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Final Review Class Managerial Economics

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Title: Final Review Class Managerial Economics


1
Final Review ClassManagerial Economics
  • MBS, Term 3, 2004

2
Overview
  • Exam details preparation tips
  • Exam tips general
  • 3 must knows from each class
  • Practice maths what you need to know
  • Any other questions you have
  • Until then
  • Appendix other key information from each class

3
Exam Details
  • Final Exam
  • 1.45 pm Monday 29 November
  • 15 minutes reading time (from 1.45pm)
  • 2 hours writing time (from 2pm)
  • Open book you may bring in anything
    consistent with MBS policy
  • 10 short answer questions (40)
  • 2 longer questions (60)
  • Where CUB, Coles Rio Tinto theatres
  • Review Session
  • Saturday 27 November, 9.00am to 11.00am
  • Coles Threatre

4
If we were doing the exam, wed focus on
Materials in order of importance Class
slides Problem sets Practice questions Readings
from Joshua Gans website Text book
(Brandenberger and Nalebuff)
5
Exam tips general
  • Really understand the question first before
    writing- eg- whats the trade-off?- is price
    negotiated or posted/TIOLI? affects price,
    how surplus is split, etc- little things
    determine whether its Bertrand, Cournot,
    collusion or- Payment or surplus split
  • Focus on specifically answering the question
    dont waste your time writing stuff unless it
    helps answer the question / supports your answer
  • Answer every little bit of the question asked,
    including discuss/explain

6
Exam tips general
  • Adequately support your answers (show
    calculations, explain why)
  • Clearly state your opinion dont overly hedge
    your bets
  • If get stuck, make an assumption and move on
  • Be ruthless highly likely that some information
    will be irrelevant, so dont worry about not
    using it
  • Make an attempt at every question a genuine
    attempt will gain some marks (even if completely
    wrong!) no attempt no marks

7
3 must knows 1. Economic decision-making
  • How to draw a decision/game tree- Defining
    decision-makers, decisions uncertainties
    make sure youve captured all the options, are
    options really either/or?- Getting the order
    right- Getting the pay-offs right incremental
    (what changes?), economic profit, opportunity
    costs, sunk costs, double- counting

8
3 must knows 1. Economic decision-making
(continued)
  • How to solve a decision/game tree- Roll-back
    straightforward if youve drawn the tree
    correctly
  • How to use expected values to deal with
    uncertainties

9
3 must knows 2. Value creation
  • Calculation of value created by an option- Value
    created total surplus increase in size of
    pie, ie total payoffs of option total
    payoffs of BATNA- eg, in pure trade value
    created WTP WTS consumer surplus WTP-P
    producer surplus (economic profit) P-WTS-
    Calculating WTP and WTS (wont always be
    given) eg WTP gross payoff if buy
    (excluding price paid) payoff of next best
    option

10
3 must knows 2. Value creation(continued)
  • In maximising value created, ignore the
    division issue and self-interested behaviour
    ask what is the optimum for the group
  • Be aware of all the common errors (eg, sunk
    costs, double-counting, ignoring complements) so
    you dont commit them

11
3 must knows 3. Game theory bargaining
  • Dont forget the option of making a commitment
  • How to split surplus, including the payment
    required
  • Example - if total surplus 100 and, with no
    payments, As surplus is 30 and Bs 70, then
    an equal split requires B to pay A 20

12
3 must knows 4 5. Added value and changing
it
  • How to calculate AV pie with you pie without
    you- be careful of common traps (eg, is MC of
    servicing customer X the production cost or the
    WTP of next customer?)
  • Worthwhile reviewing Making sure we have the
    right surplus added value numbers
  • Will not be a question on CORE bargaining

13
3 must knows 6. Mass market pricing (posted
price)
  • Recognising whether its a mass market with a
    posted price from the wording of the question
  • Calculating market outcomes (P, Q, profits,
    consumer surplus) in any type of market-
    Perfect competition P MC- Monopoly or perfect
    collusion MR MC- If P a bQ, MR a 2bQ
  • Maximising value vs profit vs consumer surplus

14
Monopoly / collusion example
  • Given P 3,060 18Q, MC 700
  • MR 3,060 36Q MC 700
  • Q 65.56
  • P 3,060 18(65.56) 1,880
  • Profit Q(P-MC) (assume no FC)
    65.56(1,880-700) 77,361
  • Consumer surplus 0.5.(3,060-1,880).65.56
    38,680

15
3 must knows 7. Innovative pricing
  • How to develop key forms of price discrimination,
    particularly- versioning / self-selection-
    2-part tariffs
  • Pricing with multiple markets MR1 MR2
  • Pricing with multiple plants MC1 MC2

16
Multiple markets example
  • P1 1,499 7Q1 P2 4,007 10Q2
  • MC 267, capacity of 500 units
  • MR1 1,499 14Q1 MR2 4,007 20Q2
  • Assuming spare capacityMR1MC 1,499 14Q1
    267 Q188MR2MC 4,007 20Q2 267
    Q2187
  • Q 88 187 275 lt 500 capacity, so OK
  • P1 1,499 7(88) 883
  • P2 4,007 10(187) 2,137

17
Multiple plants example
  • P 2,050 6Q
  • MC1 250, capacity of 75 unitsMC2 50 2Q2,
    capacity of 125 units
  • MC1 MC2 250 50 2Q2 max Q2 100 (lt 125
    capacity, so OK)
  • Assuming Q gt 100, MC1 is the relevant MC
  • MR 2,050 12Q MC1 250Q 150Q1 150
    100 50 (lt75, so OK)
  • P 2,050 6(150) 1,150

18
3 must knows 8. Competitive pricing
  • Be able to draw a game matrix or game tree and
    solve in particular, identify Nash equilibria
    and joint optimum
  • Know how to pick the appropriate model from the
    question (eg, tough price competition, output
    decision made in advance) and then solve-
    Bertrand duopoly P MC- Cournot equilibrium
    at intersection of best response curves must
    know how to construct curves (see example
    later)
  • Always be on the look-out for pre-emption /
    commitment opportunities

19
3 must knows 9. Cooperative pricing
  • Can collusion be sustained?- finite games no-
    infinitely repeated games maybe depends on
    trade-off need be able to calculate d and r
  • Tacit ways to promote/sustain collusion
    reputation, commitment, customer contracts, etc
  • How to evaluate collusion vs competition which
    is better (for you!)

20
3 must knows 10. Price signals
  • Dont assume that signaling is the best option
    it depends
  • 3 tests of whether signaling can work (lecture
    notes p. 24)- too costly for baddies- less
    costly for goodies- more profitable for goodies
    than not signaling
  • How to work out a simple signaling (or pooling)
    equilibrium revise warranty example from last
    class

21
What other maths do you need to know? (it wont
get more complicated than this)
  • , -, x, /
  • If your answer has more than 2 decimal places, go
    back and check
  • Dont need to know anything about PVs (for exam,
    that is do in real life!) any numbers will be
    given in annual equivalent terms
  • Need to be able to solve the following 2 problems

22
What other maths do you need to know? (cont)
  • Marginal revenue- Demand curve P a
    bQ- MR curve MR a 2bQ
  • Consumer surplus 0.5.(a-P).Q(assuming single
    price)
  • Cournot best response function (2 player)-
    Demand curve P a bQ- Player 1s MR MR1
    a 2bQ1 bQ2- 1s best response curve set MR1
    MC, or cheat Q1 (MC-a)/2b Q2/2-
    Equilibrium where best response functions
    intersectexample

23
Cournot example (2 player)
  • Given P 205 0.4Q MC 25
  • MR1 205 0.8Q1 0.4Q2 MC 25
  • Q1 225 Q2/2 player 1s reaction function
  • Q2 225 Q1/2 (by symmetry)
  • Solving the 2 equationsQ1 225 (225
    Q1/2)/2Q1 150 Q2 (by symmetry)
  • Q Q1 Q2 300
  • P 205 0.4(300) 85

24
Until then
  • You have my numbers call any time (including
    nights weekend) if you have any questions

GOOD LUCK!!!
25
Appendix
  • Other key information from each class

26
Topic 1 Economic Decision Making
  • The Purpose of Economics. To understand
  • How individuals (households and firms) make
    decisions (choices) about scarce resources.
  • What those decisions collectively add up to (the
    equilibrium in markets market price, quantities
    produced, range of products, number of firms,
    etc.)
  • The role of economic organizations. That is, the
    value proposition of organizations like firms,
    banks, unions, government, etc. (This question
    is covered in other courses.)

27
Topic 1 Economic Decision Making
  • Objectives
  • Understand how firms make decisions about
    resources in a strategic setting that is,
    where the decisions of other sellers, as well
    as buyers, must be taken into consideration.
  • Co-opetition Framework
  • Players Customers, Suppliers, Competitors
    and Complementors
  • Added Value Total value created with the
    player in the game less total value
    created without that player
  • Rules Contractual arrangements, laws,
    conventions, etc.
  • Tactics Tactics in games and pricing
    strategy
  • Scope

28
Topic 1 Economic Decision Making
  • Decision Trees for Sequential Decision Making
  • Build the decision tree by adding nodes
    (forks), branches and pay-offs. At some nodes
    decisions are made by players (square
    nodes). At other nodes random outcomes of chance
    occur.
  • To solve decision trees -- look forwards and
    work backwards (always do this in strategic
    situations).
  • Eliminate branches that give inferior outcomes
    from any decision node.
  • Decision trees are useful
  • Helps to summarize and clarify the decision
    process
  • Even in simple situations it is easy to miss
    something unless you take a systematic
    approach (Indiana Jones)

29
Topic 1 Economic Decision Making
  • Deciding whether the firm should continue
    producing
  • Consider only variable costs in the short run
    (when some costs are still fixed)
  • Consider all costs in the long run
  • Some fixed costs are sunk costs that cannot
    ever be reclaimed
  • Firm must make positive economic profit in the
    long run or take their resources to where they
    are more productive
  • Firms may continue producing even when costs
    are not covered to maintain the option to
    produce if demand moves up again
  • That option is worth more
  • - Demand is highly volatile
  • - Cost of re-entering after scrapping
    production capacity is large

30
Topic 2 Value Creation
  • The Value Net Framwork of Co-Opetition
  • A player is your complementor if customers
    value your product more when they have the other
    players product than when they have your product
    alone
  • A player is your competitor if customers value
    your product less when they have the other
    players product than when they have your product
    alone

31
Topic 2 Value Creation
  • Customer Side
  • A player is your complementor if customers
    value your product more when they have the other
    players product than when they have your product
    alone
  • A player is your competitor if customers value
    your product less when they have the other
    players product than when they have your product
    alone
  • Supplier Side
  • A player is your complementor if it is more
    attractive for a supplier to provide resources to
    you when it is also supplying the other player
    than when it is supplying you alone.
  • A player is your competitor if it is less
    attractive for a supplier to provide resources to
    you when it is also supplying the other player
    than when it is supplying you alone.

32
Topic 2 Value Creation
  • Willingness to Pay (WTP)
  • WTP is the highest price that a buyer will
    agree to pay for a good or service.
  • It is the price at which the buyer doesnt care
    whether he buys or walks away. The price
    at which economic profit is zero.
  • Willingness to Sell
  • WTP is the lowest price that a buyer will agree
    to accept for a good or service.
  • It is the price at which the seller doesnt
    care whether he sells or walks away. The
    price at which economic profit is zero.

33
Topic 2 Value Creation
  • Buyers surplus and sellers surplus are
    determined by where the price is set
  • Transaction costs eat into the total surplus.
    Brokers and dealers help to reduce transaction
    costs

34
Topic 2 Value Creation
  • Firms co-operate to maximize the total surplus
    that is, maximize the value added by a
    transaction.
  • Production and trade
  • Joint ventures shared facilities industry
    groups
  • But they compete in dividing the surplus
  • Setting prices and payments determines division
    of the surplus
  • Take actions that maximize the surplus (if
    contracts can be written) and then bargain over
    the division of the surplus

35
Topic 3 Game Theory and Bargaining
  • Game Trees
  • Sequential moves made by players
  • Where moves are simultaneous we need to use a
    pay-off matrix rather than a decision tree
  • Decision of first player restricts set of
    possible outcomes for both players
  • Second player wishes to influence the decision
    of first player
  • Second player may be able to shape the pay-offs
    to the first player by pre-commiting to certain
    actions
  • Child and Parent example, Nuclear deterrence
    example
  • Credible commitment requires a reputation a
    delegation of the decision to a decision
    maker with reputation cutting off
    communication mandated negiotiating
    agents etc.
  • We see later that pre-commitment is also the
    essence to escaping the prisoners dilemma in
    simultaneous games

36
Topic 3 Game Theory and Bargaining
  • Because of inability to write water-tight
    contracts sequential games do not always lead
    to value maximizing outcomes
  • Most B2B interactions are negotiations or
    auctions. We need to make a prediction about
    what the outcome of bargaining will be
  • Otherwise how do decision makers look ahead to
    future pay-offs and work backwards (if they
    cant anticipate their pay-off)
  • We looked at why bargaining often splits the
    surplus
  • Note that this was bargaining with complete
    information. Otherwise there may be no
    agreement to divide surplus (examples strikes,
    disputes going to court rather than settling)

37
Topic 3 Game Theory and Bargaining
  • Almost all bargaining is a sequential game a
    series of offers and counter-offers
  • Take it or leave it offers
  • The player who can make a take it or leave it
    offer can claim most of the surplus, because
    there is no scope for a counter-offer.
  • But this is constrained by the other players
    sense of fairness
  • If there is a fixed number of rounds in the
    bargaining, then we can work backwards from
    the take it or leave it offer in the last
    round. Then calculate what offers will be
    accepted by the respective players in
    each previous round
  • If there are many rounds of offer and counter
    offer then expect surplus to be divided
    evenly (ice cream example, hotel example)
  • Players will get less of the surplus if they
    have higher delay costs and lower negotiating
    skill

38
Topic 3 Game Theory and Bargaining
  • BATNA -- Best alternative to a negotiated
    settlement
  • For a buyer an improved BATNA reduced the WTP
  • For a seller an improved BATNA increases the
    WTS
  • Improved alternatives gives any party a better
    negotiating position. This is obvious
    intuitively. But our framework shows exactly
    how alternatives to the negotiation feed into
    speceific expected outcomes.
  • Your BATNA determines your WTP or WTS
  • Pay-off to A if agree -- Pay-off to A if dont
    agree As BATNA
  • Pay-off to B if agree Pay-off to B if
    dont agree Bs BATNA

39
Topic 4 Added Value
  • Your value added
  • (Total Value with you in the game) minus
  • (Total Value without you in the game)
  • Predictions about outcomes of negotiations
  • Efficiency Players make decisions to
    maximize total value added
  • Added value Cannot claim more than your value
    added
  • Equity Equal bargaining power
  • Efficiency
  • Market problems can lead to decisions that do
    not maximize value added in the market.
  • - Incomplete information
  • - Incomplete contracts
  • - Monopoly power

40
Topic 4 Added Value
  • Added Value
  • Two player case
  • - Added values are equal. Expect them to be
    evenly divided
  • - If one player has an alternative use of
    resource then added value is reduced
    (their total pay-off goes up because they get
    BATNA plus half the reduced surplus)
  • - Price moves in favour of the person who has
    an improved alternative
  • - There is an obvious benefit to reducing the
    added value of the other player (you get one
    half of the reduction in their value added)

41
Topic 4 Added Value
  • Added Value (continued)
  • Multi-player case more complicated
  • - No individual or sub-group can get more than
    their value added
  • - No individual or sub-group will accept less
    than their combined value added
  • - These conditions taken together define a
    core of possible outcomes
  • - An allocation is the division of the surplus
    among the players
  • - BUT the core may not exist is some cases
    unstable bargaining. In that case seize the
    initiate and set the rules in your favour.

42
Topic 5 Changing Added Values
  • Co-operation versus competition (revisited in
    Topics 8 and 9)
  • Your pay-off depends on your added value
  • At the time of negotiations your added value is
    fixed
  • BUT, you can take actions before hand to
  • - increase your added value through increased
    demand, network effects etc. or
  • - decrease the added value of other parties
    through artificial scarcity (if other party is
    a buyer), introduction of competition
    (if other party is a seller), raising rivals
    costs etc.
  • Avoid sunk costs before division of added
    value.

43
Topic 5 Changing Added Values
  • Monopoly
  • A market with single producer. A single buyer
    market is called a monopsony
  • Natural supply side monopoly -- large fixed
    costs that if replicated by another producer
    would be inefficient (railways, water, gas and
    other utilities)
  • Natural demand side monopoly -- product is
    more valuable to users the more users there
    are (Ebay, Windows, iTunes and other
    information products
  • Creating artificial scarcity
  • By reducing output monopolists reduced the
    total value added, BUT they also reduce the
    value added of the buyers.
  • Monopolist gets a larger share of a smaller
    total amount of value added
  • The reduction in total value is often socially
    unacceptable

44
Topic 5 Changing Added Value
  • Red card black card example
  • This example is simple but powerful display of
    the advantage of reducing value added
    of other parties
  • 26 black cards held by monopolist and 26 red
    cards held by buyers
  • One black card plus one red card 10 Who
    gets what??
  • What if monopolist destroys 3 black cards??
  • What if monopolist finds 3 more red cards??
  • Timing of bargaining
  • Hold-up can occur where one party has made a
    sunk cost investment before the
    bargaining (or renogiation) is undertaken
  • Problem is that it is difficult to write
    water-tight contracts that prevent hold-up
    in the future
  • Reputation for not holding up others is one
    solution (Toyota)
  • Another solution is to bring equipment or
    people inside the firm (part of the reason we
    have firms)

45
Topic 6 Mass Market Pricing
  • Strategies for setting prices in mass markets
  • In mass markets sellers simply post prices.
  • This amounts to a take it or leave it offer to
    buyers
  • Buyers with WTP greater than the posted price
    will buy
  • Firm sets the price to maximize its own profit
  • Where MRFirm MCFirm
  • MR Increase in total revenue from selling
    one more unit of output
  • MC Increase in total cost from selling one
    more unit of output
  • MR MC Increase in profit (TR TC) from
    producing one more unit of output
  • Continue increasing output if MR MC gt 0
    because that increases total profit

46
Topic 6
  • Demand curve simply shows the highest to
    lowest WTP of buyers
  • MR curve is below the D curve because MR P
    ?P.Q
  • For a linear demand curve the MR curve has the
    same intercept on the price (Y) axis and twice
    the slope
  • Elasticity of demand (Ep) is (1/slope) times
    (P/Q)

47
Topic 6 Mass Market Pricing
  • The total surplus (value added) is the sum of
    the shaded areas
  • With uniform pricing the firm cannot get more
    than the blue area in surplus. The surplus
    economic profit fixed cost
  • The monopolist will use more sophisticated
    pricing strategies to get at the other areas of
    surplus

48
Topic 7 Innovative Pricing
  • Uniform Pricing
  • Charge a single price to all buyers.
  • Set MR MC to get the price
  • Non-linear Pricing
  • Quantity discounts to make total sale price
    close to total WTP for both low volume and
    high volume buyers
  • Two part pricing. Set P MC to maximize CS
    and then set connection price (entry
    price) CS
  • Group pricing
  • Charge prices based on willingness to pay
  • Must be able to prevent low price buyers
    selling to high price
  • Must be able to identify high WTP and low WTP
    buyers

49
Topic 7 Innovative Pricing
  • Versioning
  • Create 3 (or more) versions of the product
    intended for high WTP, medium WTP, low WTP
    segments of the market (or more segments)
  • Use the inclusion or ommission of features in
    the product to get buyers to self select in
    the product (and pricing level) intended for
    them
  • Usually have 3 versions to guide extremeness
    averse buyers to the high volume middle
    version
  • Bundling
  • Where preferences of buyers vary sharply across
    different items in the same group (news vs
    movies vs sports in cable channels
    powerpoint vs excel vs windows in Office)
    and preferences cannot be observed
  • Capture full WTP across the items for all
    buyers by selling bundle of items at the sum
    of WTP for items

50
Topic 8 Competitive Pricing
  • Game trees are used for analysing strategic
    decisions where the players move sequentially
  • Game boxes (pay-off matrices) are used where
    the players move simultaneously
  • Began with non-cooperative simultaneous games
  • Write down the pay-off for each player in the
    game box

51
Topic 8 Competive Pricing
  • A players strategy is a description of the
    choices the players make on the basis of
    assumptions about what the other player(s) will
    do
  • Which outcome do we expect to occur in this
    case where the players cannot observe each
    others moves
  • An outcome (i.e., set of strategy choices for
    each player) is a Nash equilibrium, if each
    player -- holding the choices of other players
    as constant -- cannot do better by changing her
    own choice. Unilateral deviations are
    unprofitable
  • Can find Nash Equilibria by studying the
    pay-off matrix
  • In some cases can find the expected outcome by
    eliminating dominated strategies

52
Topic 8 Competitive Pricing
  • Competition in mass markets with homogenous
    products
  • Compete on price Bertrand equilibrium
  • Bertrand competition on price will arise where
    there is excess capacity and players do not
    co-operate
  • Players undercut each other on price until P
    MC
  • If capacity cannot equal demand at P MC then
    P price at all capacity is sold in the
    market
  • Compete on quantity -- Cournot equilibrium
  • Cournot equilibrium competition on quantity
    will arise where firms decide their
    production level simultaneously and before the
    selling period
  • Each firm has a reaction curve
  • The Nash equilibrium is the intersection of the
    reaction curves.

53
Topic 9 Co-operation
  • Co-operative equilibrium may arise between
    firms where
  • The game is expected to be repeated
    indefinitely in the following periods
  • If it is known that the game will end in a few
    periods time (because of regulation or the
    entry of new players, for instance) then
    co- operation cannot be sustained.
  • Firms trust each other to act rationally

54
Topic 9 Cooperation
  • Under what circumstances will they co-operate
  • If the future expected pay-offs from
    co-operating are sufficiently high then we
    expect both firms to cooperate
  • If neither firm wishes to move away from the
    cooperate strategy then cooperation is a dynamic
    Nash equilibrium
  • We can calculate a discount factor at which
    cooperation can be expected
  • The discount factor captures both the
    probability that the game will go on and
    the time value of money
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