Light and Color in Nature Today: Water

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Light and Color in Nature Today: Water

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Approximated Fresnel Term ... Scene with Fresnel Term. and with one simple direcional light source ... Left image: Fresnel Shading, no Photonmapping ... –

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Title: Light and Color in Nature Today: Water


1
Light and Color in Nature(Today Water)
  • by Benjamin Peters
  • and Martin Schäf
  • WS0304

2
Intorduction
  • Motivation
  • Reflection and Refraction
  • Illumination and Caustics
  • Results
  • Advanced Topics

3
Looking at a water surface
  • Light is reflected and refracted at the same time
  • There is a light pattern on the ground (Caustics)

4
Reflection and Refraction
  • What we need to know
  • Reflection angle
  • Refraction angle
  • (Reflected light)/(Refracted light)
  • What we know
  • Incoming angle
  • Vertex Normal

5
Reflection and Refraction
Vertex Normal N
Reflection
a
a
Air
Water
ß
Refraction
6
Snells Law
  • a Incoming a Reflected
  • sin(a)/sin(ß) Refractive Index R (material
    depending)
  • e.g. RWater 1.33 RGlass 1.5
  • Refractive Index can be found in any book about
    physics

7
Fresnel Term
  • Fresnel Term is often approximated to recieve
    better results
  • Fresnel Term as found in books is
  • F ½ (sin²(a-ß)/sin²(aß))
    tan²(a-ß)tan²(aß)
  • Returns good results for strong reflecting water
    surfaces
  • Not good to show the effect of caustics

8
Example
9
Approximated Fresnel Term
  • F0 (R-1)2/(R1)2 is a minimum of incoming light
    parallel to the normal of the surface.
  • Fa F0(1- cos(a))5 (1- F0) is a value
    between 0 and 1 depending on the angle between
    the incoming ray and the surface normal.
  • e.g. F90 1, if the incoming ray is parallel to
    the surface, all light is reflected.

10
Refraction and Reflection
  • Result
  • ß arcsin(1/Rwater sin(a)) arcsin(1/1.33sin(a
    ))
  • color of intersection point
  • (Facolorreflected) (1-Fa) colorrefracted

11
Result
Scene without Fresnel Term and with one simple
direcional light source
Scene with Fresnel Term and with one simple
direcional light source
12
Illumination and Caustics
  • Light is refracted by the water surface
  • Some spots are stronger illuminated then others

13
A simple introduction in Photon Mapping
  • A sum of photons is send from each light source
    to the scene
  • Intersecting photons are stored in a kd-tree
  • Illumination of each point can be computed by
    counting the number of photons in a certain
    distance

14
A simple introduction in Photon Mapping
Light source
Camera
15
Photon Mapping on a water surface
dark
bright
16
Results
  • Left image Fresnel Shading, no Photonmapping
  • Right image Fresnel Shading, Photonmapping (only
    100 000 Photons)

17
Results
  • Left image Fresnel Shading, Photonmapping (1
    mil. Photons)
  • Left image Fresnel Shading, Photonmapping (1
    mil. Photons) and Phongshading

18
Advanced Topics
  • Shafts of light and caustics
  • http//nis-lab.is.s.u-tokyo.ac.jp/nis/cdrom/pg/pg
    2001_iwa.pdf

19
Advanced Topics
  • Modeling and animating realistic water surfaces
  • http//graphics.stanford.edu/fedkiw/
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