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Complexity

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Title: Complexity


1
Lesson 1
  • Complexity

2
Characteristics of Complex Software Systems
  • Industrial-strength software systems have the
    following characteristics
  • Non-trivial.
  • Very rich set of behaviors
  • Long life span.
  • Relied upon by many users.
  • Correct functioning is crucial errors may have
    disastrous effects.

3
Characteristics... (continued)
  • Complexity of the system exceeds our intellectual
    capacity i.e. it is difficult for an individual
    developer to comprehend the entire system at once.

4
Characteristics... (continued)
  • Complexity is an essential property of large
    software systems
  • We need disciplined methods to deal with
    complexity
  • Structured analysis and design.
  • Object-oriented methodologies.

5
Why is Software Inherently Complex?
  • Complexity of the problem domain
  • There are a large number of functional
    requirements, each of which may be difficult to
    comprehend, and together form a complex system.
  • Constraints such as usability, performance, cost,
    survivability and reliability creates more
    complexity.
  • Functional requirements evolve over time.

6
Why (continued)
  • Difficulties in managing software development
  • Large systems require a large amount of code
    (sometimes millions of lines).
  • The amount of work requires a team of developers.
  • It is hard to coordinate a large team so that the
    systems design retains its unity and integrity.

7
Why (continued)
  • The flexibility possible in software
  • Code reuse is rather rare, especially compared to
    component reuse in industries such as
    construction and manufacturing.
  • The developer usually builds all parts of the
    system, from primitive building blocks to
    high-level abstractions.
  • Is labor-intensive, and leads to a lack of
    standardized components.

8
Why (continued)
  • A collection of standardized components would
    lead to a collective mastery of complexity.
  • Software is easy to change
  • Often destroys the integrity of the design, or
    adds new complexity.
  • Change may introduce new errors.
  • Change must be managed and controlled.

9
Why (continued)
  • Unpredictable behavior of discrete systems
  • Unlike continuous systems, a small error (bug)
    might produce a wildly unpredictable effect.
  • The number of discrete states in a software
    system is huge
  • Exhaustive testing is usually impossible.
  • Testing of subsystems leads to only acceptable
    levels of confidence in the correctness of the
    whole system.

10
Why (continued)
  • Our failure to master complexity results in
    projects that are
  • late
  • over budget
  • dont fulfill their requirements
  • are difficult to evolve
  • This is known as the software crisis.

11
Why (continued)
  • We can learn from other disciplines where
    successful, complex systems are routinely built.

12
Attributes of a Complex System
  • Complex systems usually have a hierarchical
    structure.
  • Are composed of subsystems, which in turn are
    composed of lower-level subsystems, and so on to
    elementary component parts.
  • Allows us to decompose and understand complex
    systems.
  • System functionality is due to the function of
    individual components, plus the relationships
    between components.

13
Attributes (continued)
  • The depth of the hierarchy is arbitrary, and
    depends on the discretion of the observer.
  • Components considered primitive for one observer
    may be a high-level abstraction for another.
  • Intracomponent linkages are stronger than
    intercomponent linkages.
  • Components are highly cohesive and loosely
    coupled.

14
Attributes (continued)
  • Hierarchical systems are usually composed of only
    a few different kinds of subsystems in various
    combinations.
  • Common patterns are used, and small components
    tend to be reused in different subsystems. E.g.
    cells in biological systems.

15
Attributes (continued)
  • Complex systems evolve from simple systems that
    work.
  • A complex system cannot be built from scratch
    it must be built up from tested, simpler systems.

16
The Canonical Form of a Complex System
  • Systems generally consist of at least two
    hierarchies
  • Part of hierarchy
  • Objects work together to form a system or
    subsystem.
  • E.g. a carburetor, pistons, valves, etc. are all
    part of an engine. An engine, chassis,
    transmission, etc. are all part of an
    automobile.
  • Often called the object structure.

17
Canonical Form (continued)
  • Is a hierarchy
  • Objects are specializations of more general kinds
    of objects.
  • E.g. a human is a kind of mammal, which is a
    kind of animal.
  • Often called the class structure.
  • The class structure, object structure, plus the 5
    attributes of complex systems together make up
    the canonical form.

18
(c) 1994 Booch
19
Canonical Form (continued)
  • Successful complex systems have well-engineered
    class and object structures.
  • The class and object structures together form an
    object-oriented architecture.

20
Decomposition
  • The division of a system into smaller parts, each
    of which is then refined independently ( divide
    and rule).
  • An important tool for mastering complexity.
  • Algorithmic decomposition
  • Breaks the problem down into a series of steps.
  • Highlights the ordering of events (i.e. focuses
    on process).

21
(c) 1994 Booch
22
Decomposition (continued)
  • Object-oriented decomposition
  • Views a system as a set of autonomous agents
    (objects) that collaborate to perform some higher
    level behavior.
  • Objects do things (exhibit well-defined
    behavior).
  • Objects do these things when asked by sending
    them a message.

23
Decomposition (continued)
  • Objects collaborate by passing messages back and
    forth.
  • Can be agents that cause an action (send a
    message)
  • Can be subjects that are acted upon (receive a
    message).

24
(c) 1994 Booch
25
Decomposition (continued)
  • Object-oriented decomposition is preferred
  • It results in smaller systems because common
    mechanisms are reused.
  • Object-oriented systems are easier to change
    because their design is based upon stable,
    intermediate forms.
  • The risk of developing complex systems is
    reduced, because they are based on smaller,
    tested systems.

26
Decomposition (continued)
  • An object-oriented decomposition usually maps
    very cleanly to the problem domain.
  • Can act as a framework for other kinds of
    decomposition.

27
Abstraction
  • The process of ignoring unimportant details in
    order to focus on a general, idealized model of a
    complex entity.
  • Allows us to simplify and comprehend complexity.
  • An object-oriented view of the world provides a
    powerful framework for abstraction objects are
    small, self-contained units of abstraction.

28
Hierarchy
  • Allows us to organize our abstractions so we can
    simplify and comprehend complex systems.
  • Class and object hierarchies are explicitly
    discovered and constructed in object-oriented
    analysis and design.

29
Features of Software Design Methods
  • Categories of analysis and design methods
  • Top-down structured design
  • Data-driven design
  • Object-oriented design
  • Design Method a disciplined approach used to
    invent a solution to a problem.
  • Provides a path from requirements to
    implementation.

30
Features (continued)
  • Purpose is to create a clean and simple internal
    structure or architecture for a system.
  • Models
  • Are the product of design.
  • Are representations of a system to be built.
  • Allows us to describe specific aspects of a
    system in explicit detail

31
Features (continued)
  • Allows us to test and improve the system before
    building it.
  • Several kinds of models are used to provide
    different views of the system.
  • Elements of software design methods
  • Notation means for expressing a model (graphics
    and/or text).
  • Process ordered set of activities for building
    system models.

32
Features (continued)
  • Tools software for building models, which check
    for errors and inconsistencies.
  • Object-oriented development models
  • An object-oriented decomposition can be expressed
    with four models
  • Logical model
  • Physical model
  • Static model
  • Dynamic model

33
(c) 1994 Booch
34
This presentation is based on the following book
Object Oriented Analysis and Design by G.Booch
and partially compiled by Leonard Manzara.
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