Title: Fast and LockFree Concurrent Priority Queues for MultiThread Systems
1Fast and Lock-Free Concurrent Priority Queues for
Multi-Thread Systems
- HÃ¥kan Sundell
- Philippas Tsigas
2Outline
- Synchronization Methods
- Priority Queues
- Concurrent Priority Queues
- Lock-Free Algorithm Problems and Solutions
- Experiments
- Conclusions
3Synchronization
- Shared data structures needs synchronization
- Synchronization using Locks
- Mutually exclusive access to whole or parts of
the data structure
P1
P2
P3
P1
P2
P3
4Blocking Synchronization
- Drawbacks
- Blocking
- Priority Inversion
- Risk of deadlock
- Locks Semaphores, spinning, disabling interrupts
etc. - Reduced efficiency because of reduced parallelism
5Non-blocking Synchronization
- Lock-Free Synchronization
- Optimistic approach
- Assumes its alone and prepares operation which
later takes place (unless interfered) in one
atomic step, using hardware atomic primitives - Interference is detected via shared memory and
the atomic primitives - Retries until not interfered by other operations
- Can cause starvation
6Non-blocking Synchronization
- Lock-Free Synchronization
- Avoids problems with locks
- Simple algorithms
- Fast when having low contention
- Wait-Free Synchronization
- Always finishes in a finite number of its own
steps. - Complex algorithms
- Memory consuming
- Less efficient in average than lock-free
7Priority Queues
- Fundamental data structure
- Works on a set of ltvalue,prioritygt pairs
- Two basic operations
- Insert(v,p) Adds a new element to the priority
queue - vDeleteMin() Removes the element ltv,pgt with the
highest priority
8Sequential Priority Queues
- All implementations involves search phase in
either Insert or DeleteMin - Arrays. Maximum complexity O(N)
- Ordered Lists. O(N)
- Trees. O(log N)
- Heaps. O(log N)
- Advanced structures (i.e. combinations)
9Randomized Algorithm Skip Lists
- William Pugh Skip Lists A Probabilistic
Alternative to Balanced Trees, 1990 - Layers of ordered lists with different densities,
achieves a tree-like behavior - Time complexity O(log2N) probabilistic!
Head
Tail
25
50
1
2
3
4
5
6
7
10Why Skip Lists for Concurrent Priority Queues?
- Ordered Lists is simpler than Trees
- Easier to make efficient concurrently
- Search complexity is important
- Skip Lists is an alternative to Trees
- Lotan and Shavit Skiplist-Based Concurrent
Priority Queues, 2000 - Implementation using multiple locks
L
L
L
L
L
L
L
L
L
L
L
L
L
L
1
2
3
4
5
6
7
L
L
L
L
L
L
L
11Our Lock-Free Concurrent Skip List
- Define node state to depend on the insertion
status at lowest level as well as a deletion flag - Insert from lowest level going upwards
- Set deletion flag. Delete from highest level
going downwards
1
2
3
4
5
6
7
D
D
D
D
D
D
D
3
2
1
p
3
2
1
p
D
12Overlapping operations on shared data
Insert 2
2
- Example Insert operation- which of 2 or 3 gets
inserted? - Solution Compare-And-Swap atomic
primitiveCAS(ppointer to word, oldword,
newword)booleanatomic do if p old then
p new return true else return false
1
4
3
Insert 3
13Dynamic Memory Management
- Problem System memory allocation functionality
is blocking! - Solution (lock-free), IBM freelists
- Pre-allocate a number of nodes, link them into a
dynamic stack structure, and allocate/reclaim
using CAS
Allocate
Head
Mem 1
Mem 2
Mem n
Reclaim
Used 1
14Concurrent Insert vs. Delete operations
b)
1
4
2
a)
- Problem- both nodes are deleted!
- Solution (Harris et al) Use bit 0 of pointer to
mark deletion status
Delete
3
Insert
b)
1
4
2
a)
c)
3
15The ABA problem
- Problem Because of concurrency (pre-emption in
particular), same pointer value does not always
mean same node (i.e. CAS succeeds)!!!
Step 1
1
7
6
4
Step 2
2
7
3
4
16The ABA problem
- Solution (Valois et al) Add reference counting
to each node, in order to prevent nodes that are
of interest to some thread to be reclaimed until
all threads have left the node
1
6
New Step 2
1
1
CAS Failes!
2
7
3
?
?
?
4
1
17Helping Scheme
- Threads need to traverse safely
- Need to remove marked-to-be-deleted nodes while
traversing Help! - Finds previous node, finish deletion and
continues traversing from previous node
or
1
4
2
1
4
2
?
?
1
4
2
18Back-Off Strategy
- For pre-emptive systems, helping is necessary for
efficiency and lock-freeness - For really concurrent systems, overlapping CAS
operations (caused by helping and others) on the
same node can cause heavy contention - Solution For every failed CAS attempt, back-off
(i.e. sleep) for a certain duration, which
increases exponentially
19Our Lock-Free Algorithm
- Based on Skip Lists
- Treated as layers of ordered lists
- Uses CAS atomic primitive
- Lock-Free memory management
- IBM Freelists
- Reference counting
- Helping scheme
- Back-Off strategy
- All together proved to be linearizable
20Experiments
- 1-30 threads on platforms with different levels
of real concurrency - 10000 Insert vs. DeleteMin operations by each
thread. 100 vs. 1000 initial inserts - Compare with other implementations
- Lotan and Shavit, 2000
- Hunt et al An Efficient Algorithm for Concurrent
Priority Queue Heaps, 1996
21Full Concurrency
22Medium Pre-emption
23High Pre-emption
24Conclusions
- Our work includes a Real-Time extension of the
algorithm, using time-stamps and a time-stamp
recycling scheme - Our lock-free algorithm is suitable for both
pre-emptive as well as systems with full
concurrency - Will be available as part of NOBLE software
library, http//www.noble-library.org - See Technical Report for full details,http//www.
cs.chalmers.se/phs
25Questions?
- Contact Information
- Address HÃ¥kan Sundell vs. Philippas
Tsigas Computing Science Chalmers University
of Technology - Email ltphs , tsigasgt _at_ cs.chalmers.se
- Web http//www.cs.chalmers.se/phs/wa
rp
26Semaphores
27Back-off spinlocks
28Jones Skew-Heap
29The algorithm in more detail
- Insert
- Create node with random height
- Search position (Remember drops)
- Insert or update on level 1
- Insert on level 2 to top (unless already deleted)
- If deleted then HelpDelete(1)
- All of this while keeping track of references,
help deleted nodes etc.
30The algorithm in more detail
- DeleteMin
- Mark first node at level 1 as deleted, otherwise
HelpDelete(1) and retry - Mark next pointers on level 1 to top
- Delete on level top to 1 while detecting helping,
indicate success - Free node
- All of this while keeping track of references,
help deleted nodes etc.
31The algorithm in more detail
- HelpDelete(level)
- Mark next pointer at level to top
- Find previous node (info in node)
- Delete on level unless already helped, indicate
success - Return previous node
- All of this while keeping track of references,
help deleted nodes etc.
32Correctness
- Linearizability (Herlihy 1991)
- In order for an implementation to be
linearizable, for every concurrent execution,
there should exist an equal sequential execution
that respects the partial order of the operations
in the concurrent execution
33Correctness
- Define precise sequential semantics
- Define abstract state and its interpretation
- Show that state is atomically updated
- Define linearizability points
- Show that operations take effect atomically at
these points with respect to sequential semantics - Creates a total order using the linearizability
points that respects the partial order - The algorithm is linearizable
34Correctness
- Lock-freeness
- At least one operation should always make
progress - There are no cyclic loop depencies, and all
potentially unbounded loops are gate-keeped by
CAS operations - The CAS operation guarantees that at least one
CAS will always succeed - The algorithm is lock-free
35Real-Time extension
- DeleteMin operations should ignore nodes that are
inserted after the DeleteMin operation started - Nodes are inserted together with a timestamp
- Because timestamps are only used for relative
comparisons, no need for a real-time clock - Generate time-stamps by increasing function
36Real-Time extension
- Timestamps are potentially unbounded and will
overflow - Recycle wrapped-over timestamp values by having
TagFieldSizeMaxTag2 - Timestamps at nodes can stay forever (MaxTag gt
unlimited) - Every operation traverses one step through the
Skiplist and updates too old timestamps