Title: Dynamic Games of Complete Information
1Dynamic Games of Complete Information
2Repeated game
- A repeated game is a dynamic game of complete
information in which a (simultaneous-move) game
is played at least twice, and the previous plays
are observed before the next play. - We will find out the behavior of the players in a
repeated game.
3Two-stage repeated game
- Two-stage prisoners dilemma
- Two players play the following simultaneous move
game twice - The outcome of the first play is observed before
the second play begins - The payoff for the entire game is simply the sum
of the payoffs from the two stages. - Question what is the subgame perfect Nash
equilibrium?
4Game tree of the two-stage prisoners dilemma
1
R1
L1
2
2
L2
L2
R2
R2
1
1
1
1
L1
L1
L1
L1
R1
R1
R1
R1
2
2
2
2
2
2
2
2
L2
L2
L2
R2
L2
L2
R2
R2
L2
L2
L2
R2
R2
R2
R2
R2
4444
1414
4141
1111
0151
0454
4045
1015
5101
5404
0055
4540
1510
5005
0550
5500
5Informal game tree of the two-stage prisoners
dilemma
1
R1
L1
2
2
L2
L2
R2
R2
1
1
1
1
(1, 1)
(5, 0)
(4, 4)
(0, 5)
L1
L1
L1
L1
R1
R1
R1
R1
2
2
2
2
2
2
2
2
L2
L2
L2
R2
L2
L2
R2
R2
L2
L2
L2
R2
R2
R2
R2
R2
6Informal game tree of the two-stage prisoners
dilemma
1
R1
L1
2
2
L2
L2
R2
R2
1
1
1
1
(2, 2)
(6, 1)
(1, 6)
(5, 5)
L1
L1
L1
L1
R1
R1
R1
R1
2
2
2
2
2
2
2
2
L2
L2
L2
R2
L2
L2
R2
R2
L2
L2
L2
R2
R2
R2
R2
R2
7Two-stage prisoners dilemma
- The subgame-perfect Nash equilibrium(L1
L1L1L1L1, L2 L2L2L2L2) Player 1 plays L1 at
stage 1, and plays L1 at stage 2 for any outcome
of stage 1.Player 2 plays L2 at stage 1, and
plays L2 at stage 2 for any outcome of stage 1.
The payoff (1, 1) of the 2nd stage has been added
to the first stage game.
8Finitely repeated game
- A finitely repeated game is a dynamic game of
complete information in which a
(simultaneous-move) game is played a finite
number of times, and the previous plays are
observed before the next play. - The finitely repeated game has a unique subgame
perfect Nash equilibrium if the stage game (the
simultaneous-move game) has a unique Nash
equilibrium. - The Nash equilibrium of the stage game is played
in every stage.
9Infinitely repeated game
- A infinitely repeated game is a dynamic game of
complete information in which a
(simultaneous-move) game called the stage game is
played infinitely, and the outcomes of all
previous plays are observed before the next play.
- Precisely, the simultaneous-move game is played
at stage 1, 2, 3, ..., t-1, t, t1, ..... The
outcomes of all previous t-1 stages are observed
before the play at the tth stage. - Each player discounts her/his payoff by a factor
?, where 0lt ? lt 1. - A players payoff in the repeated game is the
present value of the players payoffs from the
stage games.
10Static (or Simultaneous-Move) Games of Incomplete
Information
- Introduction to Static Bayesian Games
- Bayesian Nash Equilibrium
11Static (or simultaneous-move) games of INCOMPLETE
information
- Payoffs are no longer common knowledge
- Incomplete information means that
- At least one player is uncertain about some other
players payoff function. - Static games of incomplete information are also
called static Bayesian games
12Prisoners dilemma of incomplete information
- Prisoner 1 is always rational (selfish).
- Prisoner 2 can be rational (selfish) or
altruistic, depending on whether s/he is happy or
not. - If s/he is altruistic then s/he prefers to deny
and s/he thinks that confess is equivalent to
additional four months in jail. - Prisoner 1 can not know exactly whether prisoner
2 is rational or altruistic, but s/he believes
that prisoner 2 is rational with probability 0.8,
and altruistic with probability 0.2.
13Prisoners dilemma of incomplete information
- Given prisoner 1s belief on prisoner 2,
- what strategy should prisoner 1 choose?
- What strategy should prisoner 2 choose if s/he is
rational or altruistic?
14Prisoners dilemma of incomplete information
- Solution
- Prisoner 1 chooses to confess, given her/his
belief on prisoner 2 - Prisoner 2 chooses to confess if s/he is
rational, and deny if s/he is altruistic - This can be written as (Confess, (Confess if
rational, Deny if altruistic)) - Confess is prisoner 1s best response to prisoner
2s choice (Confess if rational, Deny if
altruistic). - (Confess if rational, Deny if altruistic) is
prisoner 2s best response to prisoner 1s
Confess - A Nash equilibrium called Bayesian Nash
equilibrium
15Battle of the sexes with incomplete information
- Now Pats preference depends on whether she is
happy. - If she is happy then her preference is the same.
- If she is unhappy then she prefers to spend the
evening by himself and her preference is shown in
the following table. - Chris cannot figure out whether Pat is happy or
not. But Chris believes that Pat is happy with
probability 0.5 and unhappy with probability 0.5
16Battle of the sexes with incomplete information
17Battle of the sexes with incomplete information
- Best response
- If Chris chooses opera then Pats best response
opera if she is happy, and prize fight if she is
unhappy - Suppose that Pat chooses opera if she is happy,
and prize fight if she is unhappy. What is Chris
best response? - If Chris chooses opera then he get a payoff 2 if
Pat is happy, or 0 if Pat is unhappy. - His expected payoff is 2?0.5 0?0.51
- If Chris chooses prize fight then he get a payoff
0 if Pat is happy, or 1 if Pat is unhappy. - His expected payoff is 0?0.5 1?0.50.5
- Since 1 gt 0.5, Chris best response is opera
- A Bayesian Nash equilibrium (opera, (opera if
happy and prize fight if unhappy))
18Battle of the sexes with incomplete information
- Best response
- If Chris chooses prize fight then Pats best
response prize fight if she is happy, and opera
if she is unhappy - Suppose that Pat chooses prize fight if she is
happy, and opera if she is unhappy. What is
Chris best response? - If Chris chooses opera then he get a payoff 0 if
Pat is happy, or 2 if Pat is unhappy. - His expected payoff is 0?0.5 2?0.51
- If Chris chooses prize fight then he get a payoff
1 if Pat is happy, or 0 if Pat is unhappy. - His expected payoff is 1?0.5 0?0.50.5
- Since 1 gt 0.5, Chris best response is opera
- (prize fight, (prize fight if happy and opera if
unhappy)) is not a Bayesian Nash equilibrium.
19Normal-form representation of static Bayesian
games
20Normal-form representation of static Bayesian
games Payoffs
21Normal-form representation of static Bayesian
games Beliefs (probabilities)
22Strategy
23Bayesian Nash Equilibrium 2-player
24Bayesian Nash equilibrium 2-player
In the sense of expectation based on her/his
belief
player 2s best response if her/his type is t2j
player 1s best response if her/his type is t1i
In the sense of expectation based on her/his
belief