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Things that make us smart Chapters 3

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Title: Things that make us smart Chapters 3


1
Things that make us smart Chapters 3 4
  • Notes on the thoughts of
  • Don Norman

2
Two kinds of cognition
  • Experiential
  • Reflective

3
Three kinds of learning
  • Accretion
  • Tuning
  • Restructuring

4
Developing expertise
  • 5000 hours to turn a novice into an expert

5
  • The trick is to marry the entertainment worlds
    skills at presentation and of capturing the
    users engagement with the educational skills of
    reflective, in-depth analysis
  • Norman, page 39

6
  • teachers become assistants in the discovery of
    knowledge, guides to the exploration, reflection,
    and restructuring of the students understanding.

7
Cognitive artifacts
  • The cognitive age of humans started when we used
    sounds , gestures, and symbols to refer to
    objects, things, and concepts. The sound ,
    gesture, or symbol is not the thing itself
    rather, it stands for or refers to the thing It
    represents it.
  • Norman, page 47

8
Representational system
  • Two essential ingredients
  • The represented world
  • The representing world

9
The power of representation
  • Representations are important because they allow
    us to work with events and things absent in time
    and space, or for that matter events and things
    that never existed
  • Norman, Page 49

10
Information Displays
  • Two major tasks
  • Finding the relevant information
  • Computing the desired conclusion

11
Representations
  • Additive
  • Substitutive

12
Naturalness principle
  • Experiential cognition is aided when the
    properties of the representation match the
    properties of the thing being represented.
  • Norman, page 72

13
Perceptual principle
  • Perceptual and spatial representations are more
    natural and therefore to be preferred over
    non-perceptual, non-spatial representations, but
    only if the mapping between the representation
    and what it stands for is natural analogous to
    the real perceptual and spatial environment
  • Norman, page 72

14
  • The power of cognitive artifacts derives from
    the power of representation.
  • Norman,
    page 81

15
Fitting the artifact to the person
  • Surface representation
  • Internal representation

16
Surface representation
  • what you see is all there is

17
Science of design
  • How shall information be represented to be of
    most use?

18
Internal representation
  • part of the information is represented
    internally, within the artifact, invisible to the
    user
  • Norman, page 81

19
  • Internal artifacts need interfaces, some means
    of transforming the information hidden within
    their internal representations into surface forms
    that can be used.
  • Norman, page 81.

20
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21
Appropriateness Principle
  • The representation used by the artifact should
    provide exactly the information acceptable to the
    task neither more nor less.
  • Norman, page
    97

22
Key terms
  • Artifacts
  • Affordances

23
Technologies have affordances
  • Newspaper
  • Television
  • Voice messaging systems

24
Grudins Law
  • When those who benefit are not those who do the
    work, then the technology is likely to fail or,
    at least, be subverted.
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