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PRG 410 Experience Tradition/newtonhelp.com

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For more course tutorials visit www.newtonhelp.com PRG 410 Week 1 Individual: Math Tutor Program Write a console-based C++ program that can be used as a math tutor for a young student. The program should display two random numbers consisting of three digits each to be added in columnar format, such as: 247 +129 ——- – PowerPoint PPT presentation

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Title: PRG 410 Experience Tradition/newtonhelp.com


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PRG 410 Experience Tradition/newtonhelp.com
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PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 1 Individual Math Tutor Program
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  •  
  • PRG 410 Week 1 Individual Math Tutor Program
  • Write a console-based C program that can be
    used as a math tutor for a young student. The
    program should display two random numbers
    consisting of three digits each to be added in
    columnar format, such as
  • 247
  • 129
  • -
  • Prompt the user for their answer to the problem. 
    Compare their answer to the calculated answer and
    display

3
PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 2 Individual FizzBuzz Program, Part
    1
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
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  •  
  • PRG 410 Week 2 IndividualFizzBuzz Program, Part 1
  • Write a console-based C program that requests
    the user to input a single positive integer as
    input
  • The program will then write the following output
    according to the following rules
  • If the number is both divisible by 3 and 5. The
    program will give the output Number
     FizzBuzz (replace with the value entered by
    the user)

4
PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 2 Team Theater Seating Program
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
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  • PRG 410 Week 2 Team Theater Seating Program
  • Begin working on the Learning Team Assignment for
    this course due in Week Five.
  • To prepare, this week your team needs to review
    the requirements for the program below, and write
    a 1-page document that refines the program
    requirements and identifies all input, output,
    and validation rules for the program.
  • Submit your assignment as a Word document using
    the Assignment Files tab.

5
PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 3 FizzBuzz Program Part 2
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
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  • PRG 410 Week 3 FizzBuzz Program Part 2
  • Modify the FizzBuzz program developed in Week Two
    to record the user input using an array. The
    function must have the prototype intFizzBuzz(int,
    int), where the function takes the row number
    input from user as the first parameter and the
    column input amount by the user as
    secondparameter. Create the function to output
    the number of guesses user takes until they get a
    FizzBuzz output.

6
PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 3 Team Theater Seating Program
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  •  
  • PRG 410 Week 3 Team Theater Seating Program
  • Continue working on the Learning Team Assignment
    for this course due in Week Five.
  • For this week, your team is to create a project
    plan that outlines the steps your team will take.
  • As a guide, use the linked Project Plan Template.
    Your plan does not have to have all categories,
    this template is to be used as a guide. Ensure
    that you address all functions to be developed
    and used in the program due in Week Five. You can
    create your plan in Word or Excel.

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PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 4 FizzBuzz Program Part 3
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
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  •  
  • PRG 410 Week 4 FizzBuzz Program Part 3
  •  
  • Modify the FizzBuzz program further by designing
    a class CFizzbuzz with two private data members
    that store a name up to 14 characters long and an
    integer item number. Define a getFizzbuzz()
    function member of the CFizzbuzz class that will
    set values for the data members by reading input
    from the keyboard and a putFizzbuzz() function
    member that outputs the values of the data
    members. Implement the getRecord() function so
    that a calling program can detect when a zero
    item number is entered

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PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 4 Team Theater Seating Program
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  •  
  • PRG 410 Week 4 Team Theater Seating Program
  • Continue working on the Learning Team Assignment
    for this course due in Week Five.
  • For this week you are to create a flowchart that
    documents the process flows of the program. Use
    the shapes feature in Word to insert the
    appropriate flowcharting symbols needed.
  • Submit your assignment using the Assignment Files
    tab.

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PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 5 Individual Simple Math OO Program
  • For more course tutorials visit
  • www.newtonhelp.com
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  • PRG 410 Week 5 IndividualSimpleMath OO Program
  •  
  • Using Object-Oriented Programming (OOP), design a
    base class, Simplemath, with the following
    derived classes within Addition, Subtraction,
    Division, Multiplication. The user should have
    the option (e.g., switch statement, if statement,
    if else statement, nested statements) to choose
    which calculation he or she prefers to use

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PRG 410 Experience Tradition /newtonhelp.com
  • PRG 410 Week 5 Team Theater Seating Program
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  •  
  • PRG 410 Week 5 Team Theater Seating Program
  • Complete the Learning Team Assignment started in
    Week Two. Please incorporate all feedback
    obtained throughout the past weeks into your
    final documents.
  • Code and compile the final program you have built
    with your team per the instructions.

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PRG 410 Experience Tradition/newtonhelp.com
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