Title: Final Review Class Managerial Economics
1Final Review ClassManagerial Economics
2Overview
- Exam details preparation tips
- Exam tips general
- 3 must knows from each class
- Practice maths what you need to know
- Any other questions you have
- Until then
- Appendix other key information from each class
3Exam Details
- Final Exam
- 1.45 pm Monday 29 November
- 15 minutes reading time (from 1.45pm)
- 2 hours writing time (from 2pm)
- Open book you may bring in anything
consistent with MBS policy - 10 short answer questions (40)
- 2 longer questions (60)
- Where CUB, Coles Rio Tinto theatres
- Review Session
- Saturday 27 November, 9.00am to 11.00am
- Coles Threatre
4If we were doing the exam, wed focus on
Materials in order of importance Class
slides Problem sets Practice questions Readings
from Joshua Gans website Text book
(Brandenberger and Nalebuff)
5Exam tips general
- Really understand the question first before
writing- eg- whats the trade-off?- is price
negotiated or posted/TIOLI? affects price,
how surplus is split, etc- little things
determine whether its Bertrand, Cournot,
collusion or- Payment or surplus split - Focus on specifically answering the question
dont waste your time writing stuff unless it
helps answer the question / supports your answer - Answer every little bit of the question asked,
including discuss/explain
6Exam tips general
- Adequately support your answers (show
calculations, explain why) - Clearly state your opinion dont overly hedge
your bets - If get stuck, make an assumption and move on
- Be ruthless highly likely that some information
will be irrelevant, so dont worry about not
using it - Make an attempt at every question a genuine
attempt will gain some marks (even if completely
wrong!) no attempt no marks
73 must knows 1. Economic decision-making
- How to draw a decision/game tree- Defining
decision-makers, decisions uncertainties
make sure youve captured all the options, are
options really either/or?- Getting the order
right- Getting the pay-offs right incremental
(what changes?), economic profit, opportunity
costs, sunk costs, double- counting
83 must knows 1. Economic decision-making
(continued)
- How to solve a decision/game tree- Roll-back
straightforward if youve drawn the tree
correctly - How to use expected values to deal with
uncertainties
93 must knows 2. Value creation
- Calculation of value created by an option- Value
created total surplus increase in size of
pie, ie total payoffs of option total
payoffs of BATNA- eg, in pure trade value
created WTP WTS consumer surplus WTP-P
producer surplus (economic profit) P-WTS-
Calculating WTP and WTS (wont always be
given) eg WTP gross payoff if buy
(excluding price paid) payoff of next best
option
103 must knows 2. Value creation(continued)
- In maximising value created, ignore the
division issue and self-interested behaviour
ask what is the optimum for the group - Be aware of all the common errors (eg, sunk
costs, double-counting, ignoring complements) so
you dont commit them
113 must knows 3. Game theory bargaining
- Dont forget the option of making a commitment
- How to split surplus, including the payment
required - Example - if total surplus 100 and, with no
payments, As surplus is 30 and Bs 70, then
an equal split requires B to pay A 20
123 must knows 4 5. Added value and changing
it
- How to calculate AV pie with you pie without
you- be careful of common traps (eg, is MC of
servicing customer X the production cost or the
WTP of next customer?) - Worthwhile reviewing Making sure we have the
right surplus added value numbers - Will not be a question on CORE bargaining
133 must knows 6. Mass market pricing (posted
price)
- Recognising whether its a mass market with a
posted price from the wording of the question - Calculating market outcomes (P, Q, profits,
consumer surplus) in any type of market-
Perfect competition P MC- Monopoly or perfect
collusion MR MC- If P a bQ, MR a 2bQ - Maximising value vs profit vs consumer surplus
14Monopoly / collusion example
- Given P 3,060 18Q, MC 700
- MR 3,060 36Q MC 700
- Q 65.56
- P 3,060 18(65.56) 1,880
- Profit Q(P-MC) (assume no FC)
65.56(1,880-700) 77,361 - Consumer surplus 0.5.(3,060-1,880).65.56
38,680
153 must knows 7. Innovative pricing
- How to develop key forms of price discrimination,
particularly- versioning / self-selection-
2-part tariffs - Pricing with multiple markets MR1 MR2
- Pricing with multiple plants MC1 MC2
16Multiple markets example
- P1 1,499 7Q1 P2 4,007 10Q2
- MC 267, capacity of 500 units
- MR1 1,499 14Q1 MR2 4,007 20Q2
- Assuming spare capacityMR1MC 1,499 14Q1
267 Q188MR2MC 4,007 20Q2 267
Q2187 - Q 88 187 275 lt 500 capacity, so OK
- P1 1,499 7(88) 883
- P2 4,007 10(187) 2,137
17Multiple plants example
- P 2,050 6Q
- MC1 250, capacity of 75 unitsMC2 50 2Q2,
capacity of 125 units - MC1 MC2 250 50 2Q2 max Q2 100 (lt 125
capacity, so OK) - Assuming Q gt 100, MC1 is the relevant MC
- MR 2,050 12Q MC1 250Q 150Q1 150
100 50 (lt75, so OK) - P 2,050 6(150) 1,150
183 must knows 8. Competitive pricing
- Be able to draw a game matrix or game tree and
solve in particular, identify Nash equilibria
and joint optimum - Know how to pick the appropriate model from the
question (eg, tough price competition, output
decision made in advance) and then solve-
Bertrand duopoly P MC- Cournot equilibrium
at intersection of best response curves must
know how to construct curves (see example
later) - Always be on the look-out for pre-emption /
commitment opportunities
193 must knows 9. Cooperative pricing
- Can collusion be sustained?- finite games no-
infinitely repeated games maybe depends on
trade-off need be able to calculate d and r - Tacit ways to promote/sustain collusion
reputation, commitment, customer contracts, etc - How to evaluate collusion vs competition which
is better (for you!)
203 must knows 10. Price signals
- Dont assume that signaling is the best option
it depends - 3 tests of whether signaling can work (lecture
notes p. 24)- too costly for baddies- less
costly for goodies- more profitable for goodies
than not signaling - How to work out a simple signaling (or pooling)
equilibrium revise warranty example from last
class
21What other maths do you need to know? (it wont
get more complicated than this)
- , -, x, /
- If your answer has more than 2 decimal places, go
back and check - Dont need to know anything about PVs (for exam,
that is do in real life!) any numbers will be
given in annual equivalent terms - Need to be able to solve the following 2 problems
22What other maths do you need to know? (cont)
- Marginal revenue- Demand curve P a
bQ- MR curve MR a 2bQ - Consumer surplus 0.5.(a-P).Q(assuming single
price) - Cournot best response function (2 player)-
Demand curve P a bQ- Player 1s MR MR1
a 2bQ1 bQ2- 1s best response curve set MR1
MC, or cheat Q1 (MC-a)/2b Q2/2-
Equilibrium where best response functions
intersectexample
23Cournot example (2 player)
- Given P 205 0.4Q MC 25
- MR1 205 0.8Q1 0.4Q2 MC 25
- Q1 225 Q2/2 player 1s reaction function
- Q2 225 Q1/2 (by symmetry)
- Solving the 2 equationsQ1 225 (225
Q1/2)/2Q1 150 Q2 (by symmetry) - Q Q1 Q2 300
- P 205 0.4(300) 85
24Until then
- You have my numbers call any time (including
nights weekend) if you have any questions
GOOD LUCK!!!
25Appendix
- Other key information from each class
26Topic 1 Economic Decision Making
- The Purpose of Economics. To understand
- How individuals (households and firms) make
decisions (choices) about scarce resources. - What those decisions collectively add up to (the
equilibrium in markets market price, quantities
produced, range of products, number of firms,
etc.) - The role of economic organizations. That is, the
value proposition of organizations like firms,
banks, unions, government, etc. (This question
is covered in other courses.)
27Topic 1 Economic Decision Making
- Objectives
- Understand how firms make decisions about
resources in a strategic setting that is,
where the decisions of other sellers, as well
as buyers, must be taken into consideration. -
- Co-opetition Framework
- Players Customers, Suppliers, Competitors
and Complementors - Added Value Total value created with the
player in the game less total value
created without that player - Rules Contractual arrangements, laws,
conventions, etc. - Tactics Tactics in games and pricing
strategy - Scope
28Topic 1 Economic Decision Making
- Decision Trees for Sequential Decision Making
- Build the decision tree by adding nodes
(forks), branches and pay-offs. At some nodes
decisions are made by players (square
nodes). At other nodes random outcomes of chance
occur. - To solve decision trees -- look forwards and
work backwards (always do this in strategic
situations). - Eliminate branches that give inferior outcomes
from any decision node. - Decision trees are useful
- Helps to summarize and clarify the decision
process - Even in simple situations it is easy to miss
something unless you take a systematic
approach (Indiana Jones)
29Topic 1 Economic Decision Making
- Deciding whether the firm should continue
producing - Consider only variable costs in the short run
(when some costs are still fixed) - Consider all costs in the long run
- Some fixed costs are sunk costs that cannot
ever be reclaimed - Firm must make positive economic profit in the
long run or take their resources to where they
are more productive - Firms may continue producing even when costs
are not covered to maintain the option to
produce if demand moves up again - That option is worth more
- - Demand is highly volatile
- - Cost of re-entering after scrapping
production capacity is large
30Topic 2 Value Creation
- The Value Net Framwork of Co-Opetition
- A player is your complementor if customers
value your product more when they have the other
players product than when they have your product
alone - A player is your competitor if customers value
your product less when they have the other
players product than when they have your product
alone
31Topic 2 Value Creation
- Customer Side
- A player is your complementor if customers
value your product more when they have the other
players product than when they have your product
alone - A player is your competitor if customers value
your product less when they have the other
players product than when they have your product
alone - Supplier Side
- A player is your complementor if it is more
attractive for a supplier to provide resources to
you when it is also supplying the other player
than when it is supplying you alone. - A player is your competitor if it is less
attractive for a supplier to provide resources to
you when it is also supplying the other player
than when it is supplying you alone.
32Topic 2 Value Creation
- Willingness to Pay (WTP)
- WTP is the highest price that a buyer will
agree to pay for a good or service. - It is the price at which the buyer doesnt care
whether he buys or walks away. The price
at which economic profit is zero. - Willingness to Sell
- WTP is the lowest price that a buyer will agree
to accept for a good or service. - It is the price at which the seller doesnt
care whether he sells or walks away. The
price at which economic profit is zero.
33Topic 2 Value Creation
- Buyers surplus and sellers surplus are
determined by where the price is set - Transaction costs eat into the total surplus.
Brokers and dealers help to reduce transaction
costs
34Topic 2 Value Creation
- Firms co-operate to maximize the total surplus
that is, maximize the value added by a
transaction. - Production and trade
- Joint ventures shared facilities industry
groups - But they compete in dividing the surplus
- Setting prices and payments determines division
of the surplus - Take actions that maximize the surplus (if
contracts can be written) and then bargain over
the division of the surplus
35Topic 3 Game Theory and Bargaining
- Game Trees
- Sequential moves made by players
- Where moves are simultaneous we need to use a
pay-off matrix rather than a decision tree - Decision of first player restricts set of
possible outcomes for both players - Second player wishes to influence the decision
of first player - Second player may be able to shape the pay-offs
to the first player by pre-commiting to certain
actions - Child and Parent example, Nuclear deterrence
example - Credible commitment requires a reputation a
delegation of the decision to a decision
maker with reputation cutting off
communication mandated negiotiating
agents etc. - We see later that pre-commitment is also the
essence to escaping the prisoners dilemma in
simultaneous games
36Topic 3 Game Theory and Bargaining
- Because of inability to write water-tight
contracts sequential games do not always lead
to value maximizing outcomes - Most B2B interactions are negotiations or
auctions. We need to make a prediction about
what the outcome of bargaining will be - Otherwise how do decision makers look ahead to
future pay-offs and work backwards (if they
cant anticipate their pay-off) - We looked at why bargaining often splits the
surplus - Note that this was bargaining with complete
information. Otherwise there may be no
agreement to divide surplus (examples strikes,
disputes going to court rather than settling) -
37Topic 3 Game Theory and Bargaining
- Almost all bargaining is a sequential game a
series of offers and counter-offers - Take it or leave it offers
- The player who can make a take it or leave it
offer can claim most of the surplus, because
there is no scope for a counter-offer. - But this is constrained by the other players
sense of fairness - If there is a fixed number of rounds in the
bargaining, then we can work backwards from
the take it or leave it offer in the last
round. Then calculate what offers will be
accepted by the respective players in
each previous round - If there are many rounds of offer and counter
offer then expect surplus to be divided
evenly (ice cream example, hotel example) - Players will get less of the surplus if they
have higher delay costs and lower negotiating
skill
38Topic 3 Game Theory and Bargaining
- BATNA -- Best alternative to a negotiated
settlement - For a buyer an improved BATNA reduced the WTP
- For a seller an improved BATNA increases the
WTS - Improved alternatives gives any party a better
negotiating position. This is obvious
intuitively. But our framework shows exactly
how alternatives to the negotiation feed into
speceific expected outcomes. - Your BATNA determines your WTP or WTS
- Pay-off to A if agree -- Pay-off to A if dont
agree As BATNA - Pay-off to B if agree Pay-off to B if
dont agree Bs BATNA
39Topic 4 Added Value
- Your value added
- (Total Value with you in the game) minus
- (Total Value without you in the game)
- Predictions about outcomes of negotiations
- Efficiency Players make decisions to
maximize total value added - Added value Cannot claim more than your value
added - Equity Equal bargaining power
- Efficiency
- Market problems can lead to decisions that do
not maximize value added in the market. - - Incomplete information
- - Incomplete contracts
- - Monopoly power
40Topic 4 Added Value
- Added Value
- Two player case
- - Added values are equal. Expect them to be
evenly divided - - If one player has an alternative use of
resource then added value is reduced
(their total pay-off goes up because they get
BATNA plus half the reduced surplus) - - Price moves in favour of the person who has
an improved alternative - - There is an obvious benefit to reducing the
added value of the other player (you get one
half of the reduction in their value added)
41Topic 4 Added Value
- Added Value (continued)
- Multi-player case more complicated
- - No individual or sub-group can get more than
their value added - - No individual or sub-group will accept less
than their combined value added - - These conditions taken together define a
core of possible outcomes - - An allocation is the division of the surplus
among the players - - BUT the core may not exist is some cases
unstable bargaining. In that case seize the
initiate and set the rules in your favour.
42Topic 5 Changing Added Values
- Co-operation versus competition (revisited in
Topics 8 and 9) - Your pay-off depends on your added value
- At the time of negotiations your added value is
fixed - BUT, you can take actions before hand to
- - increase your added value through increased
demand, network effects etc. or - - decrease the added value of other parties
through artificial scarcity (if other party is
a buyer), introduction of competition
(if other party is a seller), raising rivals
costs etc. - Avoid sunk costs before division of added
value.
43Topic 5 Changing Added Values
- Monopoly
- A market with single producer. A single buyer
market is called a monopsony - Natural supply side monopoly -- large fixed
costs that if replicated by another producer
would be inefficient (railways, water, gas and
other utilities) - Natural demand side monopoly -- product is
more valuable to users the more users there
are (Ebay, Windows, iTunes and other
information products - Creating artificial scarcity
- By reducing output monopolists reduced the
total value added, BUT they also reduce the
value added of the buyers. - Monopolist gets a larger share of a smaller
total amount of value added - The reduction in total value is often socially
unacceptable
44Topic 5 Changing Added Value
- Red card black card example
- This example is simple but powerful display of
the advantage of reducing value added
of other parties - 26 black cards held by monopolist and 26 red
cards held by buyers - One black card plus one red card 10 Who
gets what?? - What if monopolist destroys 3 black cards??
- What if monopolist finds 3 more red cards??
- Timing of bargaining
- Hold-up can occur where one party has made a
sunk cost investment before the
bargaining (or renogiation) is undertaken - Problem is that it is difficult to write
water-tight contracts that prevent hold-up
in the future - Reputation for not holding up others is one
solution (Toyota) - Another solution is to bring equipment or
people inside the firm (part of the reason we
have firms)
45Topic 6 Mass Market Pricing
- Strategies for setting prices in mass markets
- In mass markets sellers simply post prices.
- This amounts to a take it or leave it offer to
buyers - Buyers with WTP greater than the posted price
will buy - Firm sets the price to maximize its own profit
- Where MRFirm MCFirm
- MR Increase in total revenue from selling
one more unit of output - MC Increase in total cost from selling one
more unit of output - MR MC Increase in profit (TR TC) from
producing one more unit of output - Continue increasing output if MR MC gt 0
because that increases total profit
46Topic 6
- Demand curve simply shows the highest to
lowest WTP of buyers - MR curve is below the D curve because MR P
?P.Q - For a linear demand curve the MR curve has the
same intercept on the price (Y) axis and twice
the slope - Elasticity of demand (Ep) is (1/slope) times
(P/Q)
47Topic 6 Mass Market Pricing
- The total surplus (value added) is the sum of
the shaded areas - With uniform pricing the firm cannot get more
than the blue area in surplus. The surplus
economic profit fixed cost - The monopolist will use more sophisticated
pricing strategies to get at the other areas of
surplus
48Topic 7 Innovative Pricing
- Uniform Pricing
- Charge a single price to all buyers.
- Set MR MC to get the price
- Non-linear Pricing
- Quantity discounts to make total sale price
close to total WTP for both low volume and
high volume buyers - Two part pricing. Set P MC to maximize CS
and then set connection price (entry
price) CS - Group pricing
- Charge prices based on willingness to pay
- Must be able to prevent low price buyers
selling to high price - Must be able to identify high WTP and low WTP
buyers
49Topic 7 Innovative Pricing
- Versioning
- Create 3 (or more) versions of the product
intended for high WTP, medium WTP, low WTP
segments of the market (or more segments)
- Use the inclusion or ommission of features in
the product to get buyers to self select in
the product (and pricing level) intended for
them - Usually have 3 versions to guide extremeness
averse buyers to the high volume middle
version - Bundling
- Where preferences of buyers vary sharply across
different items in the same group (news vs
movies vs sports in cable channels
powerpoint vs excel vs windows in Office)
and preferences cannot be observed - Capture full WTP across the items for all
buyers by selling bundle of items at the sum
of WTP for items
50Topic 8 Competitive Pricing
- Game trees are used for analysing strategic
decisions where the players move sequentially - Game boxes (pay-off matrices) are used where
the players move simultaneously - Began with non-cooperative simultaneous games
- Write down the pay-off for each player in the
game box
51Topic 8 Competive Pricing
- A players strategy is a description of the
choices the players make on the basis of
assumptions about what the other player(s) will
do - Which outcome do we expect to occur in this
case where the players cannot observe each
others moves - An outcome (i.e., set of strategy choices for
each player) is a Nash equilibrium, if each
player -- holding the choices of other players
as constant -- cannot do better by changing her
own choice. Unilateral deviations are
unprofitable - Can find Nash Equilibria by studying the
pay-off matrix - In some cases can find the expected outcome by
eliminating dominated strategies
52Topic 8 Competitive Pricing
- Competition in mass markets with homogenous
products - Compete on price Bertrand equilibrium
- Bertrand competition on price will arise where
there is excess capacity and players do not
co-operate - Players undercut each other on price until P
MC - If capacity cannot equal demand at P MC then
P price at all capacity is sold in the
market - Compete on quantity -- Cournot equilibrium
- Cournot equilibrium competition on quantity
will arise where firms decide their
production level simultaneously and before the
selling period - Each firm has a reaction curve
- The Nash equilibrium is the intersection of the
reaction curves.
53Topic 9 Co-operation
- Co-operative equilibrium may arise between
firms where - The game is expected to be repeated
indefinitely in the following periods - If it is known that the game will end in a few
periods time (because of regulation or the
entry of new players, for instance) then
co- operation cannot be sustained. - Firms trust each other to act rationally
-
54Topic 9 Cooperation
- Under what circumstances will they co-operate
- If the future expected pay-offs from
co-operating are sufficiently high then we
expect both firms to cooperate - If neither firm wishes to move away from the
cooperate strategy then cooperation is a dynamic
Nash equilibrium - We can calculate a discount factor at which
cooperation can be expected - The discount factor captures both the
probability that the game will go on and
the time value of money