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Hopscotch Project

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Make learning exciting and fun. Promote physical activity inside the classroom ... Fireworks, Photoshop 'Hopscotch' Learning Games. General setup of the game ... – PowerPoint PPT presentation

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Title: Hopscotch Project


1
Hopscotch Project
  • Presentation

2
Goal
  • Design and implement a series of games inspired
    by the game Hopscotch that teachers can use in
    the classroom
  • Create interactive games that are both
    physically engaging and educationally useful for
    little kids (kindergarten elementary)
  • Give teachers more control over game settings
    through a simple interface

3
Why Hopscotch?
  • Kids have a lot of energy
  • Why not use this energy for learning?
  • Make learning exciting and fun
  • Promote physical activity inside the classroom
  • Learn math or spelling while getting some
    exercise
  • Regular exercise is an important part of a kids
    well-being

4
Other Learning Games
  • Researched the internet for other learning games
    that are classroom friendly and involve some
    form of physical activity
  • Did not find the type of game that we were
    specifically looking for (lots of physical
    activity not just hand movement or mouse
    clicking)
  • Found a lot of educational web-based games

5
PrimaryGames.com
6
Math Curriculum Guide
7
Add Em Up (K 2nd grade)
  • Not much physical activity
  • When we played the game
  • again, the set of numbers
  • used is fixed
  • Teachers cant modify
  • problems
  • Attractive for little kids

8
See N Spell (1st 2nd grade)
  • Not much physical activity
  • Teachers cant add or
  • remove image ? word mapping
  • Looks attractive for little kids

9
Hopscotch Learning Games
  • Development Tools
  • Director MX
  • Lingo
  • ICube
  • Fireworks, Photoshop

10
Hopscotch Learning Games
  • General setup of the game
  • 9 pieces of 12 X 12 tiles (3 X 3 layout)
  • Kids will view a computer screen to determine the
    current mapping of the tiles
  • The tiles will be color coded
  • The general objective is to jump on a tile or a
    sequence of tiles to solve the game

11
Hopscotch Learning Games
  • The Games
  • Simon Says
  • Math Hop
  • Spelling Hop
  • Music Hop
  • Puzzle Hop

12
Simon Says
1st
2nd
3rd
13
Simon Says
  • Objective
  • Pattern Recognition
  • Memory Exercise
  • Concentration Exercise

14
Simon Says
  • Description
  • Series of tiles will be highlighted
  • 1st mode Player needs to remember the pattern
    and jump onto the tiles in the exact same
    sequence
  • 2nd mode Player is presented with 2 or more
    sets of sequences, player then needs to determine
    what the next sequence is (for older kids)

15
Simon Says
  • Teachers can
  • Set the number of hops in any random sequence
  • Set the exact sequence to be taken
  • Input pattern recognition sequence sets and the
    answer sequence key
  • Turn random mode on or off
  • Set reward points
  • Set deduction points

16
Math Hop
17
Math Hop
  • Objective
  • Learn
  • Addition
  • Subtraction
  • Division
  • Multiplication
  • Even numbers
  • Odd numbers
  • Prime numbers
  • Perfect Square
  • Ordering numbers

18
Math Hop
  • Description
  • Teachers need to choose the current math mode
  • The first number in the sequence is marked by a
    circle
  • Based on the first number, player needs to
    determine the next sequence based on the mode
    displayed on the mode panel

19
Sample Teachers Interface Math Hop
  • Dropdown List
  • Add
  • Subtract
  • Multiply
  • Divide
  • Even
  • Odd
  • Prime
  • Perfect Square

20
Sample Teachers Interface Math Hop
  • Dropdown List
  • Up
  • Down
  • Random
  • Dropdown List
  • Random
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2

21
Spelling Hop
22
Spelling Hop
  • Objective
  • Learn to spell
  • Description
  • An image will be displayed
  • Player determines the name of the image and
    spells the word by jumping onto the tiles mapped
    with the correct letters

23
Spelling Hop
  • Teacher can
  • Add Image? word mappings
  • Remove stored Image ? word mapping
  • Set reward points
  • Set deduction points
  • Control the set of words to be spelled in a game
  • Turn random mode on or off (chose from stored
    mappings randomly)

24
Music Hop Piano
Jumped on C
25
Music Hop Drums
26
Importance of Music
  • Enhance vital skills
  • timing
  • visual
  • memory
  • aural
  • physical
  • Increase in the IQ level
  • Improves reasoning
  • Discover hidden talents

27
Mathematical Concepts Behind Music
  • Counting
  • Patterns
  • Geometry
  • Ratios and Proportions
  • Sequences

28
Music Increases Other Learning Skills
  • Science Skills
  • Reading Skills
  • Social Skills

29
Music Game Modes
  • Free Play
  • Jam Session
  • Memory Game
  • Name That Tune

30
Puzzle Hop
31
Puzzle Hop
  • Objective
  • Organization skills
  • Pattern recognition
  • Description
  • An image is divided into 9 pieces. The pieces are
    mixed up randomly. Player swaps puzzle pieces
    by jumping from one tile to another. By default,
    a puzzle guide is provided (the complete image)
  • Teachers can
  • Add images
  • Remove stored images
  • Turn on or off the puzzle guide
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