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Patricia Ploetz, ABD

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Title: Patricia Ploetz, ABD


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Designing and Developing SCORM-Compliant
Learning Objects
Canadian Association for Distance Education
Wise And Witty Weekday Presentation April 19, 2006
2
Welcome
  • Welcome!
  • My goal for todays presentation
  • Provide practical information on Designing and
    Developing SCORM Compliant Learning Objects
  • What would you like to gain from this
    presentation?
  • Please feel free to ask questions as we move
    along.
  • If I speak to fast.please interrupt and tell me
    to slow down!

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Topics
  • SCORM a definition
  • Journey into the SCORM
  • Brief history of SCORM
  • The Big Picture
  • From theory to practice
  • Designing and developing content
  • Learning Objects
  • Subject Matter Experts
  • Metadata
  • The Content package
  • LMS
  • Repository

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The SCORM
  • Definition
  • The Sharable Content Object Reference Model
    (SCORM) is a set of technical specifications
    developed by the AICC, IMS, IEEE and others that
    have been aggregated to form a reference model
    that has become a standard for sharing digital
    learning content in the form of Sharable Content
    Objects (SCO/s)

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A Journey into the SCORM
Learning Objects
Reusability
Stand alone
IEEE
Manifest.xml
Content Package
?
Assets
Metadata
Cancore
IMS
Dublin Core
Standards
SCORM
Interoperability
LMSs
Accessibility
Durabililty
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The Journey Begins
Blue Folder
  • LMSs
  • Learning objects,
  • Metadata,
  • Repositories
  • The SCORM

Yellow folder
Red Folder
Green Folder
Green Folder
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A Brief History
  • 1990 - 1997
  • Growth of Learning Management Systems (LMSs)
  • 1997 1999
  • Learning content couldn't be moved from one LMS
    environment to another
  • LMS products couldn't integrate learning content
    created by other systems
  • Couldn't create searchable content or content
    repositories
  • 1999 - 2000
  • Executive order 13111 charging the Department
    of Defense with the goal of developing a set of
    distributed learning standards that would support
    the sharing of elearning content
  • The SCORM

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The Big Picture

Faculty
Metadata Accessible
LMS
Learning Object Reusable/Durable
The Sharable Content Object (SCO) life
cycle Characteristics
Repository
LO Metadata is Packaged Interoperable

Shareable Content Object (SCO)
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From Theory to Practice
  • Standards based learning content for distributed
    learning environments (learning management
    systems) requires the following
  • Content in the form of a learning object (LO)
  • The creation of an associated metadata file,
  • Packaging of the learning object into a SCORM
    conformant Sharable Content Object (SCO).
  • Placement of the SCO into a repository for
    sharing.
  • Uploading into a learning management system
    (LMS)

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Designing DevelopingLearning Objects
  • Definition
  • A learning object is defined as a digital unit
    of instruction that has a learning objective,
    learning activities to support the objective, and
    an assessment that measures student learning.
  • Characteristics or ilities of learning objects
  • Designing for Reusability
  • Stands alone (does not reference other materials)
  • Small, discrete, addresses one lesson or topic
  • Does not single out specific groups of learners,
    i.e. sport fans, etc.
  • Uses flash animations and other highly
    interactive components only when an html option
    is not available
  • Designing for Durability
  • Highly granular content is more likely to be used
    and reused
  • Content that changes little over time is likely
    to be more durable
  • Use only those elements that support the learning
    experience, refrain from using eye candy
  • Content that dates the learning object will
    hamper durability.
  • Keep in mind that youre designing a learning
    object for the world!
  • .

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Metadata/Accessibility
  • Metadata/Accessibility
  • Accessibility is the term used to identify
    learning objects that have been made accessible
    or discoverable through metadata..
  • What is metadata?
  • Metadata is information that describes a
    learning object and tells a search engine where
    to find the learning object the metadata
    describes.
  • How do you create metadata?
  • Reload Editor Free software, Dreamweaver, etc
  • What do you do with it?
  • The metadata file goes with the learning object

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Metadata.xml
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The SCORM Content Package
  • What is a SCORM content package?
  • Why do I need to create a content package?
  • How do I create a content package?

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The content package
Inside the package or zipped folder are
Folder/s Containing resource files
Learning content
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Why a Content Package?
The Package
The purpose of a content package is to allow
material associated with learning content to be
bundled, moved and installed on any system even
if that system is not of the kind that created
it. The content package is a directory of
files compressed and bundled by a zip program. A
content package must have a imsmanifest.xml
file. The imsmanifest.xml file describes the
package and its content and has the following
sections metadata, organization and resources.
Manifest File
Metadata
Organization
Resources
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Creating the Content Package
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Upload into an LMS
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Repositories
Users download a content package And upload into
an LMS for use In their instruction
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Resources
  • Conceicao, S., Olgren, C. Ploetz, P., (2006).
    Reusing Learning Objects in Three Settings
    Implications for Online Instruction (submitted
    for publication, Journal of Educational
    Technology)
  • Meachen, E. Olgren, C. Ploetz, P. (2004). An
    Investigation of the Pedagogical and Economic
    Effectiveness of Sharable Content Objects, Using
    Standards, in Online Instruction. Fund for the
    Improvement of Postsecondary Education (FIPSE).
    U.S. Department of Education. Grant No.
    P116B020126.
  • Ploetz, P. (2004) Faculty Development and
    Learning Object Technology Bridging The Gap.
    Teaching with Technology Today 10(4).

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