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Distributed Systems and the WWW

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... of Massively Multiplayer Online Games by Introducing Distributed Systems as World Servers ... Massively Multiplayer Online Games $28 Billion Dollar Industry ... – PowerPoint PPT presentation

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Title: Distributed Systems and the WWW


1
Distributed Systems and the WWW
  • Extending the Capability of Massively Multiplayer
    Online Games by Introducing Distributed Systems
    as World Servers

Jason Berry // CPSC 550 // Spring 2005
2
Contents
  • Introduction
  • Current System
  • Objectives
  • Solution
  • Methodology
  • Summary

3
Massively Multiplayer Online Games
  • 28 Billion Dollar Industry
  • Interactive Industry at the forefront of many
    significant innovations in Media
  • Can support a large number of players but not
    simultaneously. Generally up to 100,000 max.Some
    have 450,000 subscribers.

4
Current System
5
Objectives
  • Increase scalability
  • Increase accessibility
  • Increase Fault tolerance
  • Do all of this without increasing price or
    latency.

6
Solution
7
Methodology
  • Segment Environment across multiple nodes
  • Allow access to each node separately
  • Maintain a Central redundant database
  • Control reads writes

8
Inside the Distributed System
9
Summary
  • MMOs need increased scalability and flexibility
    to cater to a larger quantity of simultaneous
    users
  • Distribute process load across multiple machines
  • Add multiple access points to reduce client
    latency
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