Title: PRG 410 Doing by learn/newtonhelp.com
1PRG 410 Doing by learn/newtonhelp.com
2PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Assignment Week 1 Graded Programming
Exercises - For more course tutorials visit
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Assignment - Complete the Assignment Week One Programming
Exercises in MindTap. - Note Each programming exercise is worth 1 point.
The gradebook records your best score. - Navigation note The Exercise tab will take you
to the main page. From there, you can navigate to
the Assignment Week One Graded Programming
Exercises folder where you will find this
Assignment Week's exercises.
3PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Assignment Week 2 Graded Programming
Exercises - For more course tutorials visit
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Assignment - Complete the following Assignment Week Two
Programming Exercises in MindTap10-2110-24 - Note This is a graded assignment.
- Navigation note The Exercise tab will take you
to the main page. From there, you can navigate to
the Assignment Week Two Graded Programming
Exercises folder, where you will find this
Assignment Week's exercises.
4PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Assignment Week 2 Simple Comparison
Application - For more course tutorials visit
- www.newtonhelp.com
- A grocery store hired you to develop a simple
application to read 2 random product prices and
compare them. - Create a C program that does the following
- Asks the user to enter 3 integers
- Obtains the numbers from the user
- Prints the largest number and then the smallest
of the numbers - If the numbers are equal, prints the message
"These numbers are equal."
5PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Assignment Week 3 Graded Programming
Exercises - For more course tutorials visit
- www.newtonhelp.com
-
- Please provide the login access for this
Assignment - Complete the Assignment Week three Programming
Exercises in MindTap. - Note Each programming exercise is worth 1 point.
The gradebook keeps your best score. - Navigation note The Exercise tab will take you
to the main page. From there, you can navigate to
the Assignment Week Four Graded Programming
Exercises folder where you will find this
Assignment Week's exercises.
6PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Assignment Week 4 Graded Programming
Exercises - For more course tutorials visit
- www.newtonhelp.com
-
- Please provide the login access for this
Assignment - Complete the Assignment Week Four Programming
Exercises in MindTap. - Note Each programming exercise is worth 1 point.
The gradebook keeps your best score. - Navigation note The Exercise tab will take you
to the main page. From there, you can navigate to
the Assignment Week Four Graded Programming
Exercises folder where you will find this
Assignment Week's exercises.
7PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Assignment Week 4 Saving Account Program
- For more course tutorials visit
- www.newtonhelp.com
- You are now working for a bank, and one of your
first projects consists of developing an
application to manage savings accounts. - Create a C program that does the following
- Creates a SavingsAccount class
- Uses a static data member, annualInterestRate, to
store the annual interest rate for each of the
savers - Ensures each member of the class contains a
private data member, savingsBalance, indicating
the amount the saver currently has on deposit
8PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Assignment Week 5 SimpleMath Program
- For more course tutorials visit
- www.newtonhelp.com
- You are now working for a department store, and
your task is to create a point-of-sale
application to allow customers to calculate the
total cost of their sale, including taxes. - Create a C program that does the following
- Calculates sales tax and total cost based on the
type of purchased product using the following
categories and tax percentages - Category 1 - Clothing 6
- Category 2 - Beauty products 7
- Category 3 - Grocery 3
- Category 4 - Gardening 6
9PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 1 Individual Math Tutor Program
- For more course tutorials visit
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- PRG 410 Week 1 Individual Math Tutor Program
- Write a console-based C program that can be
used as a math tutor for a young student. The
program should display two random numbers
consisting of three digits each to be added in
columnar format, such as - 247 129 -
10PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 2 Individual FizzBuzz Program, Part
1 - For more course tutorials visit
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- PRG 410 Week 2 IndividualFizzBuzz Program, Part 1
- Write a console-based C program that requests
the user to input a single positive integer as
input - The program will then write the following output
according to the following rules - If the number is both divisible by 3 and 5. The
program will give the output Number
FizzBuzz (replace with the value entered by
the user)
11PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 2 Team Theater Seating Program
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- PRG 410 Week 2 Team Theater Seating Program
- Begin working on the Learning Team Assignment for
this course due in Week Five. - To prepare, this week your team needs to review
the requirements for the program below, and write
a 1-page document that refines the program
requirements and identifies all input, output,
and validation rules for the program.
12PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 3 FizzBuzz Program Part 2
- For more course tutorials visit
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- PRG 410 Week 3 FizzBuzz Program Part 2
- Modify the FizzBuzz program developed in Week Two
to record the user input using an array. The
function must have the prototype intFizzBuzz(int,
int), where the function takes the row number
input from user as the first parameter and the
column input amount by the user as
secondparameter. Create the function to output
the number of guesses user takes until they get a
FizzBuzz output. - Replace this code in the body of your program
with a switch statement. When the user
successfully enters a number that gets desired
FizzBuzzouput, prompt to ask if the user wants to
play again.
13PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 3 Team Theater Seating Program
- For more course tutorials visit
- www.newtonhelp.com
- PRG 410 Week 3 Team Theater Seating Program
- Continue working on the Learning Team Assignment
for this course due in Week Five. - For this week, your team is to create a project
plan that outlines the steps your team will take. - As a guide, use the linked Project Plan Template.
Your plan does not have to have all categories,
this template is to be used as a guide. Ensure
that you address all functions to be developed
and used in the program due in Week Five. You can
create your plan in Word or Excel.
14PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 4 FizzBuzz Program Part 3
- For more course tutorials visit
- www.newtonhelp.com
- PRG 410 Week 4 FizzBuzz Program Part 3
- Modify the FizzBuzz program further by designing
a class CFizzbuzz with two private data members
that store a name up to 14 characters long and an
integer item number. Define a getFizzbuzz()
function member of the CFizzbuzz class that will
set values for the data members by reading input
from the keyboard and a putFizzbuzz() function
member that outputs the values of the data
members. Implement the getRecord() function so
that a calling program can detect when a zero
item number is entered. Test your CFizzbuzz class
with a main() function that reads and outputs
CFizzbuzz objects until a zero item number is
entered.
15PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 4 Team Theater Seating Program
- For more course tutorials visit
- www.newtonhelp.com
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- PRG 410 Week 4 Team Theater Seating Program
- Continue working on the Learning Team Assignment
for this course due in Week Five. - For this week you are to create a flowchart that
documents the process flows of the program. Use
the shapes feature in Word to insert the
appropriate flowcharting symbols needed. - Submit your assignment using the Assignment Files
tab.
16PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 5 Individual Simple Math OO Program
- For more course tutorials visit
- www.newtonhelp.com
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- PRG 410 Week 5 IndividualSimpleMath OO Program
- Using Object-Oriented Programming (OOP), design a
base class, Simplemath, with the following
derived classes within Addition, Subtraction,
Division, Multiplication. The user should have
the option (e.g., switch statement, if statement,
if else statement, nested statements) to choose
which calculation he or she prefers to use. Once
a selection is made, the user should be able to
input as many calculations as he or she wishes
until done, with all totals given as an output
prior to exiting the program. Create an array for
the numbers users input to be stored.
17PRG 410 Doing by learn/newtonhelp.com
- PRG 410 Week 5 Team Theater Seating Program
- For more course tutorials visit
- www.newtonhelp.com
- PRG 410 Week 5 Team Theater Seating Program
- Complete the Learning Team Assignment started in
Week Two. Please incorporate all feedback
obtained throughout the past weeks into your
final documents. - Code and compile the final program you have built
with your team per the instructions.To
submit, zip your consoleapplication folder from
the program and all other documents for this
assignment these should include the Week Two
identifying the program requirements, your
project plan from Week Three, and the flowchart
you created in Week Four.
18PRG 410 Doing by learn/newtonhelp.com