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Game Programming

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Lecture 12. Game Programming. Advanced Topics in. Game ... Classic Isometric (3/4) View. x0 = 0 x1 = 2x x2 = 4x x3 = 2x. y0 = 0 y1 = -x y2 = 0 y3 = x ... – PowerPoint PPT presentation

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Title: Game Programming


1
Lecture 12 Game Programming Advanced Topics
in Game Development
Lecture 12 Game Programming Advanced Topics
in Game Development
2
3D Modeling by Orthographic Projection
3
Classic Isometric (3/4) View
4
Laying Down the Base
(x1y1)
(x0y0)
(x2y2)
(x3y3)
x0 0 x1 2x x2 4x x3 2x y0 0
y1 -x y2 0 y3 x
tcol (Ncol - c)/Ncol xstart tcolx0
(1-tcol)x1 ystart tcoly0 (1-tcol)y1 xfinish
tcolx3 (1-tcol)x2 yfinish tcoly3
(1-tcol)y2
trow (Nrow - r)/Nrow x trowxstart
(1-trow)xfinish y trowystart
(1-trow)yfinish
5
Alternative Methods for Surface Transformation
x/2 pixels
bx,by
M
x pixels
px,py
Nrow
Ncol
6
Diablo II
7
Diablo II - Zoom
8
Diablo II - Level Editor Detail
9
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