Social Gaming Market - PowerPoint PPT Presentation

About This Presentation
Title:

Social Gaming Market

Description:

Global Social Gaming Market size is projected to be valued $37 Billion by 2024; with a CAGR of 15.1% from 2017 to 2025. Social gaming is an activity of playing online games with other members of the same online group – PowerPoint PPT presentation

Number of Views:39
Slides: 9
Provided by: mohinip
Category:

less

Transcript and Presenter's Notes

Title: Social Gaming Market


1
Global Social Gaming Market 2017 2025
  • Published by Accurize Market Research Pvt. Ltd

2
Global Social Gaming Market is Estimated to Reach
37 Billion by 2024
  • Global social gaming market report published by
    Accurize Market Research forecast that the global
    market is expected to reach 37 billion by 2024
  • growing at a CAGR of 15.1 from 2017 to 2025. By
    geography, the Asia Pacific and North America are
    expected to grow at a CAGR of XX and XX,
    respectively, during the forecast period.
  • Request Sample
  • https//www.accurizemarketresearch.com/report/soci
    al-gaming-market/sample-request

3
Global Social Gaming Market
  • Growing internet penetration due to the high
    acceptance of Smartphones and tablets would
    drive the market
  • Growing penetration of internet, high acceptance
    of smartphones and tablets, and a growing number
    of social gamers fuel the demand for the global
    social gaming market.
  • Moreover, the constant development of innovative
    games and the availability of games on the basis
    of gender and age also boost the growth of the
    market.

4
Market Segmentation
  • The global social gaming market has been
    bifurcated on the basis of gender, age group,
    revenue generation, and geography.
  • By gender, the segment is bifurcated as male and
    female. Age group includes 13-18 years, 19-25
    years, 26-35 years, 36-45 years, and 46 years and
    above.
  • Furthermore, revenue generation is segmented as
    advertisements, virtual goods, and lead
    generation.
  • By geography, the market is segmented into North
    America, Europe, Asia-Pacific and Rest of the
    World (RoW).
  • The U.S., Canada, and Mexico are covered under
    North America wherein Europe covers the UK,
    Germany, France, Italy, and others. Asia-Pacific
    covers China, India, Japan, South Korea, and
    others. Rest of the World covers South America,
    the Middle East, and Africa.

5
Market Segmentation
  • Customize Report
  • https//www.accurizemarketresearch.com/report/soci
    al-gaming-market/ask-for-customization
  • Female accounted for the largest market share in
    the gender segment", says Accurize
  • By the gender segment, female-dominated in 2017
    with the largest market share. In terms of age
    group, 19-25 years held the majority of market
    share and is expected to continue its dominance
    during the forecast years with a high growth
    rate. By revenue generation, virtual goods
    accounted for the maximum share in 2017.

6
Market Segmentation
  • Asia-Pacific dominated the global market with
    the highest market share over the forecast
    period", says Accurize
  • In 2017, Asia-Pacific generated the maximum
    revenue, driven by the increasing spectrum of age
    and income, fewer barriers to entry and
    increasing investments into expanding coverage
    across all the regions.
  • North America accounted for the second-largest
    market share with 31.2 and is expected to
    dominate

7
Top players in the market
  • Major companies operating in the market include
  • Social Point S.L
  • Gameloft SE
  • King Digital Entertainment plc
  • Rovio Entertainment, Ltd
  • CrowdStar
  • Zynga
  • Electronic Arts Inc
  • Aeria Games GmbH
  • Behaviour Interactive, Inc
  • Wooga GmbH 

8
Contact Us
  • Accurize Market Research Pvt. Ltd.
  • PUNE OFFICE 306, ZEN BUSINESS CENTER,
  • WAKAD, NEAR BHUMKAR CHOWK,
  • MUMBAI BANGALORE HIGHWAY,
  • PUNE-411057
  • Email help_at_accurizemarketresearch.com
  • Contact No 1-339-368-6383
Write a Comment
User Comments (0)
About PowerShow.com