition.lcdui.Display
- This Display class is the one and only display
manager for each active MIDlet and provides
information about the devices display
capability. - Subclassed Displayable classes will fill the
whole screen
24Displaying Objects
- To show a Displayable object you must use the
setCurrent() method on the Display object. - Form mainForm new Form ("First Program ")
- Display display Display.getDisplay(this)
- display.setCurrent (mainForm)
- Note that Form is a Displayable subclass.
25First Example - HelloWorld
- import javax.microedition.midlet.
- import javax.microedition.lcdui.
- public class HelloWorld extends MIDlet
- public HelloWorld()
- public void startApp()
- Form form new Form( "First Program" )
- form.append( "Hello World" )
- Display.getDisplay(this).setCurrent( form
) -
- public void pauseApp()
- public void destroyApp( boolean unconditional
)
26Building the MIDlet
- Run the program KToolbar
- StartgtProgramsgtJ2ME Wireless Toolkit
2.xgtKToolbar - Click on New Project and enter the Project name
and class name as shown below
27Building the MIDlet
- After pressing the Create Project Button, a
directory tree will be created for the project
28Building the MIDlet
- Use TextPad to create a source file
HelloWorld.java and save it under the directory
src.
29Building and Run the MIDlet
- Click the Build and then the Run buttons.
30How can the program exit?
- The program can not exit unless you close the
emulator. - To provide a way to exit the program, you need to
use Commands. - A command is like a button, it has a title, like
"OK" or "Cancel," and your application can
respond appropriately when the user invokes the
command.
31Event Handling with Commands
- Displayable, the parent of all screen displays,
supports Commands. - The device determines how the commands are shown
on the screen or invoked by user. - Every Displayable keeps a list of its Commands.
You can add and remove Commands using the
following methods - public void addCommand(Command cmd)
- public void removeCommand(Command cmd)
32Command Objects
- In J2ME, commands are commonly represented with
soft-buttons on the device. The following diagram
shows two Command objects, one with the label
"Exit" and one with label "View."
soft-buttons
33Command Objects
- If there are too many commands to be shown on the
display, a device will create a menu to hold
multiple commands. The following diagram shows
how this might look.
34Use Command objects
- The basic steps to process events with a Command
object are as follows - Create a Command object.
- Add the Command to a Form (or other GUI objects
TextBox, List, or Canvas). - Create and set a listener for the Form.
- Upon detection of an event, the listener will
call the method commandAction().
35Create a Command
- To create a Command, you need to supply a label,
a type, and a priority. - The type is used to signify a commonly used
command. It helps device to arrange the commands.
36Create a Command
- To create a standard OK command, for example, you
would do this - Command c new Command("OK", Command.OK, 0)
- To create a command specific to your application,
you might do this - Command c new Command(
- "Launch", Command.SCREEN, 0)
label
type
priority
37Priority and Long Label
- Every command has a priority.
- Lower numbers indicate a higher priority.
- If you add a command with priority 0, then
several more with priority 1, the priority 0
command will show up on the screen directly. The
other commands will most likely end up in a
secondary menu. - MIDP also supports for long labels on commands.
- You can create a command with a short and long
label like this - Command c new Command("Run", "Run simulation",
Command.SCREEN, 0) - The device decides which label it will use based
on the available screen space and the size of the
labels.
38Responding to Commands
- Commands show up on the screen, but nothing
happens automatically when a user invokes a
command. - You need to write an object called a listener
which will be called when the user invokes any
command in a Displayable. - The listener is an object that implements the
CommandListener interface. - To register the listener with a Displayable, use
the following method - public void setListener(CommandListener l)
- Note it is one Listener per Displayable, NOT one
Listener per one Command.
39Example
- import javax.microedition.midlet.
- import javax.microedition.lcdui.
- public class Commander extends MIDlet implements
CommandListener - public void startApp()
- Displayable d new Form( "Test Command"
) - Command c new Command("Exit",
Command.EXIT, 0) - d.addCommand(c)
- d.setCommandListener(this)
- Display.getDisplay(this).setCurrent(d)
-
- public void pauseApp()
- public void destroyApp(boolean unconditional)
- public void commandAction(Command c,
Displayable s) - notifyDestroyed()
-
Abstract method of CommandListener. Will be
called when any command in the Form is selected.
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41Another Command Example (Two Forms)
Launch
Exit
2nd Form
Exit
Go to First Form
42Another Command Example (Two Forms)
- import javax.microedition.lcdui.
- import javax.microedition.midlet.
- public class Commander2 extends MIDlet implements
CommandListener - Display display null
- Form f1 null
- Form f2 null
- Command firstFormCommand
- new Command("1st Form", "Go to First Form",
Command.SCREEN, 0) - Command secondFormCommand
- new Command("2nd Form", "Go to Second Form",
Command.SCREEN, 0) - Command exitCommand
- new Command("Exit", Command.EXIT, 1)
43Another Command Example (Two Forms)
- public void startApp()
- display Display.getDisplay(this)
- f1 new Form( "Form 1" )
- f1.append( "This is Form No. 1" )
- f1.addCommand(secondFormCommand)
- f1.addCommand(exitCommand)
- f1.setCommandListener(this)
- f2 new Form( "Form 2" )
- f2.append( "This is Form No. 2" )
- f2.addCommand(firstFormCommand)
- f2.addCommand(exitCommand)
- f2.setCommandListener(this)
- display.setCurrent( f1 )
-
44Another Command Example (Two Forms)
- public void pauseApp()
- public void destroyApp(boolean unconditional)
- public void commandAction(Command c,
Displayable d) - if (cexitCommand)
- notifyDestroyed()
- else if (cfirstFormCommand)
- Display.getDisplay(this).setCurrent( f1 )
- else
- Display.getDisplay(this).setCurrent( f2 )
-
-
45Simple Debugging
- System.out.print and System.out.println can be
used for debugging. - When run in the simulator, the output is put on
the console, not the phone.
- public void pauseApp()
- public void destroyApp(boolean unconditional)
- public void commandAction(Command c,
Displayable d) - if (cexitCommand)
- notifyDestroyed()
- else if (cfirstFormCommand)
- Display.getDisplay(this).setCurrent( f1 )
- System.out.println(1st Form is called")
-
- else
- System.out.println("2nd Form is
called") - Display.getDisplay(this).setCurrent( f2 )
-
-