Tales%20of%20Adventure%20Author:%20Learning%20Through%20Making%20Games - PowerPoint PPT Presentation

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Title: Tales%20of%20Adventure%20Author:%20Learning%20Through%20Making%20Games


1
Tales of Adventure AuthorLearning Through
Making Games
  • Judy Robertson, Tessa Collins, Andrew Kelly

2
Outline
  • Judy Introduction to the project
  • Tessa a teachers point of view
  • Andrew a pupils point of view
  • Judy A note about our research

3
About Adventure Author
  • Based at Heriot-Watt University
  • Funded by EPSRC until Dec 08
  • Aims to study the creative process learners go
    through when making their own computer games
  • Have worked with schools in Edinburgh and Dundee
    to design and refine game making software
  • Have also holiday workshops since 2003

4
Adventure Author and ACE
  • We have designed AA to fit in with A Curriculum
    for Excellence
  • Successful learners (see Computers in Education
    paper at www.adventureauthor.org/publications.html
    )
  • Technology curriculum now includes making games
    (see www.adventureauthor.org/2008/04/scottish-curr
    ic.html)
  • Literacy and English guidelines
  • (see www.adventureauthor.org/2008/03/nwn-as-a-curr
    ic.htmlmore)

5
More about Adventure Author
  • The software is a plug-in for a commercial game
    making package called Neverwinter Nights 2.
  • We have taken out the trickier aspects of the
    software and added educational aspects
  • The plug-ins are free at www.adventureauthor.org

6
Neverwinter Nights 2
You can buy it on Amazon for 8
7
Game making toolset
Comes free with Neverwinter Nights 2 game
8
Fridge Magnets creative ideas
Free standalone version at www.adventureauthor.org
/fridge-magnets.html
9
Conversation Writer
10
Comments Cards peer review
Free standalone version at www.adventureauthor.org
/ comment-cards.html
11
Experiences at Campie Primary School
  • Tessa Collins

12
(No Transcript)
13
My Experiences of Adventure Author
  • Andrew Kelly

14
Before I started
  • What did I know about game development?
  • What did I know about NeverWinterNights and
    Adventure Author?
  • Was I looking forward to it?

15
During the project
  • What did I enjoy?
  • What did I learn?
  • How did I make my game tie in with my story?
  • Did I encounter any difficulties making the game?

16
After the project
  • What did I do with my game?
  • Did I continue to work on my game?
  • What was my feedback from a wider audience?
  • What was my favourite part of the project?

17
Notes on research
  • Were analysing date to find out
  • How the pupils told their stories visually
  • Did the pupils successfully tell stories in their
    games?
  • Were the fridge magnets helpful in supporting
    creative ideas?
  • Were the Comments Cards useful for peer review?
  • Read our blog to find out!

18
Questions?
  • Were looking for partners for a new funding
    application!
  • www.adventureauthor.org
  • adventure.author_at_googlemail.com
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