My Own Private Kiosk: Privacy-Preserving Public Displays - PowerPoint PPT Presentation

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My Own Private Kiosk: Privacy-Preserving Public Displays

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touch screen, button, r (hidden) touch screen. bass, wind, vibration. Haptic. eye movements (no visual feedback) eye movements (w/ visual feedback) monitor, ... – PowerPoint PPT presentation

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Title: My Own Private Kiosk: Privacy-Preserving Public Displays


1
My Own Private KioskPrivacy-Preserving Public
Displays
  • Marc Eaddy
  • Gábor Blaskó
  • Jason Babcock
  • Steven Feiner

Columbia University Rochester Institute of
Technology
2
Overview
  • EyeGuide
  • 3D eye tracking
  • Eye as input

3
Public/private displays
EyeGuide
Input
Output
Public Private Public Private
Audible loud speaker headphones, directional speaker speech, microphone whispered speech, personal mike
Visual monitor, public display, projector head worn display, wearable, PDA, laptop eye movements (w/ visual feedback) eye movements (no visual feedback)
Haptic bass, wind, vibration vibration touch screen touch screen, button, slider (hidden)
4
EyeGuide
Head Tracker
  • Eye tracker
  • Head tracker
  • Earphone (for privacy)

Scene Camera
Earphone
Eye Camera
5
Scenario
  • Subway map (public display)
  • Lost user
  • Nefarious straphangers
  • EyeGuide steers the users gaze tolocations
    on themap using whispered verbal cues

6
(No Transcript)
7
Contributions
  • Introduces private gaze steering
  • 2D Maps, Paintings
  • 3D Sculpture, Secret Agent Man
  • Lightweight eye- and head-tracking headgear

Head Tracker
Scene Camera
Earphone
Eye Camera
8
3D Eye Tracking
  • 3D Model

Head
World
Eye/Camera
Scene (Map)
9
3D Eye Tracking Accuracy
  • Calibration errors (more points, remove outliers)
  • Eye tracker errors (smoothing)
  • Head tracker errors (smoothing)

Eye-in-Head Projection
Eye Plane
10
3D Calibration
  • Original calibration method
  • 9 points, fixed head position
  • 27 points, different head positions
  • New calibration method (Mulligan)
  • Fixate on single point
  • While moving head back and forth (and up and
    down)
  • Vestibuloocular Reflex (VOR)
  • Allows us to get 100s of points
  • More user friendly

11
Eye as real-time 3D input device?
  • Passive
  • Gaze contingent displays (EyeGuide)
  • Head pose often sufficient
  • When is the finer level of granularity (below
    30º) needed?
  • Active
  • Eye as controller
  • Fitts Law applied to AR/VR
  • Eye can point, select, and move faster than mouse
    (in some situations)

12
Acknowledgements
  • Funded in part by the Office of Naval Research
    and gifts from IBM and Microsoft.
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