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THE

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Research School of Physical Sciences and Engineering, Henry ... Total 15M pixels over the FOV of 4/3 (4) steradians, most dense in fovea. Pixel resolution ... – PowerPoint PPT presentation

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Title: THE


1
THE WEDGE
  • Rod Boswell, Peter Alexander
  • Plasma Research Laboratory,
  • Research School of Physical Sciences and
    Engineering,
  • Henry Gardner, Dave, Hugh, Rhys, Pascal
  • Department of Computer Science, FEIT,
  • and ANU Supercomputer Facility,
  • Australian National University
  • http//wedge.anu.edu.au/

2
Limits of Vision of a human eye
  • Total 15M pixels over the FOV of 4/3? (4)
    steradians, most dense in fovea.
  • Pixel resolution
  • 28 seconds of arc - highest resolution
  • 50 seconds of arc - "20/20" vision
  • 1.5 arc - minutes - "20/30" acceptable vision
  • Normal 18" desktop computer at 24" and 1280 x
    1024 resolution is at limit of resolution.
  • Small 48 cm. TV at 3 metres and 200 lines
    resolution can be improved by about a factor of
    two (eg. SVHS or Digital).
  • Each screen has resolution 1280 x 1024, image
    area 1.5 x 1.25 metres and viewed from about 1.5
    metres yields a FOV of 0.8 steradians per screen.
  • Stand in 4th corner of WEDGE and the corners make
    90 degrees, ie. about that of stereo vision,
    yielding a FOV of ?/2 ie. about 1.6 steradians.
    The display limit is about 20 of the eye limit.

3
Depth Clues from real world
  • 1. Occlusion
  • 2. Perspective projection
  • 3. Binocular disparity
  • 4. Motion Parallax
  • 5. Convergence
  • 6. Accommodation
  • 7. Atmospheric
  • 8. Lighting and Shadow
  • Workstation 1, 2, 7, 8 "VR" adds
    3, 4 and 5

4
Virtual Reality (virtual environments)
  • 3D (perspective) computer graphics in stereo
  • Interactivity
  • Mouse
  • 6D Mouse
  • Head tracking
  • Robotic arms......
  • Human Computer Interface research (HCI)
  • High end Silicon Graphics supercomputing
  • Games end PC cards helmets fun parlours

5
The first Wedge
6
The big wigs get their day
7
Rod receives the WORD from Henry
8
Wedgeorama
9
The p-Wedge at Wagga-Wagga (outreach)
10
Immersive projection-based VR
  • Headsets are cumbersome and daggy?
  • complaints of motion sickness
  • solitary enjoyment?
  • The CAVETM
  • Small room with back (and down) projected
    stereo images
  • Immersive viewers are surrounded by the images
  • Collaborative
  • 6D mouse head-tracking maybe audio...
  • Fraternal user group interaction
  • Expensive

11
Barriers to the diffusion of VR technology
  • Expensive
  • Applications not fully developed
  • HCI Visual overload can cause discomfort
  • The Wedge
  • Built from the bottom up (including software)
  • Sacrifice interactivity for affordability
  • Driven by a particular application
  • Driven by a particular idea
  • First immersive VR theatre in Australia

12
The Wedge is...
  • Two screens (standard rearlight) back-projected
    in stereo
  • Frame made of extruded aluminium flush with the
    floor
  • Two CRT projectors
  • NEC Multisync XG75
  • 800 x 600 non-interlaced images at 120 Hz (60Hz
    each eye)
  • Intergraph TDZ2000
  • Shutter glasses and emitters
  • Ultrasonic head-tracker with 6D mouse (Logitech)

13
Intergraph TDZ2000
  • Dual 300 MHz Pentium II
  • 128 MB RAM
  • 64 MB texture memory
  • 32 MB frame buffer
  • two VX25 graphics boards with frame
    synchronisation at 120 Hz (two raster
    accelerators and one geometry accelerator)
  • resolution up to 1824x1386 pixels
  • 1.6 M Gourad shaded triangles per second

14
Head-tracker
  • Logitech (Fakespace)
  • 23 kHz
  • Three loudspeakers and three microphones mounted
    in plastic equilateral triangles (of length 25 cm
    and 5cm respectively)
  • Range over 1.5m cone shaped volume angle of 100
    degrees
  • Resolution of 100 micrometers in position and 0.1
    degrees in orientation
  • Tracking speed up to 75cm/s rate of 50Hz
  • Also 6D mouse

15
Driving idea...
  • The corner region of the Wedge appears to offer a
    greater sense of presence than a single screen
  • Depth cue associated with the recession of the
    screens into the distance
  • Anecdotal evidence based on the experience of
    thousands of observers (Wedgeophiles)
  • Images in front of screen more compelling than
    images behind the screen

16
Driving Application
  • Plasma Fusion experiment at ANU the H-1 Heliac
    national facility
  • Interactive engineering in a complicated and
    crowded geometry
  • Understanding and communication of physics
    results
  • Remote stereo video with lip synch audio for
    teaching and the virtual university

17
Preliminary applications and performance
  • Simple molecules (C60 - bucky-ball) with
    vibrational motion
  • Mathematical minimum energy surfaces points,
    wireframe and solid
  • Percolation simulations
  • Presently limited to 10-20,000 polygons _at_ 10
    Hertz increased this by a factor of 4 in 1999
    and with the new Wedge in ANU Comp Sci a factor
    of 10 or more.

18
Image Quality
  • Resolution, matching, synchronisation all good
  • Ghosting occasionally distracting
  • Light extinction efficiency and spectral bias of
    the shutter glasses
  • Decay time of the phosphor tubes in projectors
  • Perception of ghosts also depends on
  • Horizontal scan rate
  • Colour palette
  • Movement (animation)
  • Suggestion
  • Ghosts are usually tinged green

19
Shutter Glasses
  • Synchronised to left/right eye images by infrared
    signals
  • Use crossed polarising filters finite extinction
    efficiency
  • We have examined two types of shutter glasses
  • industry standard (about US600 a pair)
  • home entertainment (about US30)
  • needed to be modified electronically
  • both have about 20 extinction!
  • closed shutter glasses have a bias towards green

20
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21
Projectors
  • Measurements of phosphor decay times were carried
    out using a photodiode and oscilloscope
  • Green (3ms half width) is about 1.5 times longer
    than red (2ms)
  • Blue is very fast
  • Phase varies through the image (due to finite
    horizontal scan rate
  • Problems getting CRT projectors as DLPs
    (Victorian Branch) are taking over

22
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23
Conclusions
  • Wedge is a simple and effective VR system
  • Very popular with the general public
  • Simple JAVA 3D operating system
  • More application developments coming
  • Total equipment cost about US60k
  • Ideal for remote teaching

24
Virtual Language
  • The field is deeply rooted
  • in cross disciplinary research.
  • We intend to thrust
  • into this virgin soil
  • and break down conceptual barriers
  • to plant the seed of new ideas.

25
WEDGE Language
  • The Wedge was conceived to envelop the user
  • who is drawn into the virtual environment
  • which gives birth to new concepts
  • and nurtures the growth of new ideas.
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