Title: CSE325 Computers and Sculpture
1CSE325 Computersand Sculpture
2Symmetry
- Intuitive notion mirrors, rotations,
- Mathematical concept set of transformations
- Possible 2D and 3D symmetries
- Sculpture examples
- M.C. Escher sculpture
- Carlo Sequins EscherBall program
- Constructions this week based on symmetry
3Intuitive uses of symmetry
- left side right side
- Human body or face
- n-fold rotation
- Flower petals
- Other ways?
4Mathematical Definition
- Define geometric transformations
- reflection, rotation, translation (slide),
- glide reflection (slide and reflect), identity,
- A symmetry is a transformation
- The symmetries of an object are the set of
transformations which leave object looking
unchanged - Think of symmetries as axes, mirror lines,
5Frieze Patterns
Imagine as infinitely long. Each frieze has
translations. A smallest translation generates
all translations by repetition and
inverse. Some have vertical mirror lines. Some
have a horizontal mirror. Some have 2-fold
rotations. Analysis shows there are exactly seven
possibilities for the symmetry.
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7Wallpaper Groups
- Include 2 directions of translation
- Might have 2-fold, 3-fold, 6-fold rotations,
mirrors, and glide-reflections - 17 possibilities
- Several standard notations. The following slides
show the orbifold notation of John Conway.
8Wallpaper Groups
o
2222
xx
2222
22
9Wallpaper Groups
442
x
22x
442
222
42
10Wallpaper Groups
333
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Images by Xah Lee
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113D Symmetry
- Three translation directions give the 230
crystallographic space groups of infinite
lattices. - If no translations, center is fixed, giving the
14 types of polyhedral groups - 7 families correspond to a rolled-up frieze
- Symmetry of pyramids and prisms
- Each of the seven can be 2-fold, 3-fold, 4-fold,
- 7 correspond to regular polyhedra
12Roll up a Frieze into a Cylinder
13Seven Polyhedra Groups
- Octahedral, with 0 or 9 mirrors
- Icosahedral, with 0 or 15 mirrors
- Tetrahedral, with 0, 3, or 6 mirrors
- Cube and octahedron have same symmetry
- Dodecahedron and icosahedron have same symmetry
14Symmetries of cube Symmetries of octahedron
In dual position symmetry axes line up
15Cube Rotational Symmetry
- Axes of rotation
- Three 4-fold through opposite face centers
- four 3-fold through opposite vertices
- six 2-fold through opposite edge midpoints
- Count the Symmetry transformations
- 1, 2, or 3 times 90 degrees on each 4-fold axis
- 1 or 2 times 120 degrees on each 3-fold axis
- 180 degrees on each 2-fold axis
- Identity transformation
- 9 8 6 1 24
16Cube Rotations may or may not Come with Mirrors
If any mirrors, then 9 mirror planes. If put
squiggles on each face, then 0 mirrors
17Icosahedral Dodecahedral Symmetry
Six 5-fold axes. Ten 3-fold axes. Fifteen
2-fold axes There are 15 mirror planes. Or
squiggle each face for 0 mirrors.
18Tetrahedron Rotations
Four 3-fold axes (vertex to opposite face
center). Three 2-fold axes.
19Tetrahedral Mirrors
- Regular tetrahedron has 6 mirrors (1 per edge)
- Squiggled tetrahedron has 0 mirrors.
- Pyrite symmetry has tetrahedral rotations but 3
mirrors
20Symmetry in Sculpture
- People Sculpture (G. Hart)
- Sculpture by M.C. Escher
- Replicas of Escher by Carlo Sequin
- Original designs by Carlo Sequin
21People
22Candy BoxM.C. Escher
23Sphere with FishM.C. Escher, 1940
24Carlo Sequin, after Escher
25Polyhedron with FlowersM.C. Escher, 1958
26Carlo Sequin, after Escher
27Sphere with Angels and DevilsM.C. Escher, 1942
28Carlo Sequin, after Escher
29M.C. Escher
30Construction this Week
- Wormballs
- Pipe-cleaner constructions
- Based on one line in a 2D tessellation
31- The following slides are borrowed from
- Carlo Sequin
32Escher Sphere Construction Kit
Jane YenCarlo SéquinUC BerkeleyI3D 2001
1 M.C. Escher, His Life and Complete Graphic
Work
33Introduction
- M.C. Escher
- graphic artist print maker
- myriad of famous planar tilings
- why so few 3D designs?
2 M.C. Escher Visions of Symmetry
34Spherical Tilings
- Spherical Symmetry is difficult
- Hard to understand
- Hard to visualize
- Hard to make the final object
1
35Our Goal
- Develop a system to easily design and manufacture
Escher spheres - spherical balls composed of
tiles - provide visual feedback
- guarantee that the tiles join properly
- allow for bas-relief
- output for manufacturing of physical models
36Interface Design
- How can we make the system intuitive and easy to
use? - What is the best way to communicate how spherical
symmetry works?
37Spherical Symmetry
38How the Program Works
- Choose a symmetry based on a Platonic solid
- Choose an initial tiling pattern to edit
- starting place
- Example
- Tetrahedron
R3
R2
Tile 1
Tile 2
39Initial Tiling Pattern
easier to understand consequences of moving
points guarantees proper tiling requires user
to select the right initial tile - can only
make monohedral tiles
2
Tile 2
Tile 1
Tile 2
40Modifying the Tile
- Insert and move boundary points
- system automatically updates the tile based on
symmetry - Add interior detail points
41Adding Bas-Relief
- Stereographically projected and triangulated
- Radial offsets can be given to points
- individually or in groups
- separate mode from editing boundary points
42Creating a Solid
- The surface is extruded radially
- inward or outward extrusion, spherical or
detailed base - Output in a format for free-form fabrication
- individual tiles or entire ball
43Video
44Fabrication Issues
- Many kinds of manufacturing technology
- we use two types based on a layer-by-layer
approach
45FDM Fabrication
moving head
Inside the FDM machine
support material
46Z-Corp Fabrication
infiltration
de-powdering
47Results
FDM
48Results
FDM Z-Corp
49Results
FDM Z-Corp
50Results
Z-Corp
51Conclusions
- Intuitive Conceptual Model
- symmetry groups have little meaning to user
- need to give the user an easy to understand
starting place - Editing in Context
- need to see all the tiles together
- need to edit the tile on the sphere
- editing in the plane is not good enough
(distortions) - Part Fabrication
- need limitations so that designs can be
manufactured - radial manipulation
- Future Work
- predefined color symmetry
- injection molded parts (puzzles)
- tessellating over arbitrary shapes (any genus)