Title: Clarifications
1Clarifications
- Extra Credit
- There are two assignments for each unit.
- The total credit is 10 points/ unit
- To be precise the score for each unit equals the
number of questions answered correctly divided by
the total number of questions times 10. - Do them all! Theyll give you a boost and help
understanding. - Last lesson I used some integral calculus. This
is off course new stuff to about half of you.
Dont worry, theyll be no such stuff on any test
or in any problems. Just sit back and consider
it cultural exposure.
2Unit 2 Vectors and 2D MotionKinematics in Two
Dimension Vectors
- Weve pretty much explored one-dimensional motion
under constant acceleration and a bit with
variable acceleration. - To go any further and consider multi-dimensional
motion well need to add vectors to our tool box. - Unfortunately this can be pretty dry, but its
also a key element to understanding motion. Bear
with me. - By the way such mathematical tools dont stop
here. For instance, more advanced mechanics
requires tensors, particle physics requires
pseudo-scalars and pseudo-vectors, and so on
3Vectors and Scalars Some Definitions
- The simplest physical quantity is a scalar. It a
quantity specified completely by a number and
unit. - Examples Mass, temperature, time, voltage
potential - A bit more complicated is the vector which has
direction as well as magnitude and units. - Examples Displacement, velocity, electric field,
quantum spin - Vectors have two main representations
- Graphical
- Algebraic, with standard references or unit bases
- Well start with graphical methods to improve our
intuition and then move to the more rigorous
vector algebra and vector kinematics.
4- Graphically
- Direction Arrow
- Magnitude Length
- Print notation
- Boldface v
- Arrow v
- Examples
- Displacement D
- Acceleration a
5Graphical Vector Addition
- Because of the direction involved, vector
addition more complicated than scalar addition. - But the easiest example of vector addition, the
addition of two coincident or anti-coincident
vectors, is almost identical to simple scalar
addition. - We start with a coordinate system!
- As can be seen in the example, we simply add
magnitudes to get the final or resultant
displacement. - Direction is still involved but in the form of a
minus or positive sign.
6More general addition normal or perpendicular
vectors
- Consider addition of vectors not coincident
- We explicitly extend the coordinate system to x
and y. - Add the two vectors
- D1 10 km east
- D2 4 km north
- Resultant displacement vector drawn is from
start-to-finish is DR - Our first vector equation
- DR D1 D2
7Specifying Vectors
- Graphical image of DR not enough.
- More precise, but awkward, descriptions
- DR 11.2km long at an angle of 27o wrt to
x-axis. - DR (11.2km, 27o NE)
- Already a hint that we will need something more
precise
8General Addition
- The following vector relation is always true
- This is a general relation in the sense that the
two initial vectors can be at any angle. - At this point we lack tools, cant be precise,
and rely on an estimate using a protractor or
ruler - DR (228 meters, 27o North of East)
9Collecting our results
Addition of Collinear Vectors Just Add Magnitude Direction Unchanged or Opposite
Addition of Perpendicular Vectors Use Pythagorean Theorem Use Trig Functions
Addition of General Vectors Ruler and Scale! Use Protractor
- The latter choice is unappealing and a dead-end
which will later yield to an exact treatment. - Lets use the graphical approach a bit longer to
explore vector properties.
10General Rule for Graphical Addition
- Tail-to-tip Method
- Draw the 1st vector, V1, to scale.
- Draw the 2nd vector, V2, to scale putting its
tail a the tip of the first vector and with the
proper direction. - Draw the resultant vector, VR, from the tail of
the first vector to the tip of the second. - Parallelogram Method
- Draw both vectors from a common origin.
- Make a parallelogram
- Diagonal from the origin is the resultant.
11- Vectors are Commutative
- V1V2 V2 V1
12- Vectors are Associative
- V1(V2V3) (V1V2) V3
13Vector Subtraction
- Actually just addition in disguise
- First need to discuss the negative of a vector,
that is going from V ? - V - Note this doesnt change the magnitude of the
vector - just the direction - Subtraction is the addition of a negative
- V2-V1 V2 (-V1)
14Scalar Multiplication
- Multiplication by a positive factor, c, changes
magnitude from V to cV but does not change the
direction. - If c is negative the magnitude changes from V to
cV, and the direction also changes.
15Resolving Vectors into Components
- To really go any further and prepare for 2-D
motion well need a much more powerful, exact
algebraic approach to vector manipulation. - Vector addition shows that any vector can be
expressed as a sum of two other vectors commonly
called components. - The key is to choose these components along two
perpendicular axes.
- In this case we resolve the vector V into perp.
components along the x and y axes - V Vx Vy
- Easily generalizes into three or more dimensions.
16Magnitude of Components.
- Once a coordinate system is established
- Given a vectors length and its angle with
respect to an axis, trig can be used to find the
magnitude of the perpendicular components - Likewise given the magnitude of the components,
the Pythagorean theorem and trig identifies the
vector
17Graphically Adding Vectors A and B by Components
to Derive C
Bottom Line C AB Cx AxBx and CyAyBy
18Prescriptively Adding Vectors By Components
- Draw the situation.
- Find a convenient and perpendicular set of x and
y coordinate axes. - Resolve each vector into x and y components
- Calculate the component of each vector. Keep
track of signs! - Add the x components and add the y components
(DONT MIX!) - Calculate final vector magnitude and direction.
19An example taking a jog.
- A jogger runs 145m 20 degrees east of north and
then 105 m 35 degrees south of east. Determine
her final displacement vector. - Our first two steps are to draw the situation
with convenient axes
20- Its easy to see that CxAxBx and CyAyBy, but
next we need to resolve the components
quantitatively. - Followed by addition of the independent
components. - Note that By decreases the y-position and so it
is negative.
Vector X component Y component
A Ax 145msin20o 49.6m Ay 145mcos20o 136m
B Bx 105mcos35o 86.0m By -105m sin35o -60.2m
C Cx AxBx 135.6m Cy AyBy 76m
21- We can finish up by calculating the magnitude and
direction of the resultant vector
22Unit Vectors
- A nifty device or convention simplifying
treatment of vectors. - Properties
- Magnitude equal to 1 or unity
- Usually perpendicular and point along the
coordinate axes - Commonly named i, j, k and point along the x, y,
z axes, respectively.
23Utility of Unit Vectors
- Any vector can be broken down into component
vectors. - Any vector can be re-expressed as a scalar times
a vector in the same direction - Thus, in general
V Vxi Vyj Vzk
24(No Transcript)
25Power of Unit Vectors
- Now its a snap to add and subtract vectors!
- One just adds the coefficients of the units
vectors. - Later on well learn about other key operations
that are facilitated by unit vectors such as dot
and cross products.
26Example Vector Addition
- Remember the jogger?
- We can now quickly write the displacement vectors
in terms of unit vectors quickly and do addition.
27To sum it up
- Well now weve got a good handle on vectors!
Thanks for your patience. - You may not have noticed but the treatment
presages an important physical observation. - The vector components can be treated
independently! - Likewise motion in perpendicular directions is
independent - This all leads to projectile motion.
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