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Chapter 6: Polygonal Meshes

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Polygonal mesh: collection of polygons (faces) ... N is number of vertices in face, (xi,yi,zi) is ... Solid : faces enclose positive finite amount of space ... – PowerPoint PPT presentation

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Title: Chapter 6: Polygonal Meshes


1
Chapter 6 Polygonal Meshes
  • 6.2 Introduction
  • Polygonal mesh collection of polygons (faces)
  • List of polygons, each with direction (normal
    vector)
  • Vertex normals vs. face normals
  • Vertex normal facilitates clipping and shading.
  • 6.2.1 Defining a polygonal mesh
  • Vertex list (geometric information)
  • Normal list (orientation information)
  • Face list (topological information)

2
Chapter 6 Polygonal Meshes
  • 6.2.2 Finding the Normal Vectors
  • Newells method.
  • N is number of vertices in face, (xi,yi,zi) is
    position of i-th vertex, and next(j)(j1) mod N
    is index of next vertex after vertex j.
  • Calculate mx, my, mz of normal m as

3
Chapter 6 Polygonal Meshes
  • 6.2.3 Properties of meshes
  • Solid faces enclose positive finite amount of
    space
  • Connected unbroken path along polygon edges
    exists between any two vertices
  • Simple solid object, no holes (object can be
    deformed into sphere without tearing)
  • Planar every face is planar polygon
  • Convex line connecting any two point in object
    lies wholly inside object.

4
Chapter 6 Polygonal Meshes
  • 6.2.4 Mesh Models for Nonsolid Objects
  • surfaces

5
Chapter 6 Polygonal Meshes
  • 6.2.5 Working with Meshes in a Program
  • Class Mesh, with vertex list, normal list, face
    list
  • Using SDL to draw mesh Selfstudy.

6
Chapter 6 Polygonal Meshes
  • 6.3 Polyhedra
  • Polyhedron is connected mesh of simple planar
    polygons that encloses finite amount of space.
  • Every edge shared by exactly two faces
  • At least three edges meet at each vertex
  • Faces do not interpenetrate Either dont touch,
    or only touch along common edge.
  • Eulers formula V F E 2 (simple
    polyhedron) V F - E 2 H - 2G (non-simple
    polyhedron)

7
Chapter 6 Polygonal Meshes
  • Schlegel diagram View from outside center of a
    given face
  • 6.3.1 Prisms and antiprisms
  • Prism defined by sweeping polygon along straight
    line
  • Regular prism has regular polygon base, and
    squares for side faces

8
Chapter 6 Polygonal Meshes
  • Antiprism top n-gon rotated 180/n degrees
    connected to bottom n-gon to form faces which are
    equilateral triangles
  • 6.3.2 Platonic solids
  • Polyhedron identical faces each face regular
    polygon ? regular polyhedron

9
Chapter 6 Polygonal Meshes
  • Only 5 such objects! Platonic solids
  • Schäfli symbol (p,q) each face is p-gon, q
    faces meet at each vertex.

10
Chapter 6 Polygonal Meshes
  • Dual polyhedra Each Platonic solid has dual D
  • Vertices of D is centers of faces of P ? edges of
    D connect midpoints of adjacent faces of P
  • Dual can be constructed directly from P
  • Model to keep track of vertex and face numbering
  • Detail Selfstudy

11
Chapter 6 Polygonal Meshes
  • Normal vectors for Platonic solids
  • Assume solid centered at origin, then normal to
    face is vector from origin to center of face,
    which is average of vertices.
  • m (V1V2V3)/3
  • Selfstudy Tetrahedron,icosahedron, dodecahedron

12
Chapter 6 Polygonal Meshes
  • 6.3.3 Other Interesting Polyhedra
  • Archimedean (semi-regular) solids
  • More than one kind of face
  • Face still regular polygon
  • Every vertex surrounded by same collection of
    polygons in same order.
  • Only 13 possible Archimedean solids
  • Normal vector still found using center of face.
  • Examples truncated cube, Buckyball

13
Chapter 6 Polygonal Meshes

14
Chapter 6 Polygonal Meshes
  • Geodesic domes
  • Approximate sphere by faces, usually triangles
    cut in half
  • Faces? Each edge divided into 3F equal parts
    result projected outward onto sphere.

15
Chapter 6 Polygonal Meshes
  • 6.4 Extruded shapes
  • 2D polygon swept through space.
  • 6.4.1 Creating Prisms
  • Polygon swept in straight line
  • Flat face ? same normal vector with every vertex
    of face (normal vector to face itself)
  • Building mesh for prism Selfstudy
  • 6.4.2 Arrays of extruded prisms (Bricklaying)
  • Some software (OpenGL) draw only convex polygons
  • Decompose polygon into sets of convex polygons

16
Chapter 6 Polygonal Meshes
  • Special case Extruded Quad-Strips
  • Quad-strip array of quadrilaterals connected in
    chain
  • Described by sequence of vertices
    p0,p1,...,pm-1
  • Vertices taken in pairs
  • When mesh formed as extruded quad-strip, only 2M
    vertices in vertex list only outside walls
    included in face list ? no redundant walls drawn.

17
Chapter 6 Polygonal Meshes
  • 6.4.3 Extrusions with Twisting
  • Base polygon P p0,p1,..., pN-1
  • Cap polygon P Mp0,Mp1,..., MpN-1
  • M is 4x4 matrix representing affine
    transformation.
  • 6.4.4 Segmented Extrusions Tubes and Snakes
  • Sequence of extrusions, each with own
    transformation.

18
Chapter 6 Polygonal Meshes
  • Designing Tubes based on 3D Curves
  • Wrap tube round curve (called spine C(t)), that
    undulates through space in organized fashion.
  • Form waist polygon? Sample C(t) at t0,t1,...
    and build transformed polygon in plane
    perpendicular to curve at each C(ti).

19
Chapter 6 Polygonal Meshes
  • Frenet frame at each point along spline
  • Calculate T(ti) tangent to curve N(ti), B(ti)
    perpendicular to T and each other.
  • Mi ( N(ti) B(ti) T(ti) C(ti) )
  • Forming Frenet Frame (for C differentiable)
  • (t), normalize, get unit tangent vector
    T(t).
  • Unit binormal vector B(t)
  • N(t) C(t) x B(t)

20
Chapter 6 Polygonal Meshes
  • Finding Frenet Frame Numerically (C not diff.)
  • Approximations for derivates see Hill p. 317.

21
Chapter 6 Polygonal Meshes
  • 6.4.5 Discretely Swept Surfaces of Revolution
  • Place all spline points at origin, and use
    rotation for affine transformation.
  • Base polygon called profile
  • Operation equivalent to circularly sweeping shape
    about axis
  • Resulting shape called surface of revolution.
  • Note only discrete approximation!

22
Chapter 6 Polygonal Meshes
  • 6.5 Mesh Approximations to Smooth Objects
  • Previous Mesh with each face polygon shape
    specified by listing data of vertices.
  • Now Polygon approximations of object, but with
    vertices calculated using formulas (evaluate
    parametric representation of surface at discrete
    points).
  • Shading smooth individual faces invisible.
    Compute normal to surface.
  • Create mesh by building vertex list and face
    list, but vertices computed.

23
Chapter 6 Polygonal Meshes
  • 6.5.1 Representation of Surfaces
  • Similar to planar patch P(u,v) C au bv
  • Generalize P(u,v) (X(u,v), Y(u,v),
    Z(u,v))(point form).
  • If v constant, u varies v-contour
  • If u constant, v varies u-contour
  • Implicit Form of Surface
  • F(x,y,z)0 iff (x,y,z) is on surface.
  • F(x,y,z)lt0 iff (x,y,z) is inside surface
  • F(x,y,z)gt0 iff (x,y,z) is outside surface

24
Chapter 6 Polygonal Meshes
  • 6.5.2 The Normal Vector to a Surface
  • Case 1 Parametric equation
  • Planar patch near (u0,v0)essentially flat
  • Note that partial derivates exist if surface
    smooth enough.
  • Also, derivative of vector is vector of
    derivatives.

25
Chapter 6 Polygonal Meshes
  • Case 2 Implicit equation
  • The Effect of an Affine Transformation
    Selfstudy.
  • 6.5.4 Generic Shapes Sphere, Cylinder,Cone
  • For each shape Implicit form, parametric form,
    normal.

26
Chapter 6 Polygonal Meshes
  • 6.5.5 Polygon Mesh for a Curved Surface
  • Tesselation replace surface by collection of
    triangles and quadrilaterals
  • Vertices lie in surface, joined by straight edges
    (not in surface)
  • Obtain vertices by sampling values of u and v in
    parametric form of surface place in vertex list.
  • Face list from vertices
  • Associate with each vertex normal to surface.
  • Selfstudy rest of pp. 329, 330.

27
Chapter 6 Polygonal Meshes
  • 6.5.6 Rules Surfaces
  • Surface is ruled if, through every one of tis
    points, there passes at least one line that lies
    entirely on the surface.
  • Rules surfaces are swept out by moving a straight
    line along a particular trajectory.
  • Parametric form P(u,v) (1-v)P0(u) vP1(u).
  • P0(u) and P1(u) define curves in 3D space,
    defined by components P0(u)(X0(u),Y0(u),Z0(u)).
  • P0(u) and P1(u) defined on same interval in u.
  • Ruled surface consists of one straight line
    joining each pair of points P0(u) and P1(u).

28
Chapter 6 Polygonal Meshes
  • Cones
  • Ruled surface for which P0(u) is a single point
    (apex)
  • Cylinders
  • Ruled surface for which P1(u) is a translated
    version of P0(u) P1(u) P0(u) d

29
Chapter 6 Polygonal Meshes
  • Bilinear Patches
  • P0(u) and P1(u) are straight line segments
    defined over same interval in u.
  • Bilinear Blended Surfaces (Coons Patches)
  • Rules surface that interpolates between four
    boundary curves

30
Chapter 6 Polygonal Meshes
  • Formula for patch add and then subtract,
    otherwise not affine.
  • 6.5.7 Surfaces of Revolution
  • 6.5.8 The Quadric Surfaces
  • 3D analogs of conic sections

31
Chapter 6 Polygonal Meshes

32
Chapter 6 Polygonal Meshes
  • Properties of Quadric Surfaces
  • Trace is curve formed when surface is cut by
    plane
  • All traces of quadric surfaces are conic
    sections.
  • Principal traces are curves generated when
    cutting planes aligned with axes.
  • Selfstudy Ellipsoid, hyperboloid of one sheet,
    hyperboloid of two sheets, elliptic cone,
    elliptic paraboloid, hyperbolic paraboloid
  • Selfstudy Normal vectors to quadric surfaces

33
Chapter 6 Polygonal Meshes
  • 6.5.9 Superquadrics Selfstudy.
  • 6.5.10 Tubes based on 3D Curves
  • As before, but normals to surface instead of
    normals to face allows smooth shading.
  • 6.5.11 Surfaces based on Explicit Functions of
    Two Variables
  • If surface shape single valued in one dimension,
    position can be represented as single function of
    2 independent variables.
  • Example Single value of height of surface
    above xz-plane for each point (x,z). Known as
    height field.

34
Chapter 6 Poygonal Meshes
  • Programming Task 5 Taper, twist, bend and
    squash it. Case Study 6.14, pp. 355-356, Hill.
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