Title: A safe nerd is a happy nerd
1A safe nerd is a happy nerd!
- A Nerds Guide to Safe Rocketry
2How An Injured Nerd Can Affect Our Precious Rocket
- The Project Can Be DELAYED
- The Project Can Be CANCELLED
- The Completed Rocket MAY NOT BE FLOWN AT
ALL
3Save A Nerd From Injury
- No Nerd Works Alone
- Remind One Another of Necessary Safety Precautions
4A Brief Summary of What Can Hurt A Nerd
- Tools
- Chemicals
- Altimeters and Igniters
5Summary of Tool Safety
- Read Manuals
- Keep work area neat and clean and put tools away
- Know When to Wear Gloves
- Know When NOT to Wear Gloves
- Use Hand Tools as Designed
6 List of Tools
- Hammer
- Drill
- Bandsaw
- Hacksaw
- Screwdrivers
- Soldering Iron
- Wrenches
- Sockets/Ratchets
- Vice Grips
- Pliers
7Hammer Safety
- Dos
- Always wear safety glasses!!!!!
- Make sure handle fits tightly on the head
- Only use hammer for its designed purpose
- Donts
- DO NOT strike steel, concrete, stone, or any hard
metal object with a steel hammer! - NEVER strike a hammer against another hammer!
- DONT use a hammer with a chipped or mushroomed
face. - DONT use a hammer with cracked handle or claw.
8Drill Safety
- Dos
- Wear Safety Glasses!
- Wear sufficient clothing to protect your body
from moving parts. - Use a dust mask as needed.
- Hearing protection is RECOMMENDED.
- CLAMP and SECURE what you are working on.
- Donts
- DONT wear loose fitting clothing or loose
fitting gloves.
9Bandsaw Safety
- Dos
- Wear SAFETY Glasses!
- Read manual for cautions specific to the machine
type. - The upper guide and guard should be set as close
to the work as possible (1/4 inch is preferred). - If the band breaks
- Immediately shut off power and stand clear until
machine has stopped.
- Donts
- NEVER EVER wear gloves.
- DONT push the workpiece into the blade hard
enough to cause the machine to chatter. - NEVER adjust guard when machine is turned on.
- NEVER adjust speed while machine is turned off.
- NEVER cut any material than cannot be cut with a
standard hand file.
10Hacksaw Safety
- KEEP THE BLADE FROM BREAKING
- Blade breaks when
- Too much pressure is applied
- The saw is twisted
- The cutting speed is too fast
- The blade becomes loose in the frame
11Soldering Safety
- ALWAYS return the soldering iron to its stand.
- KEEP area well ventilated.
- ALWAYS wash hands after using solder.
- NEVER touch the element or tip of the iron.
- AVOID touching the main flex with the tip of the
iron.
12Safety Using Wrenches, Sockets/Ratchets, Vice
Grips, Pliers, and Screwdrivers
- Only use these tools for their designed purpose.
- ALWAYS disconnect the power before working on
electrical equipment or devices. - DO NOT use these tools if a nerds face is within
two feet of work- There is a risk of - Eye injury
- Head injury
13Epoxy Safety
- READ the Material Safety Data Sheet (MSDS) for
each chemical you use! - KEEP an MSDS nearby for reference at all times
when using chemicals. - ALWAYS wear SAFETY GLASSES!!!!
- Wear respirator if room is not properly
ventilated. - READ and KNOW instructions for use.
- Only mix as much as is needed for a 15-minute
period.
- DO NOT get this on your skin!
- Wear liquid-proof, chemical resistant gloves and
full-body-covering clothing. - DO NOT expose to high temperatures.
- DO NOT eat this stuff!
- DO NOT use if you are not familiar with First
Aid Measures found in MSDS. - DO NOT forget to wash thoroughly after use even
though you wore gloves.
14Black Powder Safety
- READ the Material Safety Data Sheet (MSDS) !
- KEEP an MSDS nearby for reference at all times
when using. - ALWAYS wear SAFETY GLASSES!!!!
- Wear impervious rubber gloves and
metal-free/nonstatic producing clothes.
- DO NOT expose to heat, sparks, friction, impact,
or open flame. - DO NOT use if you are not familiar with First
Aid Measures found in MSDS. - DO NOT use ANY tools that will produce a spark.
- NO SMOKING!
15Altimeter and Igniter Safety
- Keep switched off until launch.
- Shunt igniters and ematches.
- Wear EYE GLASSES when making pyrotechnic charges.
- Be familiar with Bureau of Alcohol, Tobacco,
Firearms and Explosives (BATFE) (aka ATF) rules. - Know Black Powder safety.
- DO NOT swallow igniter propellant.
- DO Not expose to heat or acids.
- DO Not use if you are not familiar with First Aid
Measures found in MSDS. - DO NOT breathe fumes.
- DO NOT use igniters indoors.
16Motor SafetyLow to Mid-power Rocket
Motors/Motor Reload Kits
- READ the Material Safety Data Sheet (MSDS)!
- KEEP an MSDS nearby for reference at all times
when using. - ALWAYS wear SAFETY GLASSES!!!!
- AVOID heat and acids.
- STORE motors G impulse and under, must be
stored in a non-sparking box.
- DO NOT get propellant on skin.
- DO NOT swallow propellant.
- DO NOT breathe exhaust fumes.
- DO NOT use if you are not familiar with First
Aid Measures found in MSDS. - DO NOT use indoors.
17High Power Rocket Motor
- NO ONE HANDLES THIS AT ALL EXCEPT THE NERD
WRANGLER (DR. KNIGHT).
18Launch SituationsIgnition System
- Electrical Motor Igniters will not be installed
in motor until after rocket is at the launch pad
or in designated prepping area. - There will be a Safety Interlock for the Launch
System that is in series with a launch switch
that returns to the off position when released. - If there is an Onboard Ignition System for the
motor or recovery device, it will have a safety
interlock that interrupts the current path until
the rocket is at the launch pad.
19Launch SituationsLaunch Location Safety
- Location must be approved by the Nerd Wrangler
(D.K.) - Must Launch in an Open area that, on its smallest
dimension is at least as large as ½ the max
altitude to which rockets are allowed to be flown
at that site or 1500 feet (whichever is greater). - Adhere to the Minimum Distance Table as seen on
next slide (this is how far away Nerds and
Non-Nerds must be from rocket during the launch
and how much area must be cleared around launch
pad). - This distance must be increased by a factor of
1.5 if the motor uses titanium sponge propellant.
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21Launch SituationsLaunch Pad Safety
- Launch from Stable Device that Provides Rigid
Guidance. - Guidance Device must be pointed within 20 degrees
of vertical. - There must be a Blast Deflector.
- Make certain launcher length is adequate for a
safe velocity to be reached for winds exceeding 5
mph. - There will be no FLAMMABLE or EXPLOSIVE PAYLOAD
in the Rocket.
22Launch SituationsThe Launch Itself
- Make sure there is an available means to warn
EVERYONE in case of a problem. - Rocket WILL NOT FLY if wind exceeds 20 mph.
- If there is a MISFIRE if rocket doesnt launch
when button of Electrical Launch System is
Pressed - Remove launchers safety interlock or disconnect
battery. - Wait 60 seconds after last launch attempt before
approaching the rocket.
23Launch SituationsFlight/Recovery
- Rocket will not be launched
- At any target
- Into clouds
- Near Airplanes
- On paths that take it directly over heads of
spectators or beyond boundaries of Launch Site - Rocket will not be recovered from
- Power Lines
- Tall Trees
- Other Dangerous Places
- The Air as it Approaches the Ground