Title: GSP 125 Teaching Effectively--tutorialrank.com
1GSP 125 Teaching Effectively--tutorialrank.com
2GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Final Exam Guide For more course
tutorials visit www.tutorialrank.com Question
1. 1. In addition to grouping functions together,
a class also groups (Points 3)
libraries. math operations. print
statements. variables.
3GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Midterm Exam For more course tutorials
visit www.tutorialrank.com 1. Accidentally
inheriting from the same class twice causes
terrible ambiguity, and is known as (Points 2)
inheritance overload. the dreaded
diamond of death. Von Neumann bottleneck.
There is nothing wrong with inheriting the
same class more than once.
4GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Week 1 iLab Simple game For more course
tutorials visit www.tutorialrank.com GSP 125
GSP\125 GSP 125 Week 1 iLab //
INSTRUCTIONS -----------Compile this code. You
should see a happy-face character on a field
of periods. You can move the character with the
'w', 'a', 's', and 'd' keys. Read through this
code! Try to understand it before starting the
assignment. Comment confusing lines with what you
think code is doing, and experiment with existing
code to test your understanding. Once you feel
comfortable with this c
5GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Week 2 ILab Rectangles For more course
tutorials visit www.tutorialrank.com / lab2
rectangles // ltinsert your name heregt //
read main.cpp, and follow the instructions at the
bottom of main.cpp define NOMINMAX // prevent
Windows API from conflicting with quotminquot
and quotmaxquot include ltstdio.hgt //
C-style output. printf(char,...),
putchar(int) include ltwindows.hgt //
SetConsoleCursorPosition(HA
6GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Week 3 iLab List of Numbers For more
course tutorials visit www.tutorialrank.com GSP
125 GSP/125 GSP 125 Week 3 iLab // lab3
listofnumbers // ltinsert your name heregt //
read main.cpp, and follow the instructions at the
bottom of main.cpp include ltiostreamgt
7GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Week 4 iLab Simple Game inheritance For
more course tutorials visit www.tutorialrank.com
GSP 125 GSP/125 GSP 125 Week 4 iLab //
INSTRUCTIONS -----------Compile this code. You
should see a rectangular play field of periods,
with 3 Entity objects visible on it. The
happy-face Entity moves with the
quotwasdquot keys, and the club Entity moves
with the quotijklquot keys. If the happy-face
8GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Week 5 iLab Shapes For more course
tutorials visit www.tutorialrank.com GSP 125
GSP/125 GSP 125 Week 5 iLab // INSTRUCTIONS //
Compile this code. After pressing any key to
clear the instructions, You // should see three
rectangles labeled '', 'b', and 'c'. You should
also see // two triangles, labeled 'd' and 'e'.
Pressing 'gt' and 'lt' will change which
9GSP 125 Teaching Effectively--tutorialrank.com
GSP 125 Week 7 iLab GSP 124 Week 7 iLab
win32game For more course tutorials
visit www.tutorialrank.com GSP 125 GSP/125 GSP
125 Week 7 iLab Looking for help with C lab,
please see attached zip, inside main.cpp are
directions // 1) Replace Vector2 and
Coordinate // a) Create a new Vec2 class as a
replacement for both Vector2 and // Coordinate.
Vec2 must be a templated class, so that it stores
and // manipulates X and Y values of a templated
type. It may be helpful to
10GSP 125 Teaching Effectively--tutorialrank.com