Title: Kettering Rugby Football Club
1Kettering Rugby Football Club
- Coaching Discussion Document
- May 2006
2Contents
- General tips
- Pre-game warm ups
- Attacking
- Defence
- Kicking
- Moves
31
General Tips
4Some general tips
Delegate
Involve parents
Analysis
Player Confidence
Key Objective
Fun
- ask someone to run the warm ups for a few weeks
to allow you to get ready for the next part of
the session - ask one parent to look after drinks bottles,
tackle shields, collecting cones, marking out
pitches etc - there may be some great organisers or
communicators amongst the parent group ask for
help most cant wait to be asked
- consider standing at different parts of the
pitch to watch a game or drill (eg from behind
the try line) - ask a parent to video the game and review it
later with a pen and paper remember child
protection issues - plan the next session whilst you still remember
the areas fir development from the last session
- try to make it fun! Always!
- Children love games - think of new games which
can be played to develop skills (keep the laws
simple though) - let the children know that you are enjoying it -
smile
- the British psyche seems to be able to identify
negatives very easily work hard at identifying
the positives and give the players confidence
that they are doing things right - ask them questions and value their answers
- team talks should accentuate the positives and
encourage them - think of little measures of achievement in tough
games (first five minutes no missed tackles)
- parents want to be involved, but may need to be
asked - once involved that gives the players
encouragement - it gives the team another voice
- it gives you another pair of eyes on the
training ground - team spirit is built
- consider child protection issues
- winning is NOT the objective
- the objective is to build the enjoyment, skills
and understanding of rugby - over time, results will follow
5Key
4
10
Player doing exercise
or
Pass
Cone
The ball
10
Opposition
or
Direction of run
Coach
6Festivals
- Kit
- Make sure you have your kit clean and dry
- KRFC shirt
- Spare T-shirt for wearing after games to allow
KRFC shirt to dry - Tracksuit (with name in it)
- Gum shield
- Scrum hat / body padding
- Boots trainers to change into if wet
- Socks (plus spare pair if wet)
- Warm cloths
- Appropriate hat if sunny/wet
- Coat / waterproofs
- Umbrella
- Kit bag (name in it)
7Festivals
Food Donts Whilst sweets give energy, eating
them between games can cause the children to run
around and waste their energy. Fatty foods, such
as crisps and chocolate will slow them down and
reduce performance. Avoid fizzy drinks, they
bloat players and slow performance.
- Food Dos
- It is essential that to get the best out of the
team they have a good breakfast try to eat
cereals with whole grains eg - porridge,
- Shredded Wheat,
- Weetabix.
- Complex carbohydrates like this provide long term
fuel this will be needed for a festival. - Bring sandwiches on wholemeal or granary bread.
- Fruit give good instant energy and bananas in
particular help to replace some of the minerals
lost when sweating during games (watch the tennis
players). - Have lots of water or squash. Players should keep
hydrated even in cool weather. Loss of
concentration and tiredness increase as players
lose liquids.
8Match Days
- Food
- See points on Festivals.
- Make sure that you have a good breakfast before
coming to training - Cereals with whole grains are good sources of
complex carbohydrates which will keep you going
for the whole time training and playing. Eg - porridge,
- Shredded Wheat,
- Weetabix.
9Match Days
- Kit
- Make sure your kit is clean and looks smart. It
is important to look and feel a team. This has
an impact on the opposition. - Please wear
- your club track suit please dont wear it
for training we want them to look smart.
Training in them will get them ripped and make
them and us look tatty. - club shirt
- boots (clean)
- gum-shield
- scrum hat and body pads if you have them
10Match Days
- Behaviour
- Rugby is a which we want you to enjoy and have
fun playing it. - It is essential however, that we respect the
players, coaches and referees of all teams. - Never challenge a referees decision the Captain
on the day may politely enquire why a decision
has been made. - Be polite to the opposition.
- After the game we give three cheers to the
opposition, led by the Captain. Then form a
tunnel at the side of the pitch and clap them
off. - Never gloat when you win.
- Never get angry about a defeat simply work out
how you can do better next time.
112
Pre-game warm ups
12Passing the L shaped grid
3
4
2
1
8
7
6
5
- Drill
- Set up an L-shaped grid with cones
- Have players in lines behind cones
- Player 1 runs out in straight line, passes to two
etc to end man - 4 pops to 5 and that line goes
- Players 1 to 4 run in behind where players 5 to 8
started, but change relative position in line - Increase the speed
- I have found calling 2 steps pass an effective
way to get them to think about what they are to
achieve
- Objectives
- to warm up for handling the ball
- to encourage straight running
- to encourage passing at pace
- to encourage sympathy of pass
- to encourage appropriate support running
- Drill - extensions
- Bring in miss passes
- Bring in miss and pop back inside
- Have coaches watching each side for
straightness of run - Coaches increase pressure on players by stepping
into the grid
- Key skills
- Timing of pass
- Sympathy of pass
- Depth of support runner
- Fast hands
- Attacking the ball as receiver (rather than
drifting away from it)
13Auckland grid
4
1
- Drill
- Across a square players run across the diagonal
- Pop pass to opposite player
- Avoid contact in the middle of the grid
- Sympathy of pass
2
3
- Drill - extensions
- Receiving runners go as opposite player receives
the ball this speeds up action and means
avoidance is required - Player one place ball on the ground 2 metres from
player 3, who picks up (long stride body
position across the grid) - Player passes clockwise, runs anti-clockwise
awareness - Increase number of balls in grid
- Key skills
- Sympathy of pass
- Fast hands
- Attacking the ball as receiver
- Awareness and avoidance
14Fast Hands
1
1
2
2
- Drill
- Narrow channel (vary with number of players doing
drill) - Players run up
- Coach pops ball to player one who passes a flat
pass to two - Player two passes to second coach
- Objective is to keep the ball on a flat plain
between the two coaches - Repeat with next coaches but start at the other
side - Players sprint around end cones and back to start
- Objectives
- to warm up for handling the ball
- to encourage straight running
- to encourage passing at pace
- to encourage a flat pass
- Drill - extensions
- One player only
- Add a 3rd player
- Key skills
- Speed of pass
- accuracy of pass
- Focus on flat pass
15Fitness pass under pressure
1,2 or 3
1
pass
1
10 metres
2
- Drill
- Receiver are numbered 1,2 or 3 on a cone (more
if necessary) with another cone 5 metres away
opposite - Passer stands 5 metres away in line with cones
- Coach calls 1,2 or 3
- Passer runs to relevant cone and passes ball to
relevant player - Receiver catches pass and runs out to replace the
ball on cone and runs back to original position - Repeat several times
- Swap passer
5 metres
- Objectives
- fitness
- accuracy of pass under pressure
- Key skills
- Body position for pass
- Accuracy under pressure
- speed
16Ruck 3 in 3 out
1
2
2
1
4
2
5
6
5
6
4
- Objectives
- to warm up for rucking and ball-winning
- to encourage all players, forwards and backs to
be ball winners when there first - to encourage expansive play
- Drill
- Coach/parent/player with tackle shield steps back
5-10m - Player 1 runs forwards attacking coach, goes to
ground as support arives - 2 support players create ruck and protect player
/ ball - 4th player acts as scrum half, other players pass
along line to end then hit next coach - First two players provide support and set up
ruck, next acts as scrum half - The rest line up outside and pass down the line
- Drill-extensions
- Increase numbers to say 8 or 9 (if more do more
than one group) - If more than 6 in a group, have 3rd support
player bind behind first two thus creating a more
solid share and providing distance from the
offside line to help scrum half get the ball away - Have an extra player next to the coach with the
shield to act as a defender trying to pick up
the ball from the ground and who must be rucked
out
- Key skills
- Body position in rucking
- First players responsibility to win the ball
- Speed of thought and passing to transfer ball in
right direction - Reacting appropriately to the position in which
the player finds himself
17Touch variations flat pass touch
5
4
X
3
2
1
?
30m
1
2
5
4
30 m
- Drill
- Even sides touch. Ball transfers to the
opposition - Knock on
- Any pass other than flat pass
- Player into touch
- Reset after a touch
- This can be used for more experienced tag players
as they learn the need for continuity
- Objectives
- to encourage players to use the flat pass
- To encourage players to create interesting
running lines to be able to take the
flat pass - break the defensive line by pace onto the ball
- Kit
- Coned area
- Bibs / shirts to denote two teams
- 1 ball
183
Attacking
19Off-loading - Continuity
1
1
2
4
5
- Objectives
- to fix defender and keep the ball in play
- to encourage players to make space for their
team-mates - to encourage support running by proving support
players get the ball
- Drill
- Equal teams of defenders and attackers
- Attacker moves forward and cuts back towards
defender, thus committing him to the tackles /
tag and leaving a space - Attacker passes / off-loads to support player who
repeats - After pass players looking to get in support for
next opportunity - Turn around to pass off the other hand and
run-through again
- Drill - extensions
- Have defenders in the middle of a narrow (5-10m)
channel support either side - do it as a competition between the two sides
how many without dropping the ball out of 5
attempts - Defenders with tackle shields
- Arms up and around defender - support players
need to be deeper to give more time (U9s and
above)
- Key skills
- Support running
- Sympathy of pass (more of a pop than a pass)
- Awareness of space and how to create it for
team-mate - Changing angle of run to create space
- Challenge the players to tell you where the space
is
20Continuity U6-8s
TAG!
1
5
4
2
- Objectives
- to encourage support play
- to encourage awareness of support
- to encourage passing with sympathy
- Drill
- Coach runs backwards zig-zagging
- Players run forwards attacking coach
- Coach shouts tag
- Player must pass to support
- Key skills
- Support running
- Sympathy of pass (more of a pop than a pass)
- Awareness of space and how to create it for
team-mate - Changing angle of run to create space
212 on 1
1
1
1
Try line
2
2
2
- Drill
- Narrow channel 5-10m by 20m
- 3 defenders can only move from side to side
not forward and back - 2 attackers must draw opposition and pass before
tackle / tag - Attacker in possession cuts out to make more
space and releases pass - Support runner stays deep enough to be able to
run onto the pass at pace - Think of a forfeit for a defender who buys the
dummy eg 5 press-ups - Have teams and count up how many tries scored out
of 5
- Objectives
- to keep momentum of attack
- to encourage players to pass to team mate in
space - to create space
- to draw defender out of position
- to recognise an overlap
- Drill - extensions
- Touch / tag / tackle remember if tagged or
tackled then out of game for a few seconds - Have 3 attackers so they can use support on
either side - Once into contact consider (A) pass before
contact as preferred option (B) take contact but
raise arms and pass around the tacklers back
(C) take tackle, go to ground and pop up from the
ground once certain player is in control of the
ball coach calls A,B,C - Develop into 3 on 2
- Key skills
- Timing of pass
- Sympathy of pass
- Depth of support runner
- Drawing defender
- Recognising overlap opportunity
223 on 2
3
1
10m
Try line
2
- Drill
- Channel 10m by 20m
- 2 defenders can only move from side to side
not forward and back, fairly widely spaced - attacker must draw defenders out of position to
create space for support runner - Attacker in possession cuts to pull 2 defenders
to tackle - Attacker passes ball behind defender either side
(needs call from support player) or goes to
ground and pops ball up - Support runner stays deep enough to be able to
run onto the pass at pace
- Objectives
- to keep momentum of attack
- to encourage players to pass to team mate in
space - to create space
- to draw defender out of position
- support player to recognise differing support
lines or depth
- Drill - extensions
- Touch / tag / tackle remember if tagged or
tackled then out of game
- Key skills
- Timing of pass
- Sympathy of pass
- Depth of support runner
- Drawing defender
- Recognising overlap opportunity
232 on 2
A
B
1
1
Scissor
1
Loop
10m
2
2
2
- Objectives
- create space by taking out two players
- support player takes up position to allow ball
to be kept alive
- Drill
- A
- Channel 10m by 20m
- 2 defenders can only move from side to side
not forward and back, fairly widely spaced - attacker must draw defenders out of position to
create space for support runner - Attacker in possession cuts to pull 2 defenders
to tackle - Attacker passes ball behind defender either side
(needs call from support player) or goes to
ground and pops ball up - Support runner stays deep enough to be able to
run onto the pass at pace - B
- As above, but attacker and support player do a
scissor move - Or put in a loop
- Key skills
- Creating space
- Support runner awareness
24Two waves of attack - Attack from Depth - ABC
3
A
E
1
Fast feet
1
Pop Pass
Pop Pass
B
4
4
15 m
5
2
Fast feet
2
D
C
Commit C by running hard
5
- Drill
- Narrow channel
- Decide whether to attack A, B or C (maybe a week
tackler, slow forward etc) B selected above - Coach passes ball to attacker 1 1 or 2 attacks
player B fast feet draws him out of position
(example above 1 attacks B player 2 fixes
defender C by running hard towards him and
thereby creates a space - If the player does not move to the attacker, then
break through and attack defenders behind if he
moves, pop ball into the space vacated by
defender to support runners coming from deep - Move on to second set of defenders again create
space and pop to support runners coming from deep
- Objectives
- to have two waves of attack at all times
- by doing this we create 2 v 1 situations
- to assess the situation and make decisions
accurately and quickly - to fix the defence (above no 2 makes defender C
believe he is going to get the ball and attack
him
- Drill - extensions
- Start attackers and defender from outside the
grid to further simulate 2nd phase rugby - Add more attackers / defenders
- Widen / narrow size of channel
- Key skills
- Decision making
- Depth of support runners
- Lines of running
25Attacking a flat defensive line (5 on 5)
5
4
3
2
1
30m
1
2
5
4
30 m
- Drill
- Let attackers have 2 attempts at scoring
- Swap defenders to attackers let them have 2
attacks - Break down the play and ask them what has worked
and what has not - Answers
- Fixing defenders (eg scissor, decoy runners,
step, loop, dummy) - Consider runners and handlers runners from
deep, changing angles - Using space before defenders do (eg attack fast
and chip thru) - Using width of pitch
- Go back to point one above have three attempts
if play breaks down, give ball to attackers to
start again - If necessary, break down to walking pace to
demonstrate how the move creates space - Assist by varying the pace at which defenders
come up build the pressure - Break down into 2 v 2, then build back up
- Objectives
- to encourage players to use the space
- To encourage players to create more space
- space is before the defenders, between the
defenders, outside the defenders, behind the
defenders - stretch the defence, deceive the defence
- Kit
- Coned area
- Bibs / shirts to denote attackers defenders
- 1 ball
26Attacking creating space (6 on 6)
6
5
1
2
4
Guard
3
Guard
30m
2
4
1
5
6
30 m
- Drill
- Attackers attack when there is a tackle (no 3
on 3 in example above) create a quick ruck with
one more attacker - Defenders allow attackers to have the ball
- Defence put in a guard both sides of the ruck
- Guard must shout Guard and put up hand (look at
their body positions) - Attackers then attack the spaces
- Coach asks where is the space? If they are not
finding it - Consider a forfeit if the guard allows the scrum
half to step between them and the ruck
- Objectives
- to encourage players to use the space
- To encourage players to create more space
- to focus defenders on their defence positions
- Kit
- Coned area
- Bibs / shirts to denote attackers defenders
- 1 ball
27Back 3 attacking from a kick
11
14
14
15
scissor
- Drill
- Coach/player kicks balls to be fielded by one of
the back three - Defending side chase
- Other members of the back three get back to
support - Wingers look to change angle, with a scissor
- Increase pressure by having chasers for the kick
- Objectives
- turn defence into attack
- change direction of the attack to evade chasers
- Key skills
- Catching the high ball
- Working as a pendulum defence for back three
- Look to change the angle of attack
283 on 2 strike runner joining the line from depth
1
2
3
1
3
Try line
2
20m
- Objectives
- create space for a strike runner who changes
angle and runs from depth - simulate wider spaces available to back three
- Drill
- Channel 20m by 30m
- 2 defenders run around to back of grid, attackers
to front of grid - Because its wider, players need to use width to
stretch defence - Pass to strike runner who attacks from depth
- Try long pass from 1 to 2 then pop back inside to
3 from depth - Try 2 as a decoy, 1 cuts to create opportunity to
scissor etc
- Key skills
- Running from depth
- Changing angle of run to make a gap
29Contact or pass Decision making
1 places ball turns, moving back 1,2 or 3m
1 m
1
1
2
3
2
Pick Drive
Ruck
1
1
or
2 m
3
3 supports passes to 4
4
3 supports to set maul or ruck
3
2 passes to 3
1
1
or
3 m
or
2
- Drill
- Groups of 4/5 players
- Channel about 6m wide and very long
- 1st player runs out 5m, places the ball and turns
and retires either 1, 2, or 3 metres (coach to
call) - Player 2 either passes to support (probably when
3m away), picks and drives (2m away), creates a
ruck (1m). - Support players must adjust distance and react to
decision of 2nd player. - Receiver from ruck, or pass becomes player 1,
runs 5m, places ball, turns and retires etc
- Objectives
- to keep momentum of attack
- to encourage players to consider options on how
best to address a potential contact situation - practice rucking and mauling skills
- Drill - extensions
- Gradually increase the number of attackers
defenders how does this change the situation? - Where is the space?
- Where should support players be running from
- Key skills
- Decision making for potential contact situations
- Body position
- Presentation of ball in contact
304
Defence
31Defence the defensive line (1)
1
- Notes
- Below U9s level, opposition should where tag
belts - U9s and above consider using tackle shields
and drive or tackle bags and make the tackle
2
4
5
- Drill
- Defence in a line
- Coach with ball on floor, picks up ball to
simulate play starting or scrum half picking up
ball from scrum, ruck or maul - A leader in defence calls them up
- Stop about two metres in front of opposition and
dance quick feet movement on the spot to
enable them to react to oppositions potential
change of direction - Make tag / drive / tackle
- Consider expelling air with the contact pssshhh
- Objectives
- to encourage players to come up as a line
- to encourage players not to sell themselves
before the tackle - communication
- Drill - extensions
- Move opposition so that that they are at an angle
- Bring in an extra defender to position 1 so that
all defenders have to push out one space - Players move up 2 paces - Get player 1 to call a
drift. All players shift over one tackle
shield
- Key skills
- Awareness of when to move up
- Staying in line
- Preparing for change of direction (fast feet)
- Aggression in contact
32Defence tackle under pressure
1,2 or 3
1
1
10 metres
2
- Drill
- Defender stands 5 metres away on the try line
- Coach calls 1,2 or 3
- Relevant player runs (jogs) to score try
- Defender makes tackle, gets to feet and
- Coach calls 1,2 or 3
- Relevant player runs (jogs) to score try
- Repeat 5/6 times ensuring tackler uses each
shoulder to the side and in front on tackles
5 metres
- Objectives
- tackle properly
- react quickly to verbal instruction
- Key skills
- Body position for tackle
- Fitness
- Using the right and left shoulder
33Defence the defensive line (2)
1
1
2
2
1
1
1
4
2
4
2
2
12m
4
4
4
- Objectives
- to encourage players to come up as a line
- to encourage players keep similar gaps
- communication
- Drill
- Set out cones in pairs 12m apart and at zigzags
in 7m intervals - Defence in a line
- Coach with ball on floor, picks up ball to
simulate play starting or scrum half picking up
ball from scrum, ruck or maul - A leader in defence calls them up
- Players keep distance from each other whilst not
in a straight line
- Drill - extensions
- Change the width between the pair of cones. Can
players work out how to adjust their width?
- Key skills
- Awareness of when to move up
- Staying in line
34Defence the defensive line (3)
1
2
4
- Objectives
- to encourage players to come up as a line
- to encourage players keep similar gaps
- communication
- Drill
- Opposition (with or without tackle shields as
available) stand either side of coach in a row - Defenders stand about 7m back
- If coach holds up red cone, stay in line and
tackle, touch or drive into (as appropriate)
players on coaches right - If coach holds up yellow cone, stay in line and
tackle, touch or drive into (as appropriate)
players on coaches left
- Key skills
- Awareness of when to move up
- Staying in line
- communiction
35Defence the defensive line (5)
5
4
6
7
1
2
- Drill
- Coaches attack the defensive line trying to pull
it from one side to the other - Defenders must communicate and react
- Avoid contact
- Objectives
- to encourage players to come up as a line
- to encourage players not to get drawn out of the
line - communication
- Drill - extensions
- Instead of coaches for older age groups, have
other players attack - Ask one player to sit down mid drill and then the
other defenders need to communicate more as to
how they will cover that space - In U7s and U8s, we used cones to create
channels across the pitch. Each player was
responsible for his channel. In games we would
call Channel to remind them of their
responsibility
- Key skills
- Awareness of when to move up
- Staying in line
- Responsibility for your zone / channel
- Trust in you team mates to cover their channels /
zones
36Defence the defensive line (5)
rope
5
4
6
7
1
2
- Drill
- Coaches stand in front of defensive line moving
forwards, backwards or sideways - Players hold a rope and keep tension and in a
straight line
- Objectives
- to encourage players to come up as a line
- to encourage players not to get drawn out of the
line - communication
- Key skills
- Awareness of when to move up
- Staying in line
37Defence the around the ruck or maul
2
3
1
2
Guard Dog
6
7
1
4
2
Guard
5
1
4
2
- Drill
- Players run in free area, popping ball to each
other - Coach shouts 1, 2 or 3
- Players place ball on the ground and run to
defend the contact area - First on each side becomes and shouts out Guard
- Second on each side becomes and shouts out Guard
Dog - Third player on each side fills in next to the
Guard Dog - Fourth player fits in between Guard Dog and 3,
pushing 3 to cover wider
7
Guard
5
Guard Dog
6
- Objectives
- to defend the ruck or maul against the
opposition rolling off on one side or the other - to prevent opposition getting over the gain line
close to the ruck or maul
- Drill - extensions
- Have a few attackers try a pop or scissor back
inside around the base of the ruck or maul
- Key skills
- Awareness of where the ruck or maul is
- Awareness of role at ruck or maul
- Body position for defence
- communication
385
Kicking
39Kicking game
1
End Zone
4
3
5
End Zone
3
1
4
30m
2
5
2
40 m
- Drill
- Game
- Two teams attack endzones only way to pass is to
kick - Punt,
- Drop kick
- Grubber
- If ball is gather cleanly, defender must retire
two metres - Object is to have a clean catch in the end zone
- Objectives
- to encourage players to use the space
- To recognise space
- to kick under pressure
- Exyensions
- Put in a second ball
40Tactical kicking a summary of options
416
Moves
42M1 (Miss 1) 3 or 1 depending on which is the
open wing
Where will we use it? -
Anywhere outside our 15 metre line
- Rewards
- quickly moves ball wide to stretch defence
- can create over-lap
-
-
- Risks
- Can we use it going right as well as left?
- interception risk
- can we do it when its windy or wet?
11
13
12
10
Draw winger pass to overlap
9
Pass - flat
Pass
10
13
12
11
13
14
Cover across try to support
15
43M2 (Miss 2) 3 or 1 depending on which is the
open wing
Where will we use it? -
Anywhere outside our 15 metre line
Run at the gap look to use wing or support inside
- Rewards
- quickly moves ball wide to stretch defence
- can create over-lap
-
-
- Risks
- Can we use it going right as well as left?
- interception risk
- can we do it when its windy or wet?
11
13
12
10
9
Pass - flat
Pass
10
15
12
12
11
13
Cover across try to support
14
15
44TIM (Tilley 1 miss) Call to forwards 3 or
1 depending on which is the open wing
Where will we use it? -
In opposition half
11
- Rewards
- confuses defence
- can create a gap as defenders leave space empty
- Need to react to use the space if it is there and
change the moves - gets the ball wide quickly
- Risks
- fly half in possession for a long time and
running laterally could be tackled - full back into the line wingers need to cover
- interception risk
- can we do it when its windy or wet?
13
12
10
Run at the gap between centre and wing. Look
for the off load
9
Pass
15
Pass
10
Miss outside Centre with pass
DS
12
11
13
14
Cover across try to support
15
45T2 (Tilley 2) Call to forwards 3 or 1
depending on which is the open wing
Where will we use it? -
In opposition half
11
- Rewards
- confuses defence
- can create a gap as defenders leave space empty
- Need to react to use the space if it is there and
change the moves - gets the ball wide quite quickly
- Risks
- fly half in possession for a long time and
running laterally could be tackled - full back into the line wingers need to cover
- interception risk
- can we do it when its windy or wet?
13
12
10
Run at the gap between centre and wing. Look
for the off load or draw wing and use overlap
9
Pass
15
Pass
10
DS
DS
12
11
13
14
Cover across try to support
15
46SIM (Scissors in the middle) Call to forwards
2
Where will we use it? -
Run at the inside Shoulder. Burst through or
set up ruck
In opposition half
11
- Rewards
- confuses defence
- can create a gap as defenders leave space empty
- takes play back to the forwards / changes
direction of the play - Need to react to use the space if it is there and
change the moves -
- Risks
- risk of dropping ball
- can we do it when its windy or wet?
13
Open side wing takes play wide
12
10
9
Scissor
13
Pass
10
12
Pass
12
11
13
Look to support the the play back in the middle
14
15
47Rangi Call to forwards 2 (aim to split the
defence to give full back space to run into)
Where will we use it? -
Anywhere outside our 15 metre line
11
- Rewards
- confuses defence
- can create a gap as defenders leave space empty
- Need to react to use the space if it is there and
change the moves - takes ball back to forwards / changes direction
of play - Risks
- inside centre in possession for a long time and
running laterally could be tackled - full back into the line wingers need to cover
- dropping ball risk
- can we do it when its windy or wet?
13
Open side wing takes play wide
12
12
10
13
9
15
Scissor
Pass
10
12
13
Pass
12
13
11
Look to support the the play back in the middle
14
15
48Stack Call to forwards 3 or 1
11
Where will we use it? -
13
Anywhere outside our 15 metre line
12
10
10
- Rewards
- confuses defence
- can create two on one on blind side
- Risks
- full back into the line wingers need to cover
- dropping ball risk
- can we do it when its windy or wet?
Scrum drive to create larger blind side
Open side wing takes play wide
9
15
10
12
Pass
13
14
11
15
Support but delay run